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Vitality
From FFXI Wiki
Abbreviation: VIT
Vitality is a defensive stat for reducing physical damage taken.
VIT is associated with the Earth element.
Defensive
- VIT directly impacts fSTR. fSTR is a base damage bonus/penalty that depends upon the comparison between attacker STR and target VIT. Thus, maintaining high VIT allows you to negate some base damage of your enemy, (approximately 1 base damage per 4 VIT).
- Increasing VIT by 2 points adds 3 point of Defense.
- Increasing VIT plays an additional role in reducing Enemy Critical Hit Damage. [1]
Other Roles
- Sufficient Vitality will increase the duration of Cover up to a maximum of 15 seconds.
- The target's Vitality is one of the two player stats that determines Waltz strength.
- Vitality is used to determine Jump's base damage, with the formula: ( Base Damage + fSTR )×( 1 + VIT÷256 )
- Vitality plays a small role in improving cure potency (see Cure Formula).
- Chakra's HP restored is Vitality×2.
References
- ↑ "VIT will play a role in calculating damage taken from critical hits." https://forum.square-enix.com/ffxi/threads/7267-May-10-2011-%28JST%29-Version-Update