- The zone boss for Dynamis-Windurst [D].
- Spawns near the Mog House entrance after Envincing Idol has been defeated.
- Grants a 30 minute time extension and the title "Dynamis-Windurst [D] Infiltrator" upon defeat.
- Has an extreme degree of Fast Cast and will cast various spells such as Silencega, Stonega IV and Aeroga IV.
- Can be silenced by a well geared, capped skill Red Mage with support.
- Is immune to dark based dispels. <<<<--- This is not the case anymore.
- Uses TP attacks immediately when available and gains tp rather quickly from damaged received.
- Uses the following TP Moves:
- Feather Storm: Single target physical damage and poison.
- Double Kick: Single target physical damage, knockback, and stun.
- Parry: Gains Defense Boost.
- Sweep: AoE physical damage and stun.
- Howl: Gains Warcry
- Can use Perfect Dodge, Blood Weapon, Mighty Strikes, and Hundred Fists at any time multiple times. Cannot stack 1 hr abilities on top of each other and can only use when the previous one wears off.
- Below 50% HP, Fii Pexu the Eternal will gain an inhibit TP Aura with a 50 yalm radius. This aura will remain even if the NM recovers health to full after a wipe and retains all tp attacks below 50% hp as well.
- Uses the following TP attacks below 50% HP in addition to the previous ones:
- Feather Fusillade: Conal physical damage. Additional Effect: Bio + Poison (combined 200/tic)
- Double Punt: Single target physical damage. Additional Effect: Terror + Knockback.
- Riposte: Evasion Boost (+100) and very powerful Regen (dispelable/Atomosable). Lasts 3 minutes.
- Stroke: AoE (25') high physical damage. Additional Effect: Stun.
- Guttural Roar: Attack Boost (+50%) and Regain (100/tic) (dispelable/Atomosable). Lasts 3 minutes.
- Does not overwrite Tidal Roar. This will also prevent the regain effect.
- Vorticose Sands: AoE (~25'+) magical damage. Additional Effect: Silence, Knockback, and Removes 1 piece of equipment.
- Doom: Single target Doom
- Pristine Evasion: Enhanced version of Perfect Dodge that also evades magic.
- Ranged attacks will still land.
- Sanguine Blessing: Enhanced version of Blood Weapon in which drain effect is multiplied by 20 on each melee strike.
- Flailing Blow: Enhanced version of Mighty Strikes in which damage dealt from critical hits is multiplied by 1.5.
- Thousand Fists: Enhanced version of Hundred Fists ability with added various en-debuffs on attacks (Poison, Blind, Plague, Silence, Paralyze)
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