Category:Ram

From FFXI Wiki


General Notes
Ram
Category-Ram.jpg
Bestiary
Japanese 雄羊
Type Beast
Typical Job Fighter's Mask icon.png Warrior
Crystal Earth Crystal icon.png Earth Crystal
Detects Sight
Ram Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
115% 115% 130% 115% 85% 115% 130% 115%
Ovim Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
115% 115% 100% 115% 70% 115% 130% 115%
A: Absorbs · S: Susceptible · R: Resists
During battle some monsters may change resistances.

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.

Abilities

Ability Y' Area Target Type Copy Image.png Condition
Great Bleat AoE Magical Damage
Inflicts Max HP Down. Ignores shadows.
Rage Self Status Bonus
The enemy gains Berserk.
Ram Charge 1p Physical Damage
Damage + Knockback.
Rumble AOE Magical Damage
Inflicts Evasion Down. Ignores shadows.
Petribreath Conal Magical Damage Element: Earth
Inflicts Petrification. Ignores shadows.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Traits

Notorious Monster

Adversaries


Event Appearances

Name Event Zone
Aries Today's Horoscope Horlais Peak
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
Zlatorog Limbus North West Apollyon
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).