Community Blue Mage Guide

From FFXI Wiki



Latest Updates

  • Filling in preliminary information and fundamentals so as to have a solid base to read and pull from that matches up with other Community Job Guides.--Brahmsz (talk) 11:18, 26 June 2024 (UTC)

General Information

  • Write about the job here, if we even need another BLU guide at this point. lol
    • Apparently, we do... Brahmsz (talk) 19:15, 21 November 2023
    • As an aside, this Community Guide will try not to retread territory covered in formerly Out of the BLU & The Beast Within.--Brahmsz (talk)
  • One of the three Advanced Jobs introduced in the Treasures of Aht Urhgan expansion.
  • One of the first genuine "hybrid" classes introduced outside of the main and original set of Advanced Jobs.
  • One of the most versatile jobs in the game. Able to create and utilize various Job Traits through combination of set spells.

Roles

  • All of them.
    • As mentioned above, Blue Mage is one the most versatile jobs in the game due to its ability to set various and multiple tiers of job traits through spell selection. This allows a BLU to take on multiple roles (gear dependent) with varying levels of success (Content dependent). Your mileage may vary, but BLU is capable of assuming the role(s) of:
      • Physical Damage Dealer, Magic Damage Dealer, Healer, Debuff & Support, Off Tank.

Food & Medicines

Food

Accuracy Options:

  • Sublime Sushi icon.png Sublime Sushi
  • Stats: HP+40, MP+20, STR+6, DEX+7, MND-3, CHR+6 Accuracy / Ranged Accuracy+10% (Max. 100), "Resist Slow" +1.
    • One of the best accuracy-based foods in the game.
      • Purchased from the Auction House. Crafted only.
  • Grape Daifuku icon.png Grape Daifuku
  • Stats: HP+20, STR+2, VIT+3, Accuracy / Ranged Accuracy+10% (Max. 80), Attack / Ranged Attack+10% (Max. 50), "Magic Attack. Bonus " +3. Mirrored Pet Stats.
    • If Sublime Sushi is the best accuracy-based, Grape Daifuku comes in as a close second. Adding moderate attack in exchange for a small loss of accuracy.
      • Purchased from the Curio Moogle for 4,000 gil, 48,000 a stack.
  • Seafood Gratin icon.png Seafood Gratin
  • Stats: DEX+7, MND+7, Accuracy / Ranged Accuracy+20% (Max. 70), Evasion / Magic Evasion+12% (Max. 60).
    • An honorable mention. A step down in accuracy, however, Seafood Gratin exchanges the further accuracy loss for a significant boost in magic evasion. (Which becomes a much bigger dealer in mid to late-endgame content.)
      • Purchased from the Auction House. Crafted only.
  • Oden icon.png Oden
  • Stats: DEX+5, INT+5, Accuracy / Magic Accuracy+15% (Max. 70).
    • Another honorable mention. Again, a step down in accuracy, however, Oden exchanges the further accuracy loss for an equal increase in Magic Accuracy.
      • Purchased from the Auction House. Crafted only.

Attack Options:

  • Red Curry Bun icon.png Red Curry Bun
  • Stats: Attack / Ranger Attack+23% (Max. 150), Demon Killer +4.
    • One of the oldest attack foods in the game. Tried and true (if you have the accuracy to use it of course).
      • Purchased from the Curio Moogle for 7,000 gil, 84,000 a stack.
  • Popo. con Queso icon.png Popo. Con Queso
  • Stats: STR+5, MND+5, Attack / Ranged Attack+20% (Max. 130), Evasion / Magic Evasion+12% (Max. 60).
    • Honorable mention. Introduced around the same time as the above Seafood Gratin (serves as the attack food version).
      • Purchased from the Auction House. Crafted only.


