A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Flashy Shot
From FFXI Wiki
|
Notes
- Flashy Shot has more significant effect as the target monster has a difference in level.
- Flashy Shot only affects the first hit of Barrage.
- Eagle Eye Shot counts as a ranged attack for the purposes of this Job Ability.
Mechanics
- The way Flashy Shot affects damage is by adding D damage to the attack. [1]
- Instead of ignoring Level Difference Penalty, this provides an equivalent damage increase based on level difference: designed to allow the ability to work in HTBF and UNM content. [1]
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Scout's Bracers +2 | 90 | Hands | Removes 20% of the distance penalty per Flashy Shot merit level. |
References
- ↑ "The ability no longer ignores level difference penalties. Instead, a bonus to range accuracy and damage is granted based on the level difference between the target and the player." June 25, 2015 Version Update https://forum.square-enix.com/ffxi/threads/47481-Jun-25-2015-%28JST%29-Version-Update