Talk:Fantastic EXPs and Where to Find Them

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I would like to recommend splitting the 51-75 section to make a 70-80 section. There is too much overlap with the 70s. Maybe make 70+ every 10 levels to reduce the overlap. --Ohgami (talk) 20:50, 17 November 2016 (UTC)

  • Can also add in Idle Wanderer, Woeful Weeper, and Livid Seether in Promyvions Holla, Dem, Mea for levels 76 thru 85 . At Level 79 they check Very Tough +, and at lv.80 they check between Tough + and Very Tough + Danallen (talk) 22:06, 9 September 2018 (EDT)

Thank you Dan. Any Camp suggestions? Just the first floor I would imagine? --Spicyryan (talk) 23:49, 10 September 2018 (EDT)

  • Any "floor"/section works in any Promyvion for these, since each floor only has one area with the higher level targets (except section 3, which is split into two disparate areas in each one, and each section has its own group). I didn't notice much if any differences in difficulties between Seethers, Weepers, and Wanderers, nor which floor i was on too. They ALL seemed to bring same exp and skill-ups, no matter which section or Promyvion. Danallen (talk) 21:06, 11 September 2018 (EDT)

Ty Dan, I'll get around to adding that. --Spicyryan (talk) 15:55, 3 October 2018 (EDT)

Added. --Spicyryan (talk) 09:56, 4 October 2018 (EDT)


I would like to recommend Chaser Bats and Bleeder Leeches in Maze of Shakhrami. They're all at I-6/I-7 on the second map and there's a ton of them with nothing else in the way. And there's a Grounds Tome for extra exp. Was good for lv 75-80. I don't think they aggro (?) but they do link. --Kreed (talk) 01:11, 23 December 2018

More Level 85-90 Locations?

I've been trying to kill Condors, haven't tried the Champion Crawlers yet, but... the condors in particular are annoying due to linking and staying close to one another. I've had trusts die three times already because I had to wait 10 minutes for a favorable pull, and still ended up having one of my trusts get aggro from a pathing one. Their path range is pretty large, but can sometimes stop short of maximum pathing. Coldreactive (talk) 23:49, 17 March 2019 (EDT)

  • That sounds like a good place for SMN pet pulls. I have tried the Crawlers and can endorse them. Leethosoh (talk) 13:02, 18 March 2019 (EDT)
  • Do summoned pets (and by extension fellows) not trigger linking? Or do you mean to just de-summon the pet immediately? Coldreactive (talk) 13:04, 18 March 2019 (EDT)
  • They do trigger linking. The trick is that you can leave/deactivate/release your pet. All linked mobs at that point are temporarily stunned and will not link back to your original target. Your target will link onto other mobs as it is pathing back. This works on BST, PUP, and SMN. Leethosoh (talk) 13:26, 18 March 2019 (EDT)
  • Thanks. Don't worry, I know all about summon pulling from Perfect World International. Coldreactive (talk) 13:27, 18 March 2019 (EDT)
But sometimes, it's still not good, and I have to wait like 5 minutes to initiate a battle, and lose my exp chain: https://i.imgur.com/eY2caSz.jpg Coldreactive (talk) 07:51, 19 March 2019 (EDT)

You can stay in Dangruf Wadi for awhile. I added the camp of opo and crabs after worms and goblins to the guide. --Spicyryan (talk) 15:58, 18 March 2019 (EDT)

  • Do enemies not link cross-species / family? Because I just attacked an Opo, and the nearby trimmers didn't care. Even newly spawned onces that walked toward my trusts, which were still fighting. Still is pretty difficult when three spawn together on one side, and then you can never pull one at a time because of it. I think I might just have to go back to rockmills and deal with 200 EXP per kill. Because pathing is stupidly large for all three of these farming areas. Coldreactive (talk) 09:01, 19 March 2019 (EDT)
  • Lol no, only the same species links with a few exceptions like treants and saplings link. --Spicyryan (talk) 13:31, 19 March 2019 (EDT)

Another camp that is not listed, that I use when RoE - Vanquish Lizards is going, is Drachenlizard in North Gustaberg (S). They link by sound but are not aggressive. Two spawn areas to pull from. It should be good to gap 85-90. Leethosoh (talk) 16:15, 19 March 2019 (EDT)

Added Fields and Grounds of Valor Info

I have added additional information to the guide some of these were lacking there corresponding Field and Grounds of Valor information so I did it and added a note to the Experience Points Section to point it out so one can max out their experience amount when leveling. --Dirkus (talk) 03:38, 29 January 2021 (EDT)

Thank you for the contributions to the guide. --Spicyryan (talk) 19:45, 29 January 2021 (EST)

I have added more page info as I am going through the guide. --Dirkus (talk)

Added Additional Job information

I have added additional information for new players for Subjobs in the form a "New to leveling up?" and added quest information and where to get it for the starting characters home nation, I also added information at 30 about getting advanced jobs and guides for them I also figured out how to do the proper page linking.

really getting the EXP guide put together.

