Talk:Ngai

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Strategy / Testimonial

Vengeance 0

TriBox for clear.

MNK - RDM - Haste 2, Phalanx 2, Dia3, Saboteur > Para 2 landed BRD - Honor, Min, Min (3 song QQ)

Used Trust: AAEV, Monberaux, Ygnas (I have MM25)

Engage and let AAEV take hate while RDM Debuffs. 3 step light. (Shijin>Smite>Smite or Smite>Shijin>Smite) I used Mantra at 50% and Inner strength at the end when I took hate. Very straight forward fight on the basic setting.


Very easy win on our first attempt with MNK, WAR, GEO, and WHM using Monberaux and Joachim as trusts. MNK meleed with path A Sagitta and 3/5 Malignance. WAR in full Sakpata's used Loxotic Mace +1 (R20). GEO gave attack/haste buffs and WHM kept us all alive. MNK and WAR didn't worry about skillchaining, with MNK spamming Victory Smite and WAR spamming Black Halo. Ngai went down very quickly and we had no complications.

--Favre (talk) 10:09, 26 February 2023 (EST)



Fairly easy solo win on MNK ML35, Verethragna, stayed in hybrid gear full fight, MMVI.

Trusts: AAEV

Joachim

Koru-Moru

Qultada

Ulmia

Everyone except AAEV and Joachim died at 50%.

AAEV was last trust standing at 25%.

Popped Hundred Fists and Multi skillchained down the last 25%.

NoScrying (talk)


BLU ML34 Solo with trusts. Maxentius, Malignance, complete Hybrid TP, FC, WhiteWind and WS kits (Not Nyame). Popo con Queso attack/Eva/MagiEva food. Used Joachim, Qultada, Selh'teus, King Of Hearth and Monberaux. Reraise, buff and kill. Used Black Halo (Maxentius) for blunt damage. Recasting Cocoon, Tusk and Nature's Meditation in priority. Took around 5 minutes to kill with some yellow HP quickly recovered. Fetters appeared and disappeared so I just kept focusing on damage and survival --LordAttilas (talk) 12:31, 19 September 2024 (UTC)

Vengeance 15

MNK GEO COR BRD RDM WHM

MNK: Subtle Blow/full DT set full time, will be tanking.

Deep Fried Shrimp " Subtle blow 8+, 70 Acc"

GEO: Bolster Geo-Frailty, Indi-Barrier, Entrust Fury. Should have Geo-Fury and Entrust Frailty, cause seems to have Geomancy debuff penalty.

BRD: SV Honor March, Minuet x2, Scherzo, Carol2, assist with ws to break aura.

WHM: Barwatera, Barsleepra/Barpoisonra, Boost-AGI, Auspice (I forgot to Auspice), keep Mnk Full hp all time to avoid Ngai one shoting mnk with Protolithic Puncture.

COR: Crooked Chaos + Samurai Roll on MNK. Tactician + Gallant on everyone else, light shot dia.

RDM: Dia3, Silence, Paralyze2, bind if monk lose hate.

About 2.2 mil HP.
Weak to blunt.

Carcharian Verve make NM gain aura. Proc Red *!!* then Blue *!!* to remove the aura.

Red *!!* Weakness: WS
Blue *!!* Weakness: After the above WS, do 2-3 more WS within SC window
Subsequent aura require more WS to proc Blue *!!*.

Protolithic Puncture is single target hate reset.

Update June 2021: June 2021 patch seems to change Brazen Rush to Mighty Strike. March 2021 to before June 2021 Ngai uses Brazen Rush

Plan: Tactician Rolls on the Lobby Area, TP carry over to Battle Area.
MNK solo DD and tank the NM. MNK, GEO and WHM(DT full time) need to hug the NM as close as possible, to avoid lethal Marine Mayhem. Everyone else stay above 20 range.
COR give everyone but MNK Tactician, everyone but MNK save TP for aura.

1 person call out when to use WS if it gain aura (4:17 in video, Mainoumi use macro to call out when to WS. When the "bar" fills up, everyone WS on NM). RDM need to keep it Silence / Paralyze.

WHM need to Erase a lot: 1 of the NM normal attack give defends down, Drown from fetter, Max HP down from Pelagic Cleave.

https://www.youtube.com/watch?v=SL8qUb2SyRo


  • Credit to Silvannesti

MNK WAR(Club) GEO (or RDM) WHM BRD COR

REMA Mnk, R15 Loxotic Mace +1 War, iGeo in the front line. Everyone in DT sets 100% of the time.

Geo: fury, barrier, str.
COR: Chaos and Sam rolls.

WHM: Barwatera, Barsleepra/Barpoisonra, Boost-AGI, Auspice (I forgot to Auspice)

BRD: SV Honor March, Minuet x2, Scherzo, Carol2, assist with ws to break aura.
Brd, Cor, Whm backline. Sam & Tact rolls. The whm stays back far enough that they're out of the 20' distance from the NM but still in range to cure DDs. Whm puts on Dia, cor does Light Shot.

