Weakness
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Element
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Removable
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Yes
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Effect
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Reduces Max HP/MP by 75% and adds a 100% Slow effect for five minutes. Double Weakness additionally reduces Ranged Accuracy and Ranged Attack to 1 as well as set Magic Damage to 0.
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Notes
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- If a player is defeated while under the effect of Weakness they enter an enhanced state of Weakness commonly referred to as "double weakness".
- Further K.O.s while weakened will not add extra penalties.
- Players will inflict 0 magical damage, but are still able to enfeeble foes.
- Ranged attacks and accuracy is also reduced to 1.
- Players may still melee and use physical Weaponskills.
- Arise sets duration of Weakness to 3 min (down from 5 min).
- Reraise V, available from the Mog Bonanza's Pandit's Staff, revives without applying Weakness.
- While Weakened, you can not unlock Treasure Chests/Treasure Coffers.
- Failed lockpicking attempts can apply the Weakened status to a Thief for 5 minutes to 2~3 hours. (See: Treasure Coffer).
- Besieged-specific Weakened behavior:
- Weakness lasts for 1 minute when revived.
- Failed lockpicking attempts when Rescuing Prisoners cause Weakness for up to 20 minutes.
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Removal
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Medicine
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None
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Spell
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Reviviscense (Campaign NPC spell)
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Ability
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Mijin Gakure
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Other
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Kupo Rod, Entering the Feretory
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Monster Infliction
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TP Move
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Family
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Potency
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Duration
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Eradicator
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Iron Giant
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Weakness
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60 Sec.
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Bane of Tartarus
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Supreme Being
|
Weakness
|
60 Sec.
|
Waning Vigor
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Supreme Being
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Weakness
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15 Sec.
|
Raksha: Vengeance
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Naraka
|
Weakness
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60 Sec.
|
Incinerating Lahar
|
Gabbrath
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Weakness
|
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Oblivion's Mantle
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Gallu
|
Weakness
|
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Player Infliction
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Name
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Type
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Potency
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Duration
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Self-Destruct
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Blue Magic
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Weakness
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300 Sec.
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