Sovereign Behemoth

From FFXI Wiki
General Notes
  • Casts Meteor upon spawning, and every 40 seconds after.
  • Meteor is non-elemental magical damage.
  • Possesses en-Stun.
  • Fighting in front of the Sovereign Behemoth allows it to use Howl, Shockwave, and Wild Horn.
  • Fighting behind the Sovereign Behemoth allows it to use Dust Storm and Kick Out.
  • Flame Armor and Thunderbolt are used regardless of direction.
  • Possesses Evasion Bonus, melees will need roughly around 1450+ Accuracy.

Damage Resistance

  • Builds Physical Damage physical and Magical Damage magical resistance by 1% of the corresponding damage it deals to players, capping at -75%.
  • Builds SDT resistance for the corresponding elemental type performed until reaching 5% (-95%), the lowest tier.
  • A cumulative 5,000 damage will reach the 5% tier. Limiting the usefulness of magic damage.
  • Sovereign Behemoth also possesses a high Magic Defense Bonus.

Resetting Resistance

  • The use of Howl will reset the accumulated resistances of Sovereign Behemoth any time it is used.
  • Howl stacks, increasing the Attack and Magic Attack of the Behemoth, and may not be dispelled.
  • Howl is triggered by maintaining the position of Sovereign Behemoth's current target in front of him.
  • Take care as the increasing use of Howl will eventually make spells like Meteor significantly stronger.
  • Creating a Skillchain for 10,000+ damage during the casting of any ability will cause a White!!.png proc to occur.
  • Meteor has the longest cast time and is therefore the easiest ability to proc on.
  • This causes all resistances to be reset, and Sovereign Behemoth will take +50% damage for the next 30 seconds.
  • You may proc White!!.png multiple times a fight.


Sovereign Behemoth
Behemoth 1.png
Adversary
Type Beast
Family Behemoth
Job Fighter's Mask icon.png Warrior
Sub Job Rogue's Bonnet icon.png Thief
Class Unity NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
85% 85% 85% 85% 85% 85% 85% 85%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Behemoth's Dominion
FFXIDB Icon v3.png

     Rift Locations: (E-8), (G-8), (J-9)
     Unity Notorious Monster: 3,100 Unity Accolades
Level Behavior
135 Question
HP MP DEF EVA M.DEF
~280,000 CheckCheck 270
Rewards
Abilities Spells
Flame Armor
Thunderbolt
Front:
Howl
Shock Wave
Wild Horn
Behind:
Dust Storm
Kick Out
Meteor
Traits
Evasion Bonus


Abilities

Ability Y' Area Target Type Copy Image.png Condition
Dust Storm 30' Monster Physical Damage Enmity from behind.
Damage and Blind.
Removes 2-3 shadows
Flame Armor Monster Status Enhancement
Grants Blaze Spikes
Howl Monster Status Enhancement Enmity from front.
Grants Warcry
Kick Out 30' Conal Monster Physical Damage Enmity from behind.
Damage.
Removes 2-3 shadows
Shock Wave Conal Player Physical Damage Enmity from front.
Damage and Knockback.
Ignores shadows.
Thunderbolt 40' AoE Monster Magical Damage Element: Thunder
Damage and Stun.
Removes shadows.
Wild Horn Conal Enemy Physical Damage Enmity from front.
Frontal damage.
Removes 2-3 shadows.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.