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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Decoy Shot
From FFXI Wiki
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Notes
THE DETAILS ON THIS PAGE ARE PROBABLY OUT OF DATE AS OF MAY 2021 VERSION UPDATE!
- 80% of base enmity generated by ranged attacks (not including enmity effects from gear or abilities) is transferred from the ranger to the target PC.
- If the ranger is equipped with -20 or more enmity as a from abilities (such as Camouflage) and/or gear, all enmity will be diverted to the target PC.
- If there are multiple party members between the monster target and the ranger, the enmity will be transferred to the party member closest to the monster target.
- Transfers hate alliance wide.
- There is no upper limit on the enmity that can be transferred from Decoy Shot.
- Does not work with WS or Barrage.
- Does not work on pets.
- Shares same slot as Hover Shot.