Succor to the Sidhe

From FFXI Wiki
Succor to the Sidhe
Required Fame Unknown
Level Restriction: None
Starting NPC Callisto, Grauberg (S)
Pack Wings of the Goddess
Title None
Repeatable Yes
Description To save their ancestral home from a fate of destruction, the fey folk would entreat your aid.
Previous Quest Next Quest
None None
Requirements
Varies
Rewards
Varies


Walkthrough

  • First you need to obtain a base weapon to be augmented. There's one weapon for each job:
Weapon Job Weapon Job
Fay Crozier Summoner Erlking's Blade Blue Mage
Fay Staff Scholar Erlking's Sword Paladin
Fay Lance Dragoon Erlking's Tabar Beastmaster
Fay Gendawa Ranger Erlking's Kheten Warrior
Fane Baselard Thief Oberon's Knuckles Monk
Fane Hexagun Corsair Rindomaru Samurai
Dweomer Knife Bard Oberon's Sainti Puppetmaster
Dweomer Scythe Dark Knight Tsukumo Ninja
Oberon's Rapier Red Mage Dweomer Maul White Mage
Ogre Jambiya Dancer Ogre Sickle Black Mage
Pixie Location Mobs
West Sarutabaruta (S) (F-10) 1x Poroggo Gourmand, 6x Poroggo Toady
East Ronfaure (S) (J-7) Faytrapper Vashgash, Faygorger Ram x2, Faygorger Sheep x4
North Gustaberg (S) (H-6) Stabnix Skewerfinger, Pixie Impaler x10
Grauberg (S) (J-11) Ru'Bha Stonewall, Sentinel Wivre x4
Vunkerl Inlet (S) (Question) Madthrasher Zradbodd, Almops, Edonus, Glacial Wisp x 4Question
Batallia Downs (S) (F-7) Gnashfang Rahskhas, Rahskhas's Pet x4
Meriphataud Mountains (S) (I-6) Yii Haqi the Threnodist Nuu Gazo the Dirgerimer Slate Scorpion x2 Ochre Scorpion x2
Beaucedine Glacier (S) (H-10) Shesha, Kaliya, Vasuki, Astika
Xarcabard (S) (J-8) Megalotaur, Torvotaur
  • Once the NM's are defeated, a Jubilant Pixie NPC will spawn. Speak to the Jubilant Pixie and the weapon you traded to Callisto will be offered to you with random augments.
    • If you do not like the augments you can choose to refuse to take the weapon, up to five attempts to get better augments.
  • Details for augment are only sparsely documented online, and appear to differ per weapon. [1][2][3]
    • Notable possibilities include:
      • +magic skill, added effect elemental damage, added effect status effects, enmity modifiers, +WSD (up to 5%), Store TP, DA/TA, Subtle Blow, Primary Stats, Song Spellcasting Time, Cure Potency, and certain Resist modifiers (1-5%).
    • Availability of various augment possibilities definitely depends on job, and also possibly on zone and other factors.
    • (With the right mods this could be useful with gear sets especially if used in a less important weapon slot, but since TP will be reset to zero, it would have to be done intelligently. Most players should probably not bother with this content in current-day retail.)