--Dirkus (talk)

Upper Delkfutt's Tower 30-45

Would it be possible to add instructions on how to get to the Upper Delkfutt's Tower Camp at 30? New players won't have the HP warp available, and getting there from Lower Delkfutt's Tower can be confusing if it's your first time in the area. --02:06, 21 March 2021‎ YenzelleM

Will probably just link to the zone page as it is on there iirc. --Spicyryan (talk) 10:53, 21 March 2021 (EDT)

Apparently it is not, and what I was remembering was on the 3-3 mission page. I added it to the camp though, thank you for the suggestion. --Spicyryan (talk) 22:42, 21 March 2021 (EDT)

Garlaige Citadel 32-46?

As good as the XP is in Garlaige Citadel, would it be better to recommend new and returning players go to Crawlers' Nest instead? GC's first map (where this guide has people stay) is a nightmare to navigate with trusts, since the pathing doesn't play nice with the holes in the floor. Arkevorkhat (talk) 16:47, 4 February 2022 (EST)

The trusts don't just get lost in an ether and vanish because they went in a hole. That being said, I added the nest to the list for the same level range. --Spicyryan (talk) 17:30, 4 February 2022 (EST)

It's not that they vanish, they get completely stuck on the paths around the holes and are basically impossible to extract from either direction. Arkevorkhat (talk) 18:57, 4 February 2022 (EST)

Camp Changes

Removed the 70-80 Bhaflau Thickets Greater Colibri camp. This is now a Locus Colibri camp. --Pkrockin (talk) 08:26, 30 July 2022 (EST)

Additional Information Added and the State of This Guide 06/2024

I added a spark gear link for each 10 level so people can get new gear to continually get new equipment every 10 levels, I did this for 1-99, I also added information about Merit Points and unlocking it at 75 and Job Points at 99, I also added information in the Experience points section for new and returning players about easiest EXP bonuses to get starting or returning.I also bolded the preface about trusts in that section of the guide, so it isn't skipped over when read.
I am thinking about adding a power level section that includes external help along with good trust combos for leveling and I would love some input.

Overall, I think this guide has come together very well, with the current information you can easily grind levels 1 to 99 in less than a week with the minimum of bonuses. --07:11, 9 June 2024 Dirkus (talk)


Guide Addition 7/25 Update

Added missing Records of Eminence objectives, and individual training pages, added a section about Exemplar Points and the Capacity points right above the Apex section and added a link the Apex wiki page and told them to use the small Apex guide at the bottom of the guide here to farm Capacity points and Exemplar and if they want more go to the proper [Apex] mobs Capacity or Exemplar points I inserted links to the appropriate wiki page that has a more in-depth explanation as this should just be a reference, I also added one entry for Apex Bats for Inner Court Raz if someone could be kind enough to go take a look where those are and add the additional information of the campsite that would be awesome.

Adjusted levels of farming spots used judgement by looking at the levels of the monster that are to be killed for leveling and used that as the basis for the min/max level for that camp site entry. I removed a few campsites as they seemed subpar if they only providing 5 or less levels had no Fields of Valor or Grounds of Valor pages it seems like a waste of space, though I kept historically used campsites of FFXI on this guide due to nostalgia and their nature of being well known and are still relevant due to the newer quality of life updates, like others have mentioned this should be a quick look at reference and having to scroll through campsites not really relevant and pretty inefficient due to the quality of life updates on Retail FFXI, focusing on campsites for current players, and New Players that don't have access to expansion areas with Fields and Grounds of Valor and Records of Eminence Combat objectives that give you maximum levels specifically 10+ levels an area with minimal travel and should have the lowest bar for access if they don't have access to expansion areas these camp entries should take precedence and there weren't to many campsites taken out as I only took out seven legacy campsites that didn't seem necessary since they didn't meet the criteria and this guide is meant to level up as quickly as possible being able to go to. I mean the Starting areas can get you to 12 just heading towards Valkrum Dunes and the EXP bonuses and EXP Objectives there can get you to 25 then your off to Delkfutts Tower for 20 levels then Escha Zitah which can be accessed by doing a few Nation Missions and being level 10 gets you access to level 45 to 90 mobs, and pick your own 90-99 area unless you have Genkais to do the you go to Dangruf get your Zenkais and 99.

