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Dynamis - Jeuno (D)
From FFXI Wiki
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Dynamis - Jeuno [D]
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Maps
Zone Information
Divergence Statues | ||||||||||
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Zone | Icon & Eyes | Statue and Monsters | ||||||||
Jeuno |
Blue | +50% damage taken. AoEs will deal -99% damage to secondary targets. | ||||||||
Green | +20% damage taken. Resist the effects of all Enfeebling Magic including Sleep and Lullaby. | |||||||||
Red | Spawns higher level Goblin NMs. These NMs will have access to Goblin Dice. Goblin Dice: Varies between 12 different results based on the roll. All players nearby will have their abilities restored on a roll of a 2. Remaining dice values vary from AoE physical or magical damage, various enfeebles, dispel, TP reset, or completely restoring the NM's HP. | |||||||||
All Zones |
Colorless | NOTE: Lacks any nameplate icon.
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- Zone initially loads out with only statues called Impish Statues and the mid-boss, Impish Golem. Impish Statues spawn Goblins when aggroed.
- All Goblins are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned.
- Obstatrix along with "Leader" and "Commander" Goblins have access to their unique family move Goblin Dice which is inflicts a random effect on players in range, and may restore all abilities.
- The mid-boss Impish Golem is at the top of the stairs in the palace. It will not aggro if you hug the railing and walk past it.
- Grants 30 minutes of additional time once defeated along with the title: "Dynamis-Jeuno [D] Trespasser".
- Black. I. Card start dropping instead of Rusted I. Card after the mid-boss is defeated.
- May drop Beastmen's Medals along with several Rusted I. Cards as personal drops.
- Personal drops will be gained only if a party member is gaining the win for the first time. It is possible to not receive any drops.
- After the Impish Golem is defeated, all previously spawned statues and Goblins that still remain in the zone will be removed and replaced with new statues which spawn upgraded Goblin mobs called "Regiments".
- Obstatrix, a Goblin NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Jeuno [D] Infiltrator" and an additional 30 minute time extension.
- May drop up to 3 Kindred's Medals along with several Black. I. Cards and Volte Armor set pieces.
- Personal drops will be gained based on if any party members are gaining the win for the first time.
- This may include Black. I. Cards and Kindred's Medals. Spoils vary in number. It is possible to not receive any drops.
- Obstatrix, a Goblin NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Jeuno [D] Infiltrator" and an additional 30 minute time extension.
- After the Obstatrix is defeated, all previously spawned statues and Goblins that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
- "Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
- "Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
- Disjoined Mithra, a Hydra Corps Mithra Fomor NM will spawn near the zone to Upper Jeuno at H-10 as well. If she along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".
- May drop up to 3 Demon's Medals along with several Old Identification Cards.
- Personal drops will be gained based on if any party members are gaining the win for the first time.
- This may include Old Identification Cards and Demon's Medals. Spoils vary in number. It is possible to not receive any drops.
- "Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
Drops
- Legshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Goblins before the mid-boss is killed.
- Drops correspond to a Goblin's jobs.
- "E.g. Squadron Vandal (THF/DNC) drops THF-Legshard and DNC-Legshard"
- Drops correspond to a Goblin's jobs.
- Voidlegs may be rarely obtained directly as spoils from any "Regiment" or "Commander" Goblins after the mid-boss is killed.
- Drops correspond to a Goblin's jobs
- "E.g. Regiment Fistfighter (MNK/PUP) drops MNK-Void Legwear & PUP-Void Legwear"
- Drops correspond to a Goblin's jobs
- Any "Leader" or "Commander" Goblins that spawn from Red eye based statues:
- These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent on whether the zone's mid-boss is killed or not.
- They may also potentially drop pieces of the Volte armor set. Drop rate seems to be incredibly low.
- Note that individual spoils gained from either the mid-boss, Impish Golem or Obstatrix vary with the number of party members that have not killed either respective mob.
- Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
- All mobs of wave 3 including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Mithra can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.
NM Locations
Notorious Monsters
Notorious Monsters | ||||
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Lv. | Name | Genus | Drops | Map |
Aurix Special: Aggro statues with closed (Grey) eyes. |
Goblin |
Pre Mid-Boss: Post Mid-Boss: Post Wave 2 Boss: |
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139 | Obstatrix MNK· Zone Boss: Defeat Impish Golem |
Goblin |
Direct Drop Pool: Personal Drop Pool: |
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132 | Impish Golem Mid-Boss |
Replica |
Direct Drop Pool: Personal Drop Pool: |
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149 | Disjoined Mithra Disjoined Boss: Defeat Obstatrix |
Fomor |
Direct Drop Pool: Personal Drop Pool: |
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Disjoined Mithra ??? Special: Spawns from any elemental "circle" fetters in wave 3 |
Fomor |
Direct Drop Pool: Personal Drop Pool: |
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Adversaries
Strategies/Setups
Setup:
- A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case.
- Sub NIN for DDs is suggested due to mobs hitting quite hard and back to back AoEs from statues and mid-boss may kill them.
- A main tank for pulling and holding mobs and a 2nd tank for kill order is also recommended. Puller should potentially be a RUN or PLD to minimize casualties.
- One WHM per DD party along with a BRD, COR, GEO and SCH for support and buffing DDs to speed up kills.
- BLM, RDM, SMN, COR, SCH, BRD, or BLUs are required for crowd control via sleeping and nuking of statues.
Strategy:
- Pulling mobs without links is suggested to increase survivability.
- Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
- NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.