General Notes
|
|
ZM14/Divine Might
- Can use Benediction once.
- Can use Invincible multiple times.
- Uses the unique WS Dominion Slash which does AoE damage (~100-300) and has an additional effect of Silence. Absorbed by Utsusemi. It can also dispel buffs.
- Uses the unique ability Shield Strike which is a cone attack that does ~100 damage and Stun.
- Take care to avoid Spirits Within, as it can easily destroy your tank. Gravity and Bind and kite the NM is typically the best strategy.
Ark Angel EV II
- Entrance is at Home Point 4 in Ru'Aun Gardens with a Phantom Gem of Arrogance.
- Everyone participating must have this key item in order to enter.
- Can use Invincible multiple times.
- Will use Benediction only once.
- Weapon skills: Dominion Slash, Spirits Within, Vorpal Blade, and Arrogance Incarnate, a modified Spirits Within that hits those within ~5' of the mob.
- At 30% and under she will begin to use Chant du Cygne twice in order to create a Light Skillchain.
- Frequently uses Shield Strike (knock back) and Intervene (PLD SP) which are both conal aoe as opposed to single target. Repulse Mantle is very effective as it reduces knock back for your tank(s).
- May be absorbed by shadows.
Ark Angel EV (Escha)
- Benediction occurs when someone cures the tank for around 800 HP or more.
- Repair from a Puppetmaster onto a tanking Automaton will also cause her to Benediction.
- Blue Magic is exempt from this.
|
Ark Angel EV
|
|
|
Adversary
|
Type
|
Unclassified
|
Family
|
Humanoid
|
Job
|
Paladin
|
Sub Job
|
White Mage
|
Class
|
Battlefield NM
|
Ark Angel EV Resistances
|
|
|
|
|
|
|
|
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
|
|
|
|
|
|
|
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
Ark Angel EV ★ Resistances
|
|
|
|
|
|
|
|
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
100%
|
|
|
|
|
|
|
|
|
85%
|
85%
|
70%
|
100%
|
85%
|
85%
|
85%
|
70%
|
Ark Angel EV (Escha) Resistances
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
A: Absorbs · S: Susceptible · R: Resists
|
100% denotates that a monster takes full damage. Tiers of 50% or less guarantee a spell resist.
|
|