RDM: Dia3, Silence, Paralyze2, assist with Ws

Procs are handled by the 2 frontline DD, and I just added wildfire after the red proc. I also range attacked 1-2 times after that give me enough TP to cover the next proc if needed. The Brd ran in to WS as well, but could probably have stayed back also.

Monk has to merit Mantra


MNK SMN WHM GEO COR BRD

This is a strategy very similar to the above. The idea is to superbuff the MNK who uses a Subtle Blow set. Use Mewing Lullaby every ~30s to reset TP, and hopefully never see a TP move. The occasional TP move may not end your run, but if you see Carcharian Verve it is over, unless you plan ahead for GEO COR and BRD to have TP via Tactician's Roll.

https://youtu.be/dscEY8_hIP4


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Vengeance 20

MNK WHM RDM BRD COR GEO.

MNK: Hybrid DT-Capped Subtle Blow. Penance, Shell Crusher start. Shijin for Plauge. Empy Weapon, Impetus/VS spam, Footwork-Tornado Kick.

WHM: Cureskin on MNK/GEO. Standard Pro/Shell V, Boost-STR, Barwatera, Barsleepra, Auspice, Regen 4. Stoneskin/Blink self.

RDM: Immunobreak Slow/Paralyze II and Silence as well as Dia III at start. Sab on add spawn (WHM will have to tank it for a bit until Bind/Sleep land). Frazzle III lands easily on this add, can immunobreak sleep/bind and can save Stymie/Chainspell if really needed to resleep/bind. Make sure to stand 20 away from shark when managing it or chance shark can 1 shot you with Guillotine or Mayhem. Haste/Phalanx 2 MNK, WHM, GEO. Refresh 3 WHM. Gain-MND at start, can switch to Gain-INT for Sleep/Binds. Standard RDM self-buffs.

BRD: Sing HM, Mad x1, Minuet x2, Scherzo. Be ready to WS if aura.

COR: SAM/CHAOS rolls. Tact once MNK out of range to build up TP for COR/BRD for aura procs. Can toss in RUN roll for backline too. Light Shot Dia III. Wild Card/RD appropriately for MNK Chi-Blast/Mantra/Impetus/Footwork, GEO BOG/EA and a chance for BRD SV.

GEO: Start with BOG + EA Geo-Fury, Indi-Barrier. Bolster after 75%. Stand opposite of the MNK but within range for bubble.

Fought at the bottom of the stairs. MNK will pull after buff, and opens with Shell Crusher when in position. Will then switch to H2H, Shijin and then VS spam. Don't do actions on MNK or Shark until MNK is hitting with H2Hs. At 75% add will spawn, will run to WHM more than likely (or RDM after). Played both the RDM and WHM for this fight, and could tank the auto attacks from the Cracklaw fairly easy with -50PDT and cure-skining myself until it was dealt with. Also used Yngvi Choker on WHM idle/dt set seem to loose hate quicker from Cracklaw and Shark. After the add fight was pretty steady like V15 one. Cure-skin spam the GEO and MNK. It used verve once, had COR and BRD for trigger. Ended up with 2-3 minutes left on the fight. -- 23:58, 14 January 2022‎ User:Bippin


PUPicon.gif PUP MNKicon.gif MNK RDMicon.gif RDM WHMicon.gif WHM CORicon.gif COR BRDicon.gif BRD

PUP: Wear a DT set with Warder's Charm +1. I opted to include SB in mine, but with three people wailing and not capping, it probably didn't help too much. Shadow Ring is also a wise choice if you don't feel you gain anything from the SB on your ring.

MNK: Also wears a DT set with SB and once again, Warder's Charm +1.

RDM: Melees with Maxentius, debuffs the mob, and backup heals.

BRD: Honor March, Minuet, Water Carol, Minne, and Scherzo.

  • Using Madrigal in the above testimonial is very incorrect as you cap accuracy on V20 at 1,250. If your DD cant hit 1250 accuracy with just Honor March and gear then they shouldn't be there.

COR: CC Chaos, Samurai, and then fall back out of range and give the BRD and yourself Tacticians. The COR does not shoot. It thinks about its life choices, and WSs to break the aura.

WHM: Do WHM stuff.

MNK opens with Shell Crusher and one of the two H2H jobs uses Shijin. RDM keeps Ngai silenced, dia'd, and otherwise debuffed, and goes to town with Black Halo otherwise. The PUP starts fisticuffing until 75%. When the add comes out it should run away out of Marine Mayhem range and send the puppet to babysit the crab you will forget ever even existed. Meanwhile the COR helps proc the aura off, and the BRD only has to ever go in if a third aura goes up.
If a player goes down then the RDM covers for the WHM while it arises. The RDM always stays on the front line DDing, but it is especially important in this scenario in order to prevent Puncture hate resets sending Ngai after the backline. If the PUP goes down at any time then the RDM should immediately Stymie the add to sleep, and stick to the aforementioned plan.
Otherwise this strategy is really simple, and straightforward. Everyone should eat Miso Ramen. We smoked this fight with Attack Down aura on. The only real danger is death, and not pumping out as much extra DPS as possible.

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Light, Fire, and Earth maneuvers.

--Spicyryan (talk) 23:34, 9 May 2022 (EDT)


Add your V20 contribution here!