Plouton

From FFXI Wiki
General Notes

Spawning

  • Perform five Skillchain and Magic Bursts on elementals without defeating them.
  • The magic burst needs to do roughly 5k~7k damage, so you'll want to do skillchain/magic burst on 5 seperate elementals to achieve this.
  • Perform a 6-step skillchain.

Fighting

  • Warps away if any player is KOed before popping or during the fight and if not Red.png proced for a certain amount of time.
  • Has reportedly warped away after 12 minutes, but more information is needed.
  • Extends the time limit by 15 minutes upon defeat.
  • Exclusively uses Impudence until reaching 90% HP.
  • The zombie effect from this lasts no more than ~5 seconds.
  • Upon reaching 90% HP, Plouton will use Incessant Void once and then it's earring will start glowing.
  • Plouton will then change elemental weaknesses every 10~15%, marked with a Two-Hour ability animation.
  • The color of the Two-Hour ability cloud represents the element Plouton is strong to. The element he's weak to is two elements ascendant from the cloud color.
  • Will change resistances tiers to 130% for the susceptible element and will then absorb that element's opposite affinity.
  • E.g. If Element: Water water is healing Perfidien, then Element: Thunder thunder magic will be it's weakness.
  • E.g. If Element: Thunder thunder is healing Perfidien, then Element: Earth earth magic will be it's weakness, etc.
  • Healing Plouton will cause Encumbrance with duration based on the damage dealt.
  • For example, healing for over 7,500 damage will cause over 2 minutes of encumbrance.
  • Healing Plouton enough will cause it to use Vivisection and level up.
  • Use low damaging elemental attacks to probe for the weakness.
  • Skillchains of multiple elements such as Light or Dark, will inflict the damage Plouton is absorbing.
  • Blue.png proc and an /emote message appears when first inflicting the weakness.
  • Red.png proc appears when dealing ~23,000 damage of the weak element.
  • Changes weaknesses 2 minutes after the Red.png proc or after depleting a a certain amount of HP, whichever occurs first.
  • Builds extreme PDT if he goes unproc'd.
  • At 50% Plouton will use Tenebrous Grip and gain wings as well as access to Bane of Tartarus, Eternal Misery, and Incessant Void.
  • Procing Red.png will remove access to these moves until the next elemental weakness change.
  • Plouton will now also begin changing it's physical weakness between Blunt Blunt, Piercing Piercing, and Slashing Slashing at the same time it changes magical weaknesses.
  • The Physical Damage weakness type will gain damage boost while the two types not chosen will inflict -99% damage.

Plouton
Hades-godmode.jpg
Adversary
Type Unclassified
Family Supreme Being
Job
Class Vagary NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
50% 50% 50% 50% 50% 50% 50% 50%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Outer Ra'Kaznar (U)
FFXIDB Icon v3.png

     Battlefield: Vagary
     Possess: Prototype pearl of the false king
Level Behavior
132 This monster is aggressive.
HP MP DEF EVA M.DEF
~660,000 Question 102
Title
Plouton Pincer
Rewards
Abilities Spells
>90%:
Impudence
=90%::
Incessant Void
<90%:
Blast of Reticence
Ceaseless Surge
Crippling Agony
Demonfire
Ensepulcher
Frozen Blood
Torrential Pain
Vivisection
=50%:
Tenebrous Grip
<50%:
Bane of Tartarus
Incessant Void
Eternal Misery
Tenebrous Grip
 


Abilities

Ability Y' Area Target Type Copy Image.png Condition
Bane of Tartarus Question Question Magical Damage Question ≤50%
Dispels all buffs including food. Player gains a ~60s weakness.
Blast of Reticence Question Question Magical Damage Element: Wind <90%
Damage and Silence.
Ceaseless Surge Question Question Magical Damage Element: Thunder <90%
Damage and Stun.
Crippling Agony Question Question Magical Damage Element: Ice <90%
Damage, Bind, and Kockback
Demonfire Question Question Magical Damage Element: Fire <90%
Damage and Burn (-19/tic).
Ensepulcher AoE Monster Magical Damage Element: Earth <90%
Damage and Petrification.
Eternal Misery Question Question Magical Damage Element: Dark ≤50%
Damage, ~5 second Zombie, and Enmity reset.
Frozen Blood Question Question Magical Damage Element: Ice
Damage and Paralysis.
Impudence Conal Player Magical Damage Element: Dark >90%
Damage, ~5 second Zombie, and Enmity reset.
Incessant Void Magical Damage Question ≤50%
Damage.
Tenebrous Grip Question Question Magical Damage Element: Dark <50%
Damage and Blind.
Torrential Pain Question Question Magical Damage Element: Water <90%
Damage and Dispels 2 enhancements.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.