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Shadowbind
From FFXI Wiki
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Notes
- Cannot be removed by Erase
- When used on mobs that are immune to Shadowbind, the following message will be displayed:
- "XXX uses Shadowbind, but misses."
- The only type of mob (excluding Notorious Monsters) that Shadowbind does not have a 100% success rate on are Ghrahs, located in the Grand Palace of Hu'Xzoi and the The Garden of Ru'Hmet.
- When used from Ranger support job, there will be a penalty for accuracy.
- With Orion Bracers +1 and 20/20 Job Points in Shadowbind the maximum duration is 30 + 12 + 20 = 62 seconds.
- Any form of damage tends to break Shadowbind very quickly even sometimes DoT effects still on the mob or a single ranged attack.
- As a result players tend to use shadowbind to deal with pulling enmity/hate resets, running from an engagement, or letting the tank/party recover after a NM uses a dangerous move (such as death) rather than as a safe damage tool.
- Ex. Arise Weakness is 3 minutes, so two Ranger and a COR using Random Deal can keep a mob bound long enough for the tank to fully recover.
Equipment Modifying Ability | |||
---|---|---|---|
Equipment | Lvl. | Slot | Modifier |
Hunter's Bracers | 52 | Hands | Shadowbind +10, Extends Shadowbind duration to 00:00:40 |
Hunter's Bracers +1 | 74 | Hands | Shadowbind +10, Extends Shadowbind duration to 00:00:40 |
Orion Bracers | 99 | Hands | Shadowbind +10, Extends Shadowbind duration to 00:00:40 |
Orion Bracers +1 | 99 | Hands | Shadowbind +12, Extends Shadowbind duration to 00:00:42 |
Orion Bracers +2 | 99 | Hands | Shadowbind +14, Extends Shadowbind duration to 00:00:44 |
Orion Bracers +3 | 99 | Hands | Shadowbind +16, Extends Shadowbind duration to 00:00:46 |