Spawning
- Perform five Skillchain and Magic Bursts on elementals without defeating them.
- The magic burst needs to do roughly 5k~7k damage, so you'll want to do skillchain/magic burst on 5 seperate elementals to achieve this.
- Perform a 6-step skillchain.
Fighting
- Warps away if any player is KOed before popping or during the fight and if not proced for a certain amount of time.
- Has reportedly warped away after 12 minutes, but more information is needed.
- Extends the time limit by 15 minutes upon defeat.
- Exclusively uses Impudence until reaching 90% HP.
- The zombie effect from this lasts no more than ~5 seconds.
- Upon reaching 90% HP, Plouton will use Incessant Void once and then it's earring will start glowing.
- Plouton will then change elemental weaknesses every 10~15%, marked with a animation.
- The color of the cloud represents the element Plouton is strong to. The element he's weak to is two elements ascendant from the cloud color.
- Will change resistances tiers to 130% for the susceptible element and will then absorb that element's opposite affinity.
- E.g. If water is healing Perfidien, then thunder magic will be it's weakness.
- E.g. If thunder is healing Perfidien, then earth magic will be it's weakness, etc.
- Healing Plouton will cause Encumbrance with duration based on the damage dealt.
- For example, healing for over 7,500 damage will cause over 2 minutes of encumbrance.
- Healing Plouton enough will cause it to use Vivisection and level up.
- Use low damaging elemental attacks to probe for the weakness.
- Skillchains of multiple elements such as Light or Dark, will inflict the damage Plouton is absorbing.
- proc and an /emote message appears when first inflicting the weakness.
- proc appears when dealing ~23,000 damage of the weak element.
- Changes weaknesses 2 minutes after the proc or after depleting a a certain amount of HP, whichever occurs first.
- Builds extreme PDT if he goes unproc'd.
- At 50% Plouton will use Tenebrous Grip and gain wings as well as access to Bane of Tartarus, Eternal Misery, and Incessant Void.
- Procing will remove access to these moves until the next elemental weakness change.
- Plouton will now also begin changing it's physical weakness between Blunt, Piercing, and Slashing at the same time it changes magical weaknesses.
- The weakness type will gain damage boost while the two types not chosen will inflict -99% damage.
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