Waypoint

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Proto-Waypoint.jpg

Waypoints are devices developed by Adoulinian researchers which allow instant teleportation from one location to another by expending Kinetic Units obtained from the energy within crystals. Waypoints allow for teleportation to other attuned Waypoints as well as any attuned Geomagnetic Founts (founts serve as destinations only and cannot be teleported from).

There are two types of Waypoints: Waypoints, for transportation across Adoulin areas, and Proto-Waypoints, for transportation across Vana'diel's Middle Lands and Outlands.

Kinetic Units

Teleportation through both types of waypoints is paid for in Kinetic Units.

  • Trading crystals to a Waypoint or Proto-Waypoint will yield varying amounts of kinetic units depending on the type of crystal.
  • Trading a crystal cluster yields a slightly higher amount than trading a stack of that type of crystal. A small number of quests also yield kinetic units as a reward.
  • Some HQ Crystals can be purchased via the Celebratory Chest rather than obtained via Guild Points. The Gil:Units exchange ratio is usually not worth it, however.

Note: The maximum number of Kinetic Units that may be accumulated is 50,000 (anything past that will be lost).

Waypoint

Waypoints are devices developed by Adoulinian researchers which allow instant teleportation from one location to another by expending Kinetic Units obtained from the energy within crystals. Waypoints allow for teleportation to other attuned Waypoints as well as any attuned Geomagnetic Founts (founts serve as destinations only and cannot be teleported from).

There are two types of Waypoints: Waypoints, for transportation across Adoulin areas, and Proto-Waypoints, for transportation across Vana'diel's Middle Lands and Outlands.

Waypoints

Waypoint Locations

Waypoints allow the user to travel between Lower Jeuno and various Adoulinian locations. In order to access the first waypoint in Lower Jeuno, the player must first complete The Geomagnetron to obtain the Adoulinian charter permit. The cost of using a waypoint varies depending on the user's current location, and waypoint destinations must be activated by first attuning the geomagnetron to that destination by simply visiting it once on foot and clicking the Waypoint. Note that Frontier Station and Bivouac waypoints are only accessible once a server has successfully constructed that Station or Bivouac. Additionally, if a Frontier Bivouac runs out of supplies and requires reconstruction, its Waypoint will disappear until the Bivouac is reconstructed (the waypoint does not need to be reattuned when the Bivouac is reconstructed).

Area Coordinates Cost (To/From/Same Zone)
Lower Jeuno
Lower Jeuno (H-7) 30 Units
Western Adoulin
Platea Triumphus (COU Co.) (H-8) 30/100/1 Units
Pioneers' Coalition (E-8) 30/100/1 Units
Mummers' Coalition (G-10) 30/100/1 Units
Inventors' Coalition (J-9) 30/100/1 Units
The Auction House (F-10) 30/100/1 Units
Big Bridge (L-9) 30/100/1 Units
Airship Docks (H-4) 30/100/1 Units
Adoulin Waterfront (I-5) 30/100/1 Units
Eastern Adoulin
Peacekeepers' Coalition (F-8) 30/100/1 Units
Scouts' Coalition (G-9) 30/100/1 Units
Statue of the Goddess (H-8) 30/100/1 Units
The Wharf to Yahse (G-6) 30/100/1 Units
Your Rent-a-Room (G-11) 30/100/1 Units
The Auction House (H-10) 30/100/1 Units
Sverhried Hillock (I-7) 30/100/1 Units
The Coronal Esplanade (I-9) 30/100/1 Units
Castle Adoulin Gates (K-9) 30/100/1 Units

Frontier Stations and Bivouacs

Aside from the Frontier Stations in Ceizak Battlegrounds and Yahse Hunting Grounds, all stations and bivouacs must be constructed by completing supplies delivery assignments to that location offered by the Couriers' Coalition. Areas deeper into the wilderness require a higher Couriers' rank in order to partake in the delivery assignments. Bivouacs are generally located past Colonization Reive obstacles. Once a station or bivouac is constructed, a Waypoint will be located at the site. Frontier Stations will never disappear once constructed, but Frontier Bivouacs will disappear if they run out of supplies, causing the associated Waypoint to also disappear

Area Coordinates Cost (To/From/Same Zone)
Ceizak Battlegrounds
Frontier Station (K-7) 100/30/5 Units
Frontier Bivouac #1 (H-9) 100/30/5 Units
Frontier Bivouac #2 (I-7) (NW Corner) 100/30/5 Units
Frontier Bivouac #3 (F-10) (SW Corner) 100/30/5 Units
Yahse Hunting Grounds
Frontier Station (K-9) 100/30/5 Units
Frontier Bivouac #1 (I-8) 100/30/5 Units
Frontier Bivouac #2 (G-7) (South) 100/30/5 Units
Frontier Bivouac #3 (H-9) (SW Corner) 100/30/5 Units
Morimar Basalt Fields
Frontier Station (K-10) 100/30/5 Units
Frontier Bivouac #1 (J-8) 100/30/5 Units
Frontier Bivouac #2 (I-6) 100/30/5 Units
Frontier Bivouac #3 (I-10) 100/30/5 Units
Frontier Bivouac #4 (F-8) 100/30/5 Units
Frontier Bivouac #5 (G-6) (East, higher level past F-6 reive) 100/30/5 Units
Foret de Hennetiel
Frontier Station (J-6/7) 100/30/5 Units
Frontier Bivouac #1 (G-6) 100/30/5 Units
Frontier Bivouac #2 (J-10) 100/30/5 Units
Frontier Bivouac #3 (H-9) 100/30/5 Units
Frontier Bivouac #4 (F-9) (NW Corner) 100/30/5 Units
Marjami Ravine
Frontier Station (M-8) 100/30/5 Units
Frontier Bivouac #1 (L-10) 100/30/5 Units
Frontier Bivouac #2 (H-8) 100/30/5 Units
Frontier Bivouac #3 (D-10) 100/30/5 Units
Frontier Bivouac #4 (D-6) 100/30/5 Units
Yorcia Weald
Frontier Station (J-7) 100/30/5 Units
Frontier Bivouac #1 (H-6) 100/30/5 Units
Frontier Bivouac #2 (I-10) 100/30/5 Units
Frontier Bivouac #3 (F-8) (NE Corner) 100/30/5 Units
Kamihr Drifts
Frontier Station (J-10) 100/30/5 Units
Frontier Bivouac #1 (H-9) 100/30/5 Units
Frontier Bivouac #2 (H-10) 100/30/5 Units
Frontier Bivouac #3 (H-7) 100/30/5 Units
Frontier Bivouac #4 (F-6) 100/30/5 Units

