Jormungand

From FFXI Wiki
General Notes
  • Special Attacks: Blood Weapon (Multiple times), Blizzaga III, Ice Spikes, Bindga, Paralyga, Draw-In, Auto-Regen.
  • Uses standard Wyrm attacks: Gregale Wing, Absolute Terror, Sleet Blast, Glacial Breath, Horrid Roar, Spike Flail, Touchdown.
  • Gregale Wing has an add-effect of Paralyze.
  • Approximately 100,000HP.
  • Stays on the ground for 1 minute, and flies for roughly 30 seconds.
  • Attacks in the air are ice based magic damage.
  • Up to 3 Ice Elementals will be in a position to aggro during ice weather, which is very common.
  • Up to 5 Aglooliks will be in a position to aggro during the fight.
  • Touchdown, while not requiring TP to use, will reset Jormungands TP to 0% upon use.
  • Requires Elemental Seal to reliably land sleep, building a resistance with repeat use.
  • Blizzaga III is cast very quickly and is difficult to Stun.
  • Sporadically uses Horrid Roar three times in succession from 25% health until death.
  • Attack speed increases below 20% HP.

Jormungand
Wyrm (Jormungand).png
Adversary
Type Dragon
Family Wyrm
Job Chaos Burgeonet icon.png Dark Knight
Class Notorious Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 50% 100% 100% 100% 100% 100% 50%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
130% 5% 100% 100% 5% 100% 100% 100%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Uleguerand Range
FFXIDB Icon v3.png

     Timed: Timed spawn every 3-5 days at (G-7/8)
Level Behavior
95 This monster is aggressive. True Sight (~30') Sound (~15')
HP MP DEF EVA M.DEF
100,000 CheckCheck
Title
World Serpent Slayer
Rewards
Abilities Spells