Specialty Options:

  • Marine Stewpot icon.png Marine Stewpot
  • Stats: HP+90, Accuracy/R. Accuracy/M. Accuracy +90, Mirrored Pet Stats, -20 each.
    • Group Food (~6 Party members within 10 yalms).
    • A highly desired food choice--particularly in endgame content and scenarios. Only exists as singles and does not stack. As mentioned in the above description, a Marine Stewpot will work on up to an entire party as long as each member is within 10 yalms of the person using it.
    • Any party member with an existing food effect on will not receive the effect of the stewpot.
      • Purchased from the Auction House. Crafted only.
  • Riverfin Soup icon.png Riverfin Soup
  • Stats: Accuracy / Ranged Accuracy +14% (Max. 90), Attack / Ranged Attack +18% (Cap: 80), Amorph Killer +5
    • Honorable mention. Slightly stronger version of Daifuku. Only exists as singles and does not stack.
      • Purchased from the Auction House. Crafted only.
  • Gyudon icon.png Gyudon
  • Stats: Double Attack"+5%, Weapon skill damage +5%
    • Introduced September '22. Largely speaks for itself. No addtional stats, so make sure you can actually hit something if you're going to use it.
      • Purchased from the Auction House. Crafted only.
  • Popoto Gratin icon.png Popoto Gratin
  • Stats: Double Attack+5%, Store TP+5!!!
    • Honorable mention. Very interesting food with a duration of 5 minutes but stacks to 99. Great for short battles.


Defensive Options

  • Om. Sandwich icon.png Om. Sandwich
  • Stats: HP+11% (Max. 150), VIT+7, MND+7, Accuracy+11% (Max. 80), DEF+11% (Max. 120), Enmity+4.
    • Introduced in The Voracious Resurgence mission-line. Comparable to Miso Ramen in HP and Defense; exchanging Magic Evasion and Magic Defense Bonus for accuracy and enmity+.
      • Purchased from the Auction House. Crafted only.

Medicines

  • Echo Drops icon.png Echo Drops
    • Useful for when silenced and no one else can (or is able to) Silena you. Keep these stocked.
  • Remedy icon.png Remedy
    • Useful for curing most debuffs curable with -na spells (ie: Paralyna). You can receive 12 a month for free from ambuscade. Keep these stocked.
  • Reraiser icon.png Reraiser / Hi-Reraiser icon.png Hi-Reraiser
    • Nothing wrong with keeping extra sources of Reraise in your pocket. Keep these stocked.
  • Holy Water icon.png Holy Water
    • Extremely useful to have, especially when spell priority or universal cool downs from back=line supports are bottle necked... Keep them stocked.
  • Panacea icon.png Panacea
    • Sometimes you are overwhelmed with a number of debuffs (like an Impact) that need Erase and this is much faster than waiting on a support to erase them. Keep these stocked.
  • Vile Elixir icon.png Vile Elixir / Vile Elixir +1 icon.png Vile Elixir +1
    • You never know when these might come in handy. Even for other party members... Great for putting in a bazaar for back-line supports when in a pinch as well! A single Vile Elixir or HQ can save you in those situations. Keep these stocked.
      • Purchased from the Curio Moogle; 20,000 Gil for NQ. 40.000 Gil for HQ.
      • Often cheaper to buy off the Auction House.
      • A number of NM's and various content drop these for free as well.
  • Coalition Ether icon.png Coalition Ether
    • Honorable mention for when you need MP in a pinch. Has a one second usage time for a quick 150MP and no medicated status to boot.
      • Purchased from Ujlei Zelekko in the Pioneers Coalition in Easter Adoulin.
  • Antacid icon.png Antacid
    • Great for switching food on the fly when the situation calls for it. Keep a few, just in case.
  • El. Pachira Fruit icon.png El. Pachira Fruit
  • Effect: 1hp/tick Poison Effect for 2 minutes.
    • Perhaps you aren't engaged and can't swap to a particular piece of equipment with a damage over time effect. Poisoning yourself is a good option. Keeps you awake when you know the mobs you are fighting will spam sleep. Keep a few on hand.

Abilities, Traits, Merits, and Job Points

Abilities and Traits


Given BLU's ability to set their own traits via spell selection/allocation, it's not feasible to list every trait possible in this section. Please use the link below to the Blue Mage Job Traits page linking this page to gain a grasp of all the settable traits and (just as importantly) how those Job Traits can be set.

https://www.bg-wiki.com/ffxi/Blue_Mage_Job_Traits

Admittedly, BLU does gain two specific Job Traits through accumulated Merit Points at Level 75+. Those two traits would be Assimilation and Enchantment. These can be viewed below along side BLU's native Job Abilities. Please note the following Merit Points section below this for a better explanation of what those Merit Traits do and the significance of where/why to invest your Merits into them.