I also cleaned up grammar and some sentencing to make the information presented more coherent and I also tightened up some of the formatting of the guide to be slightly more compact by removing un-needed spacing, the guide looks far better and much leaner and is quite presentable now on mobile devices. I wish we had access to indenting to make it a little more compact but what can you do am I right? --Dirkus (talk) 11:13, 19 July 2025 (UTC)


  • It is unfortunate that the culmination of all the work I put into making this guide to be collaborative, and despite how many edits you have already had undone, Dirkus. That you still persist at turning this into your own personal guide. Removing places like Cape Terrigan as "inefficient" and "wastes of space" along with all your edits and comments really drives the point home. While this guide was was relatively successful in being collaborative over the years. I see now that I made a mistake, but my watch is over, and I won't be bothering to undo all this. I just wanted to say this because only I know just how much was put into building everything for this, and it feels bad to see. --Spicyryan (talk) 16:32, 20 July 2025 (UTC)

that's unfortunate to hear Ryan, but focusing on areas that are available to new, returning and current users that have access to those areas and have not cleared or done the access quests for the additional expansions for these areas is in itself problematic especially with the already pre-conceived notion of "FFXI is difficult", I didn't remove all of them just the ones where the pro to con of trying to get there is a problem and having very little in return in terms of gaining levels, focusing on areas that are immediately accessible via some zoning from historic camp spots that have additional EXP benefits like Fields of Valor and Grounds of Valor with Records of Eminence objective, that give 10+ levels to a character should be the priority as it is the essentially in line with the philosophy of the guide to level up as fast as possible, and it is in line with Square Enix's past and current efforts to make FFXI more solo and new player friendly with the quality of life updates its basically making a meta which I did with a mule and a calculator using the exp bonuses I had going through the guide if I still had them I would show you notes and all of the math I did mobs by EXP, EXP per Hour and I did multiple jobs to 99.

if you are worried about its use for people using Private Servers and the drama they bring I could see re-adding everything up to level 75, which would be valid, and if that is the case I'll happily undo it for the private server folks so it is both Retail and Private Server friendly. UPDATE: Re-added the things for 1-75 camps that give 5+ levels or higher.

The facts are for Retail FFXI which this is mainly for, you can go from a starter nation with a new character from level 1 all you need to do is get your trusts Empress Band which gives 50% Exp Bonus up to 15K EXP Points and an Emperor Band does the same but a 30K limit at 3 charges, if you look at the graph that breaks down the EXP to each level on the Experience Points page thats multiple levels a use which the that those two rings have for the number of charges, add valor objective and a RoE objectives on top of using both EXP rings, that already exacerbates the rapid solo leveling and makes those areas insufficient for leveling, and reminders for spark gear in the "New to Leveling Up?" sections already in the guide to show new and returning players there is no need to grind for gear because your already farming Sparks of Eminence on top of the EXP and, all you need is that and make your way to Valkrum Dunes to 25 and then to Delkfutt's Tower to 45 then Escha Zi'Tah which is easy to get Escha Access for the Rhapsodies of Vanadiel quest, once have access you can go from 45 to 90 in Escha, and then choose your end to 99 which usually involves Dangruf Wadi or Kuftal Tunnel for new players to easily complete the Genkai quests to level 99 and this can be done in almost 2 or 3 days, even quicker if you have passive EXP bonuses which current players who have done all the RoV content and have a Echad Ring or someone to help you power level even faster.

It's about the giving the easiest and most efficient method to do this which was the point of the whole guide itself, not nostalgia of days past trying to struggle to get to a camp just to level up, and if it creates a meta that's alright because there is plenty of meta in FFXI already. --Dirkus (talk) 09:35, 21 July 2025 (UTC)

At least try to combine your edits into a big chunks updates, not 20+ tiny one-stentence tweaks a day. Make workbench userpage page if you need to test things out.--Qeomash (talk) 06:08, 22 July 2025 (UTC)

Or, instead of deleting areas you don't personally like, maybe just leave them so players have a healthy amount of options. Just so you know once I have some time this weekend I will be re-adding many of the areas you removed or just straight up reverting your edits, there is no need to gut the guide like you are doing. You are more than welcome to create your own personal guide if you wish, but this is not it. Also, learn to use periods when writing. Thanks for all your work. Hya (talk) 11:43, 22 July 2025 (UTC)

State of the guide

This guide really only needs to be a short, at-a-glance reference for potential leveling areas for any given level range. Long-winded run-on sentences focusing on tangential information is outside the scope of the guide and should be contained within their own specific guides (or more general ones). Also, there's no need to add sections where contributors request that readers thank them personally for their efforts on a collaborative guide. If you want praise, create your own personal guide and ask for it there. Hya (talk) 00:39, 13 February 2025 (UTC)