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Category:Garrison
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Restrictions
- Any Trusts will be dismissed as soon as the Garrison is initiated, and cannot be re-summoned while under the Level restriction.
- Similarly, it is not possible to make use of the Adventuring Fellow.
- If a party member is KO'd during the Garrison, they will no longer be able to participate, as the Level Restriction will be lost.
- Characters outside of the Level Restriction cannot interact with other players that are under the Level Restriction effect, such as curing, etc. They can, however, raise KO'd party members that have lost the restriction.
- A Garrison cannot occur in the same area a Ballista has been initiated; this includes all three in-game days of entries, the match itself, and the closing of the event.
- A player can only trade the item to start a Garrison once per Conquest Tally, regardless of zone.
- The allegiance of the player must match the Outpost guard in order to trade the item.
- There is a 30 minute cool-down period between Garrisons in the same zone.
- Participants have 30 minutes to complete a Garrison, or it will end in failure and enemies will retreat.
- Enemies will automatically be aggressive to friendly NPCs, and will immediately begin attacking them upon initiation of the Garrison event. If all NPCs are slain, the Garrison is deemed a failure.
- Any buffs will not wear off when the Garrison commences.
Rewards
- The player who initiated the Garrison must talk to the Outpost guard after all enemies are defeated to collect the rewards.
- All Garrison battles will reward Miratete's Mem./Dragon Chronicles and up to 10,000 Gil in addition to equipment listed in the table below.
- Number of rewards increases based on number of NPCs alive after defeating all enemy waves.
- In addition to the equipment rewarded for successful completion, garrison enemies at any level cap have direct drops including:
Level Cap | Outpost Zone | Enemies | Trigger Item | Reward List |
---|---|---|---|---|
20 | North Gustaberg | Quadav | Dst. Engraving | |
20 | West Ronfaure | Orc | Red Cryptex | |
20 | West Sarutabaruta | Yagudo | 7-Knot Quipu | |
30 | Buburimu Peninsula | Goblin | Mithra Fang Sack | |
30 | Jugner Forest | Orc | Jade Cryptex | |
30 | Meriphataud Mountains | Yagudo | 13-Knot Quipu | |
30 | Pashhow Marshlands | Quadav | Silver Engraving | |
30 | Qufim Island | Gigas | R. Leather Missive | |
30 | Valkurm Dunes | Goblin | Galka Fang Sack | |
40 | Beaucedine Glacier | Gigas | T. Leather Missive | |
40 | The Sanctuary of Zi'Tah | Goblin | Hound Fang Sack | |
40 | Yuhtunga Jungle | Sahagin | S. Leather Missive | |
50 | Eastern Altepa Desert | Antica | D. Leather Missive | |
50 | Xarcabard | Demon | B. Leather Missive | |
50 | Yhoator Jungle | Tonberry | C. Leather Missive | |
Uncapped | Cape Teriggan | Goblin | Bunny Fang Sack |
Solo Strategies
- The main reason to solo these is to defeat enemies that drop the Mannequin Legs and Mannequin Feet.
- You can earn the Mannequin parts without winning the Garrison battle itself.
- The Cape Teriggan Garrison does not have a level restriction and pits you against level 75 enemies. If the Kuzotz region is under your nation's control, this is the easiest route for any job.
- Access to Cure or Waltz is recommended for keeping Garrison NPCs alive.
- Buffs used before the Garrison starts will be retained.
- Defensively: Protect/Shell V, Phalanx, and Regen will make you effectively invincible at lower levels for their duration.
- King of Hearts can apply Phalanx II with a +50% duration.
- Offensively: Enspells (Tier I) are recommended for their damage which snapshots to your skill level when you applied them. Also recommend Haste II.
- Defensively: Protect/Shell V, Phalanx, and Regen will make you effectively invincible at lower levels for their duration.
- Destrier Beret will be active while level capped at 20 or 30, and provides a movement speed bonus
- Any ilvl equipment tends to scale well under Level Sync due to the increase on all base stats.
- For capes/accessories: Most secondary stats are not retained. See Version Update (09/08/2008)/Level Sync#Regarding Equipment for details.
- Automatons retain use of all of their attachments while level synced, so any level 80+ attachments are an extra advantage.
- Strategy for PUP
- Similar to level 30 BCNMs: grab aggro and kite using your destrier beret while commanding your tank automaton to focus on defeating individual beastmen.
- Strategy for RDM
- You may need up to 20 minutes to finish all waves, extend your buff durations as much as possible.
- Tank everything with Phalanx and Cure the npcs.
- Once the beastmen are attacking you, melee them down with enspell damage.
Pages in category "Garrison"
The following 54 pages are in this category, out of 54 total.