Job Traits
Lvl. Name
75Merit Points Assimilation
75Merit Points Enchainment
Job Ability
Lvl. Name Noteworthy Equipment
1 Azure Lore Luhlaza Bazubands icon.png Luhlaza BazubandsLuhlaza Bazubands description.png
25 Burst Affinity Hashi. Basmak +3 icon.png Hashi. Basmak +3Hashi. Basmak +3 description.png
40 Chain Affinity Hashishin Kavuk +3 icon.png Hashishin Kavuk +3Hashishin Kavuk +3 description.png
75 Merit Points Convergence Luhlaza Keffiyeh icon.png Luhlaza KeffiyehLuhlaza Keffiyeh description.png
75 Merit Points Diffusion Luhlaza Charuqs icon.png Luhlaza CharuqsLuhlaza Charuqs description.png
83 Efflux Hashishin Tayt +3 icon.png Hashishin Tayt +3Hashishin Tayt +3 description.png | Rosmerta's Cape icon.png Rosmerta's CapeRosmerta's Cape description.png
95 Unbridled Learning
95 Unbridled Wisdom

Merits


Group 1
Name Description Level Notes
Chain Affinity Recast Shorten recast time by 4 seconds. 0/5 This ability no longer sees use in a modern context.
Burst Affinity Recast Shorten recast time by 4 seconds. 5/5 This ability has niche use for cleaving and Magical Blue Magic spike damage circumstances.
Monster Correlation Increase monster family related effects by 1. 0/5 This trait, while interesting no longer sees use in a modern context.
Physical Potency Increase the potency of physical blue magic spells by 2. 0/5 This trait no longer sees use in a modern context.
Magical Accuracy Increase the accuracy of magical blue magic spells by 2. 5/5 This trait helps not only increases the accuracy of Magical Blue Magic spells but also the additional effects of Physical Blue Magic spells.
Group 2
Name Description Level Notes
Convergence Increases the power of your next magical blue magic spell. Limits area of effect to single target.
Recast: 10min. Increase magic attack by 5 and magic accuracy by 5.
0/5 Relic of another age. In the modern era where BLU is more valued for its quick AoE damage bursts, this isn't worth investing in.
Diffusion Grants the effect of your next support blue magic spell to party members within range.
Recast: 10 min. Increase physical accuracy by 5% per merit.
5/5 Highly desirable. BLU's suite of single-target support spells makes great use of this ability.
Enchainment Grants a TP bonus to Chain Affinity. Increase TP bonus by 100. 0/5 Another relic of a previous age. Combat is too fast to make proper use of Chain Affinity.
Assimilation Increases maximum blue magic points. Increase blue magic point maximum by 1. 5/5 Highly desirable. One of the biggest Quality of Life merit investments every BLU invests in. Self explanitory.

Job Points


Job Points
Name Description Notes on Effects
Azure Lore Effect Increases damage of Physical Blue Magic while under the effects of Azure Lore. Increases damage by 1% for a total of +20% Physical Blue Magic damage while Azure Lore is active.
Unbridled Wisdom Effect Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom. Enhances potency by 3% for a total of 60% Conserve MP while Unbridled Wisdom is active.
Blue Magic Point Bonus Increases the maximum number of Blue Magic set points. Increases Blue Magic set points by 1 for a total of 20.
Burst Affinity Bonus Increases Magical Blue Magic damage while under the effects of Burst Affinity. Increases damage by 2% for a total of +40% Magical Blue Magic damage while Burst Affinity is active.
Chain Affinity Effect Increases Physical Blue Magic Skillchain damage while under the effects of Chain Affinity. Increases Physical Blue Magic Skillchain damage by 1% for a total of +20% while Chain Affinity is active.
Physical Blue Magic Effect Accuracy Increases the accuracy of the additional effect of Physical Blue Magic. Increases Physical Blue Magic spell's additional effect accuracy by 1% for a total of +20%.
Unbridled Learning Effect Increases the damage dealt by Blue Magic usable under the effects of Unbridled Learning. Increases Unbridled direct spell damage by 1% for a total of +20% while Unbridled Learning is active.
Unbridled Learning Effect II Increases the effect duration of Blue Magic usable under the effects of Unbridled Learning that affects party members. Increases Unbridled spell buff duration (self target and party) effect duration by 1% for a total of +20% duration.
Efflux Effect Increases the TP bonus from Physical Blue Magic spells under the effect of Efflux. Increases TP bonus by 10 for a total of +200 TP Bonus while Efflux is active.
Magic Accuracy Bonus Increases Magic Accuracy. Increases Magic Accuracy by 1 for a total of +20 Magic Accuracy.
Magical Blue Magic and Physical Blue Magic Additional Effect.

