Keeper of Heiligtum

From FFXI Wiki
General Notes
  • Has high damage, but moderately high delay.
  • TP attacks such as Beatdown can one shot a DD or mage.
  • Has access to Hundred Fists. Which he can use multiple times per fight.
    • During Hundred Fists, he will gain an Avoidance aura. Take care if using a blood tank like PLD as they will be unable to block with his/her shield.
  • Normal melee attacks has a chance to absorb your buffs. Continuous use of Magic Finale and Dispel highly recommended. This becomes exacerbated during Hundred Fists with a non-blink tank.
  • Does not have access to Counter.
  • Optimal set up: NIN x2 & SAM w/ Healing/Support Trusts. Have Samurai open SC with Tachi: Gekko and both Ninja closing with back to back Blade: Hi for double Darkness. Fight should not take more than 2-3 minutes with this set up.
  • Susceptible to Blind/Kurayami, Slow/Hojo & Paralyze/Jubaku debuffs.

Keeper of Heiligtum
Category-Goobbue.jpg
Adversary
Type Plantoids
Family Goobbue
Job Temple Crown icon.png Monk
Class Notorious Monster
Crystal
Detects

Listings

Listings by Zone
Zone
  The Sanctuary of Zi'Tah
FFXIDB Icon v3.png

      *Spawn at Ethereal Junction (J-11), (K-9), (J-10),
  • 1,800 Unity Accolades
Level Spawns Behavior
122 Question
HP MP DEF EVA M.DEF
Question
Rewards
Abilities Spells
Antiphase
Blank Gaze
Uppercut
Hundred Fists
 


Ability Information

Ability Y' Area Target Type Copy Image.png Condition
Antiphase 15' AoE Magical Damage
Inflicts Silence. Ignores shadows.
Blank Gaze Gaze Magical Damage
Inflicts Paralysis. Ignores shadows.
Uppercut 1p Physical Damage
Deals physical damage + Knockback.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.