Promathia Mission 5-3/Ulmia's Path

From FFXI Wiki
Where Messengers Gather
Series Chains of Promathia
Starting NPC Hinaree, Southern San d'Oria - (A-6)
Title
Repeatable No
Description Ulmia has journeyed to San d'Oria to search for any word on the whereabouts of Prishe.
Previous Mission Next Mission
Three Paths For Whom the Verse is Sung
Rewards
None

Walkthrough

  • Note: If you did not already do so, speak with Cid (in Bastok - Metalworks - Home Point #1) to begin this Mission.
  • Head to Southern San d'Oria (A-6) (Home Point #4) and speak with Hinaree on the second floor of the manor for a short cutscene.

Entanglement

Head Wind

  • The correct cutscene for this Mission is about you "standing there like a muddled mandragora" and of a girl with "crikey-spiky hair".

With the lifting of the level cap on this battlefield, this battle is now relatively trivial in difficulty. The walkthrough below was written for a level cap of 50.

Attohwa Chasm
Useful Items to bring:

Note: FastCS might get you stuck in the cutscene that plays when entering. Simply unloading the addon will fix it. Similarly, if you normally play with FrameRateDivisor 1, typing //config FrameRateDivisor 2 should advance the cutscene. You may immediately re-enable 60 FPS after passing that particular line of dialogue.

  • After your party is geared up and ready, click on the Dark Miasma and enter the battlefield "Head Wind". Buffs will wear off when you enter, so buff inside the battlefield.
    • Read the battlefield names carefully; it is NOT the battlefield for "Like the Wind" if you happen to have that unlocked.
Boss Name Abilities Notes
Shikaree X (BST/NIN, assisted by Shikaree X's Rabbit)
Shikaree Y (DRK/MNK)
Shikaree Z (DRG/WHM, assisted by Shikaree Z's Wyvern)
  • They can each use their job specific abilities, spells, and more importantly Weaponskills with their respective weapons.
  • They also tend to use skillchains and will team up accordingly.
  • All the monsters in the battle have relatively low HP so they can be taken out fairly quickly with decent damage.
  • The problem is their high TP gain and the ability to unleash devastating weaponskills.
  • A well timed Sleepga at the start should allow everyone to take out one or more of the Mithran Trackers before the others awaken.
  • Kill the pet's master before their corresponding pet, or they will summon another.
  • Shikaree Y also Counters, so melees should attack her from the sides and back.
  • Shikaree X and Shikaree Z have Utsusemi and Blink respectively.

Flames for the Dead

With the lifting of the level cap on this battlefield, this battle is now relatively trivial in difficulty. The walkthrough below was written for a level cap of 60.

Uleguerand Range
Useful Items to bring:
  • The Shu'Meyo Salt takes away all hate when used, so if you have a PLD tank using 2hour, he should be last to use one, or not use any.
  • Closest warp is Home Point #2. The Unity warp is probably the next best option if you don't have it.
  • When your party is ready, click on the Wind Pillar and enter the battlefield "Flames for the Dead". Buffs will wear upon entering, so be sure to buff inside the battlefield.
  • You may spend an extended time to buff you and your party, with melees building TP using Sleeping Potions with an Opo-opo Necklace, and/or using Meditate.
  • When everyone is ready, pull the Snoll Tzar and unload everything you have on him, doing the most damage possible in the short amount of time by any means.
Boss Name Abilities Notes
Snoll Tzar
  • It will use Hyperthermal Combustion 3 times throughout the battle, each one doing more damage than the last, making the snoll stronger in the process. The 3rd Hyperthermal Combustion ejects you from the battlefield.
  • Arctic Impact: AoE ice damage (~275 each).
  • Cold Wave: Nasty AoE Frost effect (31 HP/tick).
  • Hiemal Storm: Extreme directional AoE ice damage for 200-1400 points.
  • Berserk: Grants the Berserk effect. This makes the fight much easier, but is rare.
    • The area attacks have a fairly small radius.
  • The time limit in this battle is technically 30 minutes, although once you engage the Snoll Tzar you will have 45 seconds to defeat it before it ejects you from the battlefield.
    • This time can be increased by using Shu'Meyo Salt on it.
    • Take care not to overlap the use of the salt because it will have no effect, wait for the message "The Snoll Tzar shakes off the salt!" before using the next one.
  • Hiemal Storm also does quite a bit of damage so healers need to be on their toes during this fight. Don't hesitate to use Benediction if people are about to die!
  • Popular 2 hours to use during this fight are Mighty Strikes, Hundred Fists, Meikyo Shisui, and Astral Flow.

Optional