Support Jobs

Fighter's Mask icon.png Warrior
A sub job for those beginning their Physical Damage Dealer journey into Blue Mage. Used for Berserk and WAR's native Double Attack trait.
Peltast's Mezail icon.png Dragoon
Dragoon may seem like an odd reference at first, however, once your gear, spells choices, and experience in physical dps reaches a certain threshold Dragoon becomes the next logical choice. Used for DRG's special Weapon Skill Damage trait and High Jump for shedding Enmity in lengthier fights (or those dropping high damage out the gate).
Maculele Tiara icon.png Dancer
Dancer is more likely to be a soloing and Physically DD sub job choice. It may at first seem counterintuitive to use TP for Job Abilities but it offers a reasonably low-level access to the Dual Wield trait, minor Sambas, and more importantly Spectral Jig. Likely to by the sub job choice for leveling to 99 as well.
Estq. Chappel icon.png Red Mage
Red Mage also aligns with soloing but leans towards Magical DD applications. RDM provides access spells like Phalanx, the "Spikes" line, and Enspells. RDM also offers native access to Fast cast and a moderate Magic Defense Bonus.
Erilaz Galea icon.png Rune Fencer
A utility subjob choice in the case of soloing and/or low-manning purposes, aimed specifically for survival against magic damage and status effects. Offers quite a bit in terms of enmity tools when in an off-tank or even main tank scenario.
  • Abilities: Sub-menus (see below)--
    • Rune Enchantment: Ignus, Gellus, Flabra, Tellus, Sulpor, Unda, Lux, Tenebrae.
    • Effusions: Swordplay, Swipe & Lunge.
    • Wards: Vallation, Pflug, Valiance (ML5).
    • Traits: Tenacity III.
    • Enhancing Magic: Barspells (self), Protect II, Shell II, Regen II, Stoneskin (ML 5).
    • Divine Magic: Flash

Notes on Tanking as main job BLU


Whether you're tanking or simply playing defensively because the enemy has turned towards you or it simply has nasty AoE damage, Blue Mage is a in a unique position with its suite of spells accessible as a main job versus other jobs as a sub. That said, there are two points to keep in mind in these scenarios when they occur: 1) Mitigating incoming damage and negative status effects through defensive measures; and 2) Maintaining a high(er) level of enmity over other party and/or alliance members to keep them safe. Please see below.

Defenses, Enmity, & Tanking

Layering Defenses

  • As mentioned above, the key to mitigating damage and negative statuses is through layering defenses against them.
  • On the physical side, the two most basic values to keep in mind are Vitality, Physical Defense rating. Defense rating is further enhanced by stats such as Physical Damage Taken -% (PDT-%) gear and its more advanced form Damage Taken -% (DT-%) gear.
  • On the magical side, it starts with the the stats of Intelligence, Mind, Magic Defense and Magic Evasion. Magic Defense is further enhanced by magic damage taken -% (MDT-%) gear and its more advanced form Damage Taken -% gear (which covers bother Physical and Magical damage, but also the less often seen Breathe damage).
  • As mentioned previously, BLU has a entire suite of not only defense minded magic spells but Job Traits which can be set through spell set selection prior to or in the midst of combat. This by no means an exhaustive list but please keep some of these below spells in mind..


