Kei

From FFXI Wiki
General Notes
  • Will use Two-Hour ability Benediction once, at any point, and as early as 80%.
  • Possesses a permanent elemental "spikes" effect which cannot be removed.
  • These spikes inflict Slow, and will overwrite haste.
  • Players may resist these spikes and reduce the occurrence of slow with sufficient magic evasion.
  • Cycles elemental "spikes" which denote it's elemental weakness. Inflicting damage of the element opposite of the spikes will bypass the shield and not heal it.
  • Blaze Spikes = Susceptible to Water.
  • Wind Spikes = Susceptible Ice.
  • Kei's current element is based on the last successful cast.
  • E.g.: If Aeroga IV was cast while Blaze Spikes are active, then the spikes will become wind spikes once the spell has been completed.
  • A failed cast will maintain the currently active spikes.
  • A spell of the same element as the active spikes will also maintain the current spikes.
  • Spikes deal considerable damage for dual wielding and multi attacking melees: ~30-50 per hit.
  • Also possesses a permanent shield effect which absorbs all incoming magic damage while it is active (including DoT) and grants Kei a powerful Regen effect.
  • Takes significantly reduced Physical Damage physical damage while the shield is up (both ranged and melee).
  • The shield is temporarily removed for ~4-5 seconds when a skillchain is successfully performed.
  • Shield removal will allow all sources of damage to deal their normal amounts, but Magical Damage magic damage will deal considerably more. This is the best time to push out maximum damage.
  • The Regen effect from the shield is also removed briefly by using the elemental damage (Water or Ice) which counters Kei's current spikes.
  • Magic usage must be sustained to keep the regen negated.
  • Visual cue for the regen being active is when Kei's eyes glow.
  • Regen reactivates after 3-4 seconds if the corresponding element is not dealt.
  • TP Moves:
  • Stygian Sphere - Self-healing and multi-erase, but no shield.
  • Diabolic Claw - Single target damage and Magic Defense Down
  • Malign Invocation - AoE damage and Amnesia
  • Deathly Diminuendo - AoE Bio and Curse
  • Interference - Gains access at 25% HP. Inflicts substantial magical damage.
  • Additional effects: Dispel and Knockback.
  • Damage can be resisted, but Dispel cannot.
  • Dancing Fullers - Does 2500 AoE damage (10') per each person in range, including Luopans. Unaffected by Sentinel's Scherzo, Elemental Sforzo, One for All and all forms of Damage Taken reduction equipment.
  • This move may be avoided by standing outside of the 10' range. Do not go beyond 20' while attempting to dodge the attack as this will cause a Draw In before the move is used, causing a wipe.
  • Used at 75%, 50%, 25%, and 10%.
  • Kei will not re-use Dancing Fullers after Benediction for any % it previously used it at.

Kei
BlackKnight.jpg
Adversary
Type Arcana
Family Caturae
Job Healer's Cap icon.png White Mage
Sub Job Wizard's Petasos icon.png Black Mage
Class Omen NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
150% 150% 100% 70% 50% 50% 50% 10%
A: Absorbs · S: Susceptible · R: Resists
100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a spell resist.


Listings

Listings by Zone
Zone
  Reisenjima Henge
FFXIDB Icon v3.png

     Battlefield: Omen
     
Level Behavior
This monster is aggressive. True Sight
HP MP DEF EVA M.DEF
CheckCheck 1344 150
Title
Kei Combuster
Rewards
Abilities Spells
Stygian Sphere
Stygian Cyclone
Hellish Crescendo
Diabolic Claw
Malign Invocation
Deathly Diminuendo
Dancing Fullers
<25%:
Interference
Addle
Aero V
Aeroga IV
Fire V
Firaga IV
Gravity


Abilities

Ability Y' Area Target Type Copy Image.png Condition
Deathly Diminuendo 15' AoE Monster Magical Damage Element: Dark
Curse (-50% HP/MP) and Bio effect
Diabolic Claw 15' 1P Player Physical Damage
Three-hit damage and Magic Defense Down
Hellish Crescendo 15' AoE Monster Magical Damage Element: Dark Iratham, Yaanei, Raja variants
Damage and Paralysis
Interference 15' AoE Monster Magical Damage Element: Dark <25%
Damage and Dispel
Malign Invocation 15' AoE Monster Magical Damage Element: Dark
Damage and Amnesia
Stygian Sphere Monster 1P Status Enhancement
Heals (~2000 HP) and removes all enfeeble effects.
Stygian Cyclone 15' AoE Player Magical Damage Element: Dark Iratham, Sippoy, Raja, Rani variants
Damage and Silence effect
Dancing Fullers 10' AoE Self Magical Damage 75%, 50%, 25%, and 10%
2,500 damage for each person in range, including pets and luopans.
Unaffected by Sentinel's Scherzo and all forms of Damage Taken reduction.
Area: 1P, AoE, Gaze, Conal · Target: Player or Monster
Type: Physical-Magical-Breath-Buff · Element or Damage Type
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.
Omen Navigation
Glassy NMs

Glassy Craver

Glassy Gorger

Glassy Thinker

Caturae NMs

Fu

Kyou

Kei

Gin

Kin

Ou

Omen Rewards