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Refresh (Status)
From FFXI Wiki
Description
Refresh is a general term for a group of status effects that can be gained from spells, abilities, and items and restores MP over time in 3 second intervals (ticks). Status effects which grant refresh include:
- Refresh
- There are multiple spells and items which grant the effect called "Refresh" - these effects typically do not stack with one another.
- Ballad
- Evoker's Roll
- Diabolos's Favor
- Refresh (Geomancy)
Equipment can also bestow a refresh effect that restores MP in ticks; however, this effect will not display as a status.
How to gain Refresh
Consumables
Consumables grant a "Refresh" effect which does not stack with the spells Refresh, Refresh II, or Refresh III.
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Spells
- Refresh (Base 3 MP/tick over 150 seconds for 150 MP)
- Refresh II (Base 6 MP/tick over 150 seconds for 300 MP)
- Refresh III (Base 9 MP/tick over 150 seconds for 450 MP) (Obtained via RDM Job Points (1200))
- Battery Charge (Restores 3 MP/tick over 300 seconds for a total of 300 MP)
Geomancy
- Indi-Refresh / Geo-Refresh (Base 1~5 MP/tick while player is within Indicolure or Geocolure sphere)
Songs
- Mage's Ballad (Base 1 MP/tick over 120 seconds for 40 MP)
- Mage's Ballad II (Base 2 MP/tick over 120 seconds for 80 MP)
- Mage's Ballad III (Base 3 MP/tick over 120 seconds for 120 MP)
Phantom Roll
- Evoker's Roll (1~4 MP/tick based on roll result, +1 if a Summoner is present in the party, over 300 seconds)
Weapon Skills
- Gate of Tartarus (8 mp/tick per 20 seconds per 1000 tp)
Avatars
- Diabolos's Favor (3~8 MP/tick, lasts as long as another party member's Diabolos remains summoned with Avatar's Favor active in proximity of player)
Refresh Equipment
- The majority of equipment that bestows refresh is equipped in the body slot; however, there is a limited selection of Refresh gear that can be utilized in other slots. Many of the effects on non-body Refresh equipment are subject to latent restrictions.