Managing Enmity

  • Enmity itself can be divided into two specific measurable types: Cumulative Enmity and Volatile Enmity.
  • Cumulative Enmity is largely static and typically builds slower than its counterpart. Cumulative Enmity is reduced by outside actions such as taking damage and getting debuffed (negative status effects).
  • Volatile Enmity is more fluid in that it builds quickly--typically (but not always) at a rate of three times that of Cumulative Enmity. However, Volatile Enmity natively reduces overtime. Approximately 60 Volatile Enmity per second.
  • Please see Enmity Table section below for the measurable caps on both types of enmity.
  • Enmity in general can be split across three categories: Curing, Damage, and Actions. The first two are fairly self-explanatory but here is a direct link for further explanation: Damage and Cure Enmity Gain. Please see below for Actions.
  • Virtually every player action in the game generates enmity. Although most don't do much, "enmity actions" would be actions with notable enmity value(s) attached. (Such as Flash or Provoke)
  • Enmity also has a general range limit. Which should be kept in mind for tanking purposes, such as when kiting a mob.
    • The maximum range for registering a Spell or Ability's Enmity with/against a given foe is 25 yalms.

Enmity Table

  • As per the Enmity page:
  • The cap enmity is 60,000 total (30,000 each of Cumulative (CE) and Volatile Enmity (VE)).
  • If multiple players have enmity on a monster (on the hate list), the monster will target the player on the hate list with the highest combined enmity values.
  • In the case of multiple players having identical enmity values (being at enmity cap for example), a monster will target the player that acted most recently.
Blue Magic Enmity Table
Spell Cumulative Enmity Value Volatile Enmity Value
Blank Gaze 320 320
Fantod 320 320
Jettatura 180 1020
Temporal Shift 180 1020
Actinic Burst 180 1080
Exuviation 640 (per party member) 640 (per party member)
Sheep Song 320 CE 320 VE
Stinking Gas 320 CE 320 VE
Soporific 320 CE 320 VE
Geist Wall 320 CE 320 VE
Cold Wave 320 CE 320 VE

Tips Regarding Enmity Spells

  • MP Cost, Casting time, Casting as well as AoE Range are all considerations for what spells you choose.
  • Fantod has a faster Casting Time and MP Cost over Blank Gaze. Consider Blank Gaze to be more of a /BLU Enmity spell.
  • Actinic Burst & Temporal Shift are both full AoE magic spells verses Jettatura's conal fan effect.
    • MP Cost in order would be Actinic Burst (24MP), Jettaura (37MP), followed by Temporal Shift (48MP).
  • Since Fantod and Exuviation are single-target self-buff spells, both can be granted to party members via Diffusion for additional Enmity gain.
    • Although Exuviation is obviously the better choice at twice the Enmity as Fantod.
  • Of the five lower AoE spells available, Sheep Song has the lowest MP Cost (22MP), followed in order by Soporific (24MP), Cold Wave (37), Stinking Gas (44MP), and Geist Wall (46MP).
    • Stinking Gas has the longest casting time at 4 seconds compared to 3 seconds for the others.
    • Geist Wall has the shortest recast time (30 sec), followed by Stinking Gas (37s), Sheep Song & Cold Wave (60s), and Soporific (90s).

