- Wanted objective unlocks upon Sarama, Shedu, and Thu'ban Wanted objective clears.
- Time limit of 30 minutes.
- When spawning and despawning, Tumult Curator will attack the player who started the fight.
- Adds named "Tumult Curator" need to be defeated to progress to the next stage while ones named "Tumult Lamp" do not.
- This makes targeting a specific monster slightly difficult.
- The Resistance (SDT) values to the right are that of Pandemonium Warden and other Dvergr NMs, and are thus assumed.
Phase I: Four Chariots (Level 119)
Phase II: ToAU Beastmen Kings (Level 125)
- Spawns Gulool Ja Ja, Gurfurlur the Menacing, and Medusa 6 Lamps in the form of Beastmen.
- Recommended order: Gurfurlur, Gulool, Medusa.
- Each King may use all of their special moves, most notably:
- Gurfurlur (Troll)
- Pleiades Ray - (~10') Damage and Paralyze, Blind, Bind, Poison, Plague, Silence, Slow, and Stun.
- Medusa (Lamiae)
- Pinning Shot - AoE damage and bind.
- Gulool Ja Ja (Mamool Ja)
- Mijin Gakure - Used at about >5%.
- This move may be mitigated via magic damage reduction or by simply defeating the monster quickly.
Phase III: Thu'ban, Sarama, Shedu (Level 135)
- Spawns Thu'ban (Hydra), Sarama, Shedu, 6 Lamps in the form of: 2 Dahaks, 2 Puks & 2 Bombs.
- Recommended order: Hydra, Khimaira, Cerberus.
- Hydra starts with the left and right head missing and at 50% HP. It cannot be killed until both heads generate at least once, causing it to regenerate 25% each time.
- The Hydra, Khimaira, Cerberus may be proced under unknown conditions causing them to becomed terrorized temporarily.
- These seem to be the same mechanics as the UNM fights.
Phase IV: Dvergr (Level 145)
- Spawns Tumult Lamps x6.
- Lamps are susceptible to being slept with a Lullaby.
- Depending on the equipment and Master Level of the BRD, they may need to use Troubadour.
- Uses Astral Flow at 74%, 49%, 24%, and 4%.
- If the popper of the fight has hate prior to Astral Flow, they may disband to prevent the party from being hit by it.
- This player will maintain claim over Tumult Curator so a single damage dealer may need to also disband and join to push the HP past the % threshold, depending on the timing.
- Casts Aspir, Drain, Blindga, Dispelga, Dread Spikes, Impact, Meteor, Sleepga II, Tier V -ga spells, Tier VI Single nukes
- Meteor is gained under 50%.
- Gains a temporary 300/tic Bio aura (30') following Bilgestorm.
- Almost completely resistant to Finale and Elegy without Troubadour or Elemental Seal.
- A "Complete Resist" message was not received, but neither ever landed without the Job Abilities active.
- Debuff Geomancy bubbles have a reduced effect.
|