Jormungand

From FFXI Wiki
General Notes
  • Special Attacks: Blood Weapon (Multiple times), Blizzaga III, Ice Spikes, Bindga, Paralyga, Draw-In, Auto-Regen.
  • Uses standard Wyrm attacks: Gregale Wing, Absolute Terror, Sleet Blast, Glacial Breath, Horrid Roar, Spike Flail, Touchdown.
  • Gregale Wing has an add-effect of Paralyze.
  • Approximately 100,000HP.
  • Stays on the ground for 1 minute, and flies for roughly 30 seconds.
  • Attacks in the air are ice based magic damage.
  • Up to 3 Ice Elementals will be in a position to aggro during ice weather, which is very common.
  • Up to 5 Aglooliks will be in a position to aggro during the fight.
  • Touchdown, while not requiring TP to use, will reset Jormungands TP to 0% upon use.
  • Requires Elemental Seal to reliably land sleep, building a resistance with repeat use.
  • Blizzaga III is cast very quickly and is difficult to Stun.
  • Sporadically uses Horrid Roar]] three times in succession from 25% health until death.

Jormungand
Wyrm (Jormungand).png
Adversary
Type Dragon
Family Wyrm
Job Chaos Burgeonet icon.png Dark Knight
Class Notorious Monster
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% Question 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
130% 5% 100% 100% 5% 100% 100% 100%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Uleguerand Range
FFXIDB Icon v3.png

     Timed: Timed spawn every 3-5 days at (G-7/8)
Level Behavior
95 This monster is aggressive. True Sight (~30') Sound (~15')
HP MP DEF EVA M.DEF
100,000 CheckCheck
Title
World Serpent Slayer
Rewards
Abilities Spells