Weapons & Weaponskills

Weapons


Swords

  • Thibron: One of the easiest (though mundane to complete) swords for Blue Mage. Thibron in its completed form grants a +1,000 TP Bonus to any weapon skill when equipped. Please Note: The trade off of Thibron is that it's a non Item level sword and as such will have accuracy issues in modern day content as a consequence. Meant for Off-hand/Sub Weapon Only!
  • Voluspa Sword: Quite possibly the earliest and one of the easiest Item Level 119 swords you can obtain.
    • Cost / How to Obtain: 80 Domain Points from Zurim.
  • Iris: Honorable mention. An intermediary sword which doesn't get mentioned as often, but is still useful as a holdover. Sports a -7% Blue Magic casting time effect and can be further powered up through augmentation.
    • Cost / How to Obtain:
      • Chance drop from Yilan in Escha - Ru'an.
      • Can also be purchased for 200 Domain points from Zurim.
  • Colada: Somewhat more expensive Domain Invasion option, decent for offhand. Subject to Oseem's wild ride of augmentations, but with a good DEX, accuracy and possible double attack/store TP/WSD it'll be a good stopgap accuracy option until you can get a Zantetsuken. Also can be held onto after for reaugmenting for other more niche stats like Enhancing Duration.
    • Cost / How to Obtain:
      • Chance drop from Ironside in Reisenjima.
      • Can also be purchased for 800 Domain points from Zurim.
  • Kaja Sword / Naegling: Highly recommended benchmark target. Both versions grant access to Savage Blade. Additionally, Naegling possesses two special effects: a +15% damage bonus to all hits of Savage Blade; each buff on the player main handing Naegling gives a +1% bonus to attack during a weapon skill.
    • Cost / How to Obtain: 16,250 Hallmarks to upgrade from a base Tokko Sword to Kaja Sword. 26,250 Hallmarks and one Pulse Weapon to fully upgrade to Naegling.
  • Zantetsuken: Honorable mention. Item Level 119 Off-hand/Sub Weapon Only recommendation for when Thibron's accuracy issue becomes a hindrance.
    • Cost / How to Obtain:
      • Chance drop from A Stygian Pact High Tier Mission Battle.
      • Cost: 10 Merit Points and <ahem> proper access requirement: Complete Treasures of Aht Urhgan mission line.
        • Good luck!
  • Sakpata's Sword: Highly recommended benchmark target. Another Item Level 119 Off-hand/Sub Weapon recommendation. Sporting a variety of stats (HP+100, MP+40, Fast Cast +10%, Damage Taken -10%, and Potency of "Phalanx" effects received +5) Sakpata's Sword is a fantastic utility weapon (whether in the main hand or off hand).
    • Cost / How to Obtain: Purchasable from the Pilgrim Moogle in Rabao after successfully defeating the Atonement 3 NM Kalunga in Sheol: Gaol of Odyssey.

Clubs

  • Nibiru Cudgel: Recommended benchmark target for beginner/entry club use. Quality club that is easy to obtain and will carry over until the next following option. While there are other available club options, Nibiru Cudgel pretty reasonable to obtain.
    • Cost / How to Obtain: Chance drop from T2 NM Kamohoalii in Escha - Zi'Tah.
  • Kaja Rod / Maxentius: Highly Recommended benchmark target. Arguably the club equivalent to Kaja Sword / Naegling, respectively. Grants access to Black Halo, a weapon skill that is nearly identical to Savage Blade. Offers well rounded magic damage stats as well!
  • Bunzi's Rod: Highly Recommended benchmark target. Strongest magic damage club BLU can wear currently.
    • Cost / How to Obtain:

Ultimate Weapons

Descriptions herein assume Item Level 119 (III).

  • Tizona icon.png Tizona: BLU's Mythic Weapon. Among the mythic weapons, few are considered as transformational to their job as Tizona is with its melee damage to MP conversion stat, as well as an attached Aftermath effect of Occasionally Attacks Twice or Thrice (2~3x).
    Tizona's associated weapon skill is Expiacion. With augmentation Rank 15, Expiacion is very competitive with Naegling Savage Blade.
  • Almace icon.png Almace: BLU's Empyrean Weapon. Almace comes with an additional DEX+50, which helps to further boost its associated weapon skill, Chant du Cygne, as well as an attached Aftermath effect of Occasionally Triples Damage.
  • Zomorrodnegar icon.png Zomorrodnegar: BLU's Divergence weapon. Offers three augment paths, making it into a mini-Empyrean (Path A), a mini-Mythic (Path B), or a utility Job Ability cool down reduction tool (Path C).
  • Caliburnus (Level 119) icon.png Caliburnus (Level 119): BLU's Prime One-Handed Sword. Relatively speaking, there isn't much to say about it other than it is an ultimate weapon.

Weaponskills


Sword Weaponskills

  • Accessible when main hand is equipped with Kaja Sword icon.pngKaja Sword & Naegling icon.pngNaegling from Ambuscade.
  • Scales well with fTP and TP overflow.
  • Prior to unlocking weapon skill is accessible when main hand is equipped with Tizona icon.pngTizona.
  • Unlocked after completing Unlocking a Myth quest.
  • Restores HP based off damage dealt and TP value.
  • Falls under Magic Weapon Skills, so will never miss. Has an attached dINT stat.
  • Heavily influenced by MAB as well as Darkness affinity accessories.
  • Retains a static fTP value but the "drain" effect scales with TP (50% to 160%).
  • Requiescat: Learnable at 357 Sword Skill minimum. Requires Merit Points to unlock. Please see Merit Point-Icon.png.
  • Requiescat was originally a Merit-based Weapon Skill which primarily served as a utility weapon skill for serving out Non-Elemental damage.
  • Skill ability reads as "Attack power varies with TP".
    • As such won't see much use outside of situations such as breaking through a specialty damage shield or extending a skillchain.