Augural Conveyors

In certain areas, ancient Augural Conveyors may be found which can be activated as Waypoint destinations and also serve as entrances into Skirmishes. Note that Augural Conveyors may only be used as destinations, they cannot be used to teleport to other Waypoints.

Area Coordinates Cost
Cirdas Caverns (H-3) 300 Units
Rala Waterways (B-6) (South) 300 Units
Yorcia Weald (I-10) 300 Units
Outer Ra'Kaznar (M-6) 300 Units

Warp Runes

Once the Couriers' Coalition's Coalition Flag edification has been completed for a server, Jausephiane will appear, offering Warp Rune Key Items for 100 Bayld each. These key items are permanent and allow one-way teleportation from any Waypoint in the city of Adoulin to the additional destinations below.

Area Coordinates Cost Requires
Northern San d'Oria (L-10) 200 Units San d'Oria warp rune
Bastok Markets (I-7) 200 Units Bastok warp rune
Windurst Woods (F-8) 200 Units Windurst warp rune
Selbina (H-7) 200 Units Selbina warp rune
Mhaura (-) 200 Units Mhaura warp rune
Kazham (F-9) 200 Units Kazham warp rune
Rabao (G-11) 200 Units Rabao warp rune
Norg (H-9) 200 Units Norg warp rune

Once edification of the Couriers' Coalition has advanced and the Adoulinian Flag is added, the following additional warp runes will become available for 500 Bayld each. Note that players must also have the corresponding set of story missions completed for a warp rune to be available for purchase (Promathia Missions for Tavnazia, Aht Urhgan Missions for Whitegate and Nashmau).

Area Coordinates Cost Requires
Tavnazian Safehold (I-8) 200 Units Tavnazia warp rune
Caedarva Mire (H-9) (Nashmau Entrance) 200 Units Nashmau warp rune
Wajaom Woodlands (M-7) (Whitegate Entrance) 200 Units Whitegate warp rune


Proto-Waypoints

Proto-Waypoints allow the user to travel from five town areas to a large number of sites located in field and dungeon areas throughout the Middle Lands and operate independently from Waypoints, aside from the common usage of Kinetic Units for payment.

Proto-Waypoint Locations

There are five Proto-Waypoints, attuned during the quest Researchers from the West. Transportation from one Proto-Waypoint to another costs 30 Kinetic Units.

Area Coordinates Cost
Ru'Lude Gardens (G-9) 30 Units
Selbina (G-10) 30 Units
Mhaura (I-8) 30 Units
Rabao (G-8) 30 Units
Norg (G-7) 30 Units

Geomagnetic Fount Locations

Proto-Waypoints can also be used for one-way teleportation to Geomagnetic Founts. There is no return teleportation from a Geomagnetic Fount to a Proto-Waypoint as they are destinations only.

Area Coordinates Cost
West Ronfaure (E-8) (through Bostaunieux Oubliette) 100 Units
North Gustaberg (D-8) (through Dangruf Wadi) 100 Units
West Sarutabaruta (F-4) 100 Units
La Theine Plateau (H-10) (through Ordelle's Caves) 100 Units
Konschtat Highlands (L-5) 100 Units
Tahrongi Canyon (I-9) 100 Units
Jugner Forest (G-5) (through King Ranperre's Tomb) 100 Units
Pashhow Marshlands (I-7) 100 Units
Meriphataud Mountains (G-8) 100 Units
Attohwa Chasm (J-8) (top of Parradamo Tor) 100 Units
Uleguerand Range (H-7) (clear weather, behind ice wall, enter from (H-8)) 100 Units
Davoi (I-8) 300 Units
Beadeaux (G-7) (lower level) 300 Units
Castle Oztroja (G-8) (Map 1) 300 Units
Quicksand Caves (F-7) (Map 5, on the north edge of the top of the hole before dropping down) 300 Units
Sea Serpent Grotto (J-5) (Map 3, behind the Mythril Beastcoin Door) 300 Units
Temple of Uggalepih (H-8) (Map 2) 300 Units
The Boyahda Tree (D-4) (Map 1) 300 Units
Oldton Movalpolos (K-11) [1] 300 Units
Riverne - Site B01 (C-10) 300 Units
Castle Zvahl Keep (H-8) (Map 1) 300 Units

Related Links

  1. Easy solo method without Firesand: initially teleport to Mine Shaft 2716 via options available from Tarnotik or Twinkbrix, exit to Newton Movalpolos's Home Point, and backtrack to the zone at E-9 into Oldton Movalpolos.