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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Climactic Flourish
From FFXI Wiki
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Notes
- Forces the first swing of the next X attack rounds to critical hit and grants them a base damage bonus equal to 50% of your CHR (at the time the hit lands), where X is the number of Finishing moves consumed upon activation (all available).
- Missed first swings will not count against you.
- Works on the first hit of any Weapon Skills (as if it were an attack round).
- If stacked with Weapon Skills, only the first hit will be forced to critical and only one "round" worth of critical hit will be consumed.
- Bonus damage is added outside of the WSC term, like with Sneak Attack for Thieves.
- Only the first hit of each round or weapon skill receives the bonus from Charis Tiara +1/+2, and the bonus is unique from the Critical Attack Bonus term.
- Climactic Flourish, Striking Flourish, Ternary Flourish, and Sneak Attack are mutually exclusive, so the four cannot be combined.
- Ranged Attacks are unaffected by this ability.
Equipment Modifying Ability | |||
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Equipment | Lvl. | Slot | Modifier |
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Climactic Flourish forces one more critical hit Forced hits receive damage +10%. | ||
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Climactic Flourish forces one more critical hit Forced hits receive damage +20%. | ||
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Climactic Flourish forces one more critical hit Forced hits receive damage +22%. | ||
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Climactic Flourish forces one more critical hit Forced hits receive damage +25%. | ||
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Climactic Flourish forces one more critical hit Forced hits receive damage +28%. | ||
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Climactic Flourish forces one more critical hit Forced hits receive damage +31%. |
References
Final Magian/Empyrean Armor thread (Byrthnoth, BG)
Random Fact Thread, Tiara +2 (Byrthnoth, BG)
CHR Modifier testing (Byrthnoth, BG)