- Assisted by up to ten Primordial Pugils.
- Five initially spawn a few seconds after Bismarck, and more in groups of up to five periodically thereafter (no more will spawn if all ten are being held).
- The pugils will only use normal attacks and Recoil Dive.
- Has high evasion and physical defense and/or PDT-.
- Possesses approximately -15~20% player critical hit rate.
- Regular attacks reduce all targets' accumulated TP by half and give a status effect depending on which side the attack was received from:
- Frontal attacks have additional effect Defense Down or Slow.
- Side attacks have additional effect Paralyze.
- Rear (tail) attacks are most powerful and have additional effect Terror.
- Occasionally gains a moderately strong Shock Spikes effect.
- Can use Mighty Strikes multiple times throughout the fight.
- Uses the following TP moves:
- Caudal Capacitor: AoE Stun (no damage: radial, centered on Bismarck)
- Deep Sea Dirge: Ranged AoE damage and Amnesia
- Baleen Gurge: AoE HP drain and partial draw-in
- Waterspout: AoE (frontal conal) damage and all attributes down
- Angry Seas: AoE damage, Gravity, and Encumbrance.
- Blowhole Blast: AoE damage and Paralysis
- Echolocation: AoE damage and Silence
- Depth Charge: Frontal AoE damage, Terror, and knockback
- Thar She Blows: Frontal instant KO
- Casts various water and lightning elemental spells (Water IV, Water V, Waterga III, Waterja, Flood II, Thunder IV, Thunder V, Thundaga III, Thundaja, and Burst II).
- Bismarck has no Fast Cast and spells are particularly easy to stun or out-range as they all have lengthy casting times.
Bismark
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