- Spawns near the open door walkway towards the Mog House entrance (top of M-5 on map) after Overseer's Tombstone has been defeated.
- Grants a 30 minute time extension and the title "Dynamis-San d'Oria [D] Infiltrator" upon defeat.
- >50%, Uses the following TP Moves:
- Howl : Warcry effect
- Armblock : Defense Boost
- Battle Dance : AoE Damage + DEX Down.
- Shoulder Charge: Conal damage + Defense Down.
- Tornado Edge: Single target damage + Max HP Down + Max MP Down + Max TP Down.
- Invincible: Paladin's Invincible ability.
- Elemental Sforzo : Rune Fencer's ability in which all magical damage is nullified
- Mighty Strikes: Warrior's Mighty Strikes ability.
- Blood Weapon: Dark Knight's Blood Weapon ability
- At ≤50% HP, Halphas will gain an aura which grants a potent Defense Down and Avoidance Down effect within a 50' yalm radius.
- This aura will remain even if the NM recovers health to full after a wipe and retains all tp attacks below 50% hp as well.
- Alongside the aura, he will use the following TP attacks in addition to the previous ones:
- Shriek: Extremely potent Warcry and Haste effects. Highly recommended to Dispel.
- Bilateral Shield: Potent Defense Boost and removes 1 debuff. Highly recommended to Dispel. Full Break overrides this preventing Defense Boost and debuff removal.
- Yarkhushta: ~700-1,500+ damage AOE with a radius of 25.0. This can increase up to 2000-3000 damage with Shriek up.
- Veil of Chaos: AoE ~1,000 damage + Knockback + Amnesia
- Orcish Counterstance : Very high rate of counter attack and seems to grant an extremely potent haste effect. This move is very dangerous to melees. Melees should fight behind the mob to avoid activation.
- Full-On Tackle: Single target damage (1000+ damage possible) + Gravity + hate reset (no reset if the move is absorbed by shadows)
- Cyclone Slice: Cone attack (1000+ damage possible) + Defense Down + Magic Defense Down + TP Max Down
- Repulsor: Enhanced version of Invincible that also adds a potent (400~900dmg) Reprisal effect.
- Aetherwell: enhanced version of "Elemental Sforzo" in which all magical damage nullified will also be absorbed into HP
- Flailing Blow: enhanced version of "Mighty Strikes" in which damage dealt from critical hits is multiplied by 1.5
- Sanguine Blessing: enhanced version of "Blood Weapon" in which drain effect is multiplied by 20 on each melee strike
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