Club Weaponskills

  • Judgment: Learnable at 200 Club Skill minimum.
  • The club equivalent of Savage Blade.
  • Scales extremely well with TP.
  • Great for situations where slashing damage may not be feasible or blunt damage is far more exploitable.
  • Accessible when main hand is equipped with Kaja Rod icon.pngKaja Rod & Maxentius icon.pngMaxentius from Ambuscade.
  • Scales well with fTP and TP overflow.
  • Realmrazer: Learnable at 357 Club Skill minimum. Requires Merit Points to unlock. Please see Merit Point-Icon.png.
  • Requiescat was originally a Merit-based Weapon Skill.
  • Is a 7-hit weapon skill, one more than Hexastrike but without the restrictive job access.
  • Skill ability reads as "Accuracy varies with TP". Works well as a skillchain extension.

Equipment

Job Specific Equipment


Artifact Armor

Assimilator's Attire Set
Item Upgrade? Notes
Assim. Keffiyeh +3 icon.png
Assim. Keffiyeh +3366px link=
No
Assim. Jubbah +3 icon.png
Assim. Jubbah +3366px link=
Yes
Assim. Bazu. +3 icon.png
Assim. Bazu. +3366px link=
Yes
Assim. Shalwar +3 icon.png
Assim. Shalwar +3366px link=
Maybe?
Assim. Charuqs +3 icon.png
Assim. Charuqs +3366px link=
No

Relic Equipment

Luhlaza's Attire Set
Item Upgrade? Notes
Luh. Keffiyeh +3 icon.png
Luh. Keffiyeh +3366px link=
No
Luhlaza Jubbah +3 icon.png
Luhlaza Jubbah +3366px link=
Yes
Luh. Bazubands +3 icon.png
Luh. Bazubands +3366px link=
No
Luhlaza Shalwar +3 icon.png
Luhlaza Shalwar +3366px link=
Yes
Luhlaza Charuqs +3 icon.png
Luhlaza Charuqs +3366px link=
Yes


Divergence Weapon
Item Upgrade? Notes
Zomorrodnegar icon.png
Zomorrodnegar366px link=
N/A


Divergence Neck Accessory
Item Upgrade? Notes
Mirage Stole +2 icon.png
Mirage Stole +2366px link=
N/A

Empyrean Armor

Hashishin Attire Set
Item Upgrade? Notes
Hashishin Kavuk +3 icon.png
Hashishin Kavuk +3366px link=
Yes
Hashishin Mintan +3 icon.png
Hashishin Mintan +3366px link=
Yes
Hashi. Bazu. +3 icon.png
Hashi. Bazu. +3366px link=
Yes
Hashishin Tayt +3 icon.png
Hashishin Tayt +3366px link=
Yes
Hashi. Basmak +3 icon.png
Hashi. Basmak +3366px link=
Yes


Empyrean Armor Accessories
Item Upgrade? Notes
Mavi Scarf icon.png
Mavi Scarf366px link=
N/A
Mavi Tathlum icon.png
Mavi Tathlum366px link=
N/A
Hashi. Earring +2 icon.png
Hashi. Earring +2366px link=
N/A

Equipment Sets


Foreword
Welcome! You've made it down to the equipment section (which is currently barren)! As mentioned above, Blue Mage is one of the most versatile jobs in the game and as such this carries forward into its equipment sets. Again, BLU is capable of assuming the role(s) of Physical Damage Dealer, Magic Damage Dealer, Healer, Debuff & Support, and Tank. Outside of those particular roles, you also have you "Idle" and "Defensive" sets to think about as well. That said, it gives much to think about/consider/juggle in terms of priority and what's "best". Will work on this as time permits.