Flashy Shot

From FFXI Wiki
Job Ability Information
Job Ranger
Type Merit
Description Your next attack will generate more enmity and both have increased accuracy and deal increased damage based on the level difference between you and the target.
Duration 00:01:00 or next Ranged Attack
Recast 00:10:00
Cumulative Enmity 1 Volatile Enmity 300
Command /ja "Flashy Shot" <me> 
Merit Points
Group 2 Ranks Available 5
Effect of each Rank Increases Ranged Attack by 5% per merit level past the first.
Flashy Shot.jpg

Notes

  • Flashy Shot has more significant effect as the target monster has a difference in level.
  • Flashy Shot only affects the first hit of Barrage.
  • Eagle Eye Shot counts as a ranged attack for the purposes of this Job Ability.

Mechanics

  • The way Flashy Shot affects damage is by adding D damage to the attack. [1]
  • Instead of ignoring Level Difference Penalty, this provides an equivalent damage increase based on level difference: designed to allow the ability to work in HTBF and UNM content. [1]

 

Equipment Modifying Ability
Equipment Lvl. Slot Modifier
Sct. Bracers +2 icon.pngThis modifier is the result of an augment Scout's Bracers +2 90 Hands Removes 20% of the distance penalty per Flashy Shot merit level.

References

  1. "The ability no longer ignores level difference penalties. Instead, a bonus to range accuracy and damage is granted based on the level difference between the target and the player." June 25, 2015 Version Update https://forum.square-enix.com/ffxi/threads/47481-Jun-25-2015-%28JST%29-Version-Update