- The zone boss for Dynamis-Bastok [D].
- Spawns near the Mog House entrance (bottom left of K-8 on map) after Mu'Sha Effigy has been defeated.
- Grants a 30 minute time extension and the title "Dynamis-Bastok [D] Infiltrator" upon defeat.
- Uses TP attacks immediately when available and gains tp rather quickly from damaged received.
- At <50% HP, he will gain an incredibly potent Addle and Slow aura that affects all players within a 50 yalm radius. This aura is shown by the shining diamond shell visual effect on its back. This aura will remain even if the NM recovers health to full after a wipe and retains all tp attacks below 50% hp as well.
- Uses the following TP Moves:
- Shell Guard : Potent self defense boost (appears to be +100% defense)
- Head Butt : Single target physical attack with added effect stun
- Shell Bash : Single target physical attack with added effect stun and knockback
- Hellspin: High physical damage AoE, blockable by shadows
- Ore Lob: Small range AoE physical damage attack around the target
- Elemental Sforzo : Rune Fencer's 1 hr ability in which all magical damage is nullified
- Hundred Fists: Monk's Hundred Fists 1 hr ability
- Uses the following TP attacks below 50% HP in addition to the previous ones:
- Skull Smash : Single target physical attack with added effect stun
- Ore Hurl: Conal physical damage attack + added effects of Defense Down and Magic Defense Down
- Diamond Shell : Self buff which negates all damage dealt to its back, must attack from the side or front to damage
- Hell Whirl: High physical damage AoE (20 yalms) + Bind
- Shell Charge: Conal physical damage attack with added effects of Amnesia and Knockback
- Wrath of Gu'Dha: AoE magical damage attack + added effects of knockback and Gravity
- Torment of Gu'Dha: AoE moderate magical damage attack + added effects of Defense Down, Slow, and Petrify
- Aetherwall : Enhanced version of Elemental Sforzo which absorbs all magic damage dealt to it
- Repulsor: Enhanced version of Invincible that also adds a potent (400~900dmg) Reprisal effect.
- Thousand Fists: Enhanced version of Monk's Hundred Fists ability with added various en-debuffs on attacks (Poison, Blind, Plague, Silence, Paralyze)
- 1 hr abilities cannot be dispelled/absorbed by Thief's job ability, Larceny.
- Advised to use light based skillchains in conjunction with magic bursting Thunder based spells for maximum damage output.
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