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Hover Shot
From FFXI Wiki
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Notes
- "Attacked at a range" is defined as completing any Ranged Attack or Ranged Weapon Skill (Marksmanship or Achery Weapon Skills) regardless of your distance from the monster (as long as you are in range for the attack/skill to fire), and even if you deal 0 damage or miss. (being interrupted by movement or being out of range does not count) (have not yet verified perfect dodge or utsusemi/blink type effects, but suspect would be treated same as a miss)
- Ranged Accuracy Bonus effect stacks up to a maximum of 25 times.
- 4 Ranged Accuracy Bonus per stack, for a maximum of +100.
- - enmity per stack, for a maximum of -50.
- Stacks start at 0 and reset to 0 whenever you activate Hover Shot (even if the buff is already active).
- 1 Stack is gained whenever you complete an attack at a range standing at a location that is at least 1 yalm from the last location you were standing at when attacking at a range.
- Stacks always reset to 1 if you attack from range less than 1 yalm from the location you were standing when you last attacked at a range.
- Stacks also reset to 1 when you attack at a range targeting a different monster than the last time you attacked at a range.
- Overwrites and overwritten by Decoy Shot.
- Increases all ranged damage by 4%, rising to 100% damage increase on the 24th shot. Works with ranged magic weapon skills as well.