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Talk:Yakshi
To date the easiest strat I have done involved joining a JP shout group, looking for a SMN. Excited to see anyone shouting for SMN I went, and we farmed it 10 times in an hour doing the following: BST BST BST SMN COR GEO
COR will prebuff Beast + Drachen Roll. BST Pops, everyone is stacked. GEO immediately bolsters frailty + torpor while the SMN immediately uses perfect defense. GEO and COR will use cure IV as needed. Once bubbles down BST will use the grasshopper and 1 hour with the slashing aoe dmg move. Tiger could work better but this is what they used. SMN then conduits mewing lullaby to prevent any TP moves from Yakshi while the BSTs do their thing. The only time we lost was when breakga went off on the pets and it cost us too much time the rest the fights were cakewalk mode. After the fight the COR will wildcard. If it rolls a 6 you just get ready to go again. If not a 6 you reset in lower jeuno quickly and go again.
I have also done Garuda conduit on this in a mana burn setup, and one SMN magic bursting windblades can take it to just below 50% before conduit wears, at which time it will use the RUN 1 hour preventing magical damage. I have also used Predator Claws conduit, with frailty and torpor and taken 40% of its health as 1 SMN in a 12 man party, definitely a viable strat with more SMN or less people.
Trueflight RNG setup supposedly also amazing for this but haven't got to try yet. Typical mana burn is slow, but if you alternate two SMN doing mewing lullaby the entire fight, you can totally prevent cordon of apathy which gives it the dangerous aura and makes it take much less magic damage. One additional note is that if you do fire instead of wind, SMN is very useful in a non conduit situation as well. Conflag strike is counted as elemental breath damage, so magic bursting it actually bypasses all the magic damage taken this NM has at times letting you do damage much higher than mages can to it even with cordon of apathy up. Several SMN doing conflag strike with fire magic bursts is a good strategy not only for the ability to bypass magic damage taken, but also because every single avatar in range will help absorb canopierce and make it non threatening to the tank.
You can win with typical mana burn, but it can be slow. You also also want to be sure that the tank does not use shell, it will be absorbed and then drastically lower magic damage done to it (unless you're using all SMN with conflag strike, then they don't care and bypass shell). Atomos can 100% dispel absorbed buffs, but since it takes all the buffs it can take a while to remove all the buffs one by one until you get shell.
I'd like to hear of any DD wins on this or RNG wins I think I've seen all the other setup types win. AtrixWolfe (talk) 22:20, 30 July 2016 (UTC)
DDing is possible, but not really "easy" with well geared DDs and a yagrush WHM with an Aegis PLD to tank if anything goes wrong.
However the easiest setup is just SMN SMN BST COR GEO aegis PLD.
Beast and Drachen roll with Randy and Garuda and go to town. Dia II light shot x2, Garland, and the COR, Garuda, and GEO (indi torpor geo frailty) keep the PLD alive. Bring holy waters. Fight should go fast enough to spare the GEO from their certain doom otherwise you can work it out. COR uses stona. --Spicyryan (talk) 23:49, 6 October 2017 (EDT)
Low-man range strategy
Straight-forward but effective strategy for low-manning Yakshi.
Team setup: PLD/WHM/BRD/GEO/COR.
Buffs: Barstone/Barpetra from the WHM. Prelude/Prelude/Minuet/Minuet from the BRD. Samurai & Chaos Roll from the COR. Fury/Frailty from the GEO. Adjust buffs according to accuracy requirements, and what jobs and gear you've got available.
Pop and PLD tanks it away from the rest of the group. Everyone else stands 15+ yalms away to avoid nearly everything Yakshi does. Main source of damage is the COR who is shooting from range using Last Stand. Note: COR needs to be sufficiently geared for ranged attack in order to even hit Yakshi. With Fomalhaut, can self-skillchain into Radiance and cause frequent White !! procs and break the aura. Without, the PLD can use Savage Blade into Last Stand for Light to similar effect. WHM & BRD supply a steady stream of Cursna for Doom removal on the PLD. GEO keeps Flurry on the COR, and debuffs. Slow and steady wins the race here, keep the tank topped off and remove any debuffs as they are applied.
Final note: This is a pretty flexible line-up. You generally just need a tank who can hold Yakshi and survive Canopierce (PLD/RUN/maybe NIN?), a person dedicated to healing and debuff -na removal (WHM/RDM/SCH) a source of steady ranged damage (COR/RNG), and some mixture of support jobs (COR/BRD/GEO) to ensure you reach acceptable accuracy and attack rates. --Fabiano (talk) 15:17, 5 February 2019 (EST)
RUN, 2xSMN, COR, GEO
AFAC on 2 SMN
If Breakga happens, you'll lose AFAC attacks. Try again another time on the easy button.
~530k HP with 5 people Kriz (talk) 16:34, 25 January 2020 (EST)
~520k HP with 6 people Kriz (talk) 10:35, 20 March 2020 (EDT)
Low man strats
Easy trio with Rune, Rdm, and Roll cor. Sam/Chaos roll, typical rdm buffs and debuffs. Rune used a hybrid tp set, x3 flabra, kept foil up, and even used a couple lucid wings to speed things along. Trusts were Sylvie, Joachim, and Cherukiki cause I'm a scrub that doesn't have monbreaux.
This can also be lowmanned with a tank and smn alternative predator claws and mewing lullaby. Ideally a whm would cure the tank with afflatus solace up. Nin works really well as a tank due to low tp feed. GojirasCerb (talk) 19:53, 28 September 2023 (UTC)