- Will use Benediction once, at any point, and as early as 80%.
- Possesses a permanent elemental "spikes" effect which cannot be removed.
- These spikes inflict Slow, and will overwrite haste.
- Players may resist these spikes and reduce the occurrence of slow with sufficient magic evasion.
- Cycles elemental "spikes" which denote it's elemental weakness. Inflicting damage of the element opposite of the spikes will bypass the shield and not heal it.
- Blaze Spikes = Susceptible to Water.
- Wind Spikes = Susceptible Ice.
- Kei's current element is based on the last successful cast.
- E.g.: If Aeroga IV was cast while Blaze Spikes are active, then the spikes will become wind spikes once the spell has been completed.
- A failed cast will maintain the currently active spikes.
- A spell of the same element as the active spikes will also maintain the current spikes.
- Spikes deal considerable damage for dual wielding and multi attacking melees: ~30-50 per hit.
- Also possesses a permanent shield effect which absorbs all incoming magic damage while it is active (including DoT) and grants Kei a powerful Regen effect.
- Takes significantly reduced physical damage while the shield is up (both ranged and melee).
- The shield is temporarily removed for ~4-5 seconds when a skillchain is successfully performed.
- Shield removal will allow all sources of damage to deal their normal amounts, but magic damage will deal considerably more. This is the best time to push out maximum damage.
- The Regen effect from the shield is also removed briefly by using the elemental damage (Water or Ice) which counters Kei's current spikes.
- Magic usage must be sustained to keep the regen negated.
- Visual cue for the regen being active is when Kei's eyes glow.
- Regen reactivates after 3-4 seconds if the corresponding element is not dealt.
- Stygian Sphere - Self-healing and multi-erase, but no shield.
- Diabolic Claw - Single target damage and Magic Defense Down
- Malign Invocation - AoE damage and Amnesia
- Deathly Diminuendo - AoE Bio and Curse
- Interference - Gains access at 25% HP. Inflicts substantial magical damage.
- Additional effects: Dispel and Knockback.
- Damage can be resisted, but Dispel cannot.
- Dancing Fullers - Does 2500 AoE damage (10') per each person in range, including Luopans. Unaffected by Sentinel's Scherzo, Elemental Sforzo, One for All and all forms of Damage Taken reduction equipment.
- This move may be avoided by standing outside of the 10' range. Do not go beyond 20' while attempting to dodge the attack as this will cause a Draw In before the move is used, causing a wipe.
- Used at 75%, 50%, 25%, and 10%.
- Kei will not re-use Dancing Fullers after Benediction for any % it previously used it at.
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