Category:Spirit Pact

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General Notes

Spirit Pacts are a type of Summoning Magic that summons an spirit resembling an elemental.

Unlike Avatars, they do not have Blood Pact commands. Instead, they cast spells every 1 minute while attacking (reduced to 30 seconds during Astral Flow). Spirit's spell recast is also reduced by specific equipment and Summoning Magic Skill Verification Needed. The spell type it uses is random, but it will use the highest tier of the spell available.

Their spells do not cost mp from the Summoner. They have their own mp pool, which is finite (about 1910 mp at level 99) and can be depleted by casting spells or by their Summoner's Elemental Siphon.

Their primary function is to restore the Summoner's mp via Elemental Siphon.

With a short cast time and low mp cost, they are useful for skill up or to quickly spawn a body to mitigate cleave damage such as 10k Needles.

Spirit Pact
Category-Elemental.jpg
Bestiary
Japanese 精霊召喚せいれいしょうかん
Type Unclassified
Typical Job Wizard's Petasos icon.png Black Mage
Healer's Cap icon.png White Mage
Typical Sub Job Wizard's Petasos icon.png Black Mage
Crystal None
Detects Varies
Fire Spirit Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
50% Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
5% Question Question Question Question Question 150% Question
Air Spirit Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
50% Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question 5% Question Question 150% Question Question Question
Thunder Spirit Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
50% Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question 5% Question Question 150% Question Question
Light Spirit Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
50% Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question 5% Question Question Question 150%
Ice Spirit Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
50% Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
150% Question Question Question 5% Question Question Question
Earth Spirit Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
50% Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question 150% Question Question Question 5% Question Question
Water Spirit Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
50% Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question 150% Question Question Question 5% Question
Dark Spirit Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
50% Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question 150% Question Question Question 5%
A: Absorbs · S: Susceptible · R: Resists
During battle some monsters may change resistances.

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Spells Used

Spirits will not cast a spell if the target already has the effect.


Scrolls

Gear

Item Name Slot Level iLvl Effect
Nimbus Doublet Body 50 0 Light Spirit perpetuation cost -1
Duende Cotehardie Body 50 0 Dark Spirit perpetuation cost -1
Glyphic Spats Legs 99 109 Shortens magic recast time for spirits
Glyphic Spats +1 Legs 99 119 Shortens magic recast time for spirits
Glyphic Spats +2 Legs 99 119 Shortens magic recast time for spirits
Glyphic Spats +3 Legs 99 119 Shortens magic recast time for spirits

Pages in category "Spirit Pact"

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