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jse priority table
Artifact Armor
Ignominy Armor Set
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Item
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Upgrade?
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Notes
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![Ig. Burgeonet +3 icon.png](/images/6/65/Ig._Burgeonet_%2B3_icon.png)
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![Ignominy Cuirass +3 icon.png](/images/0/0d/Ignominy_Cuirass_%2B3_icon.png)
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![Ig. Gauntlets +3 icon.png](/images/6/60/Ig._Gauntlets_%2B3_icon.png)
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![Ig. Flanchard +3 icon.png](/images/d/d2/Ig._Flanchard_%2B3_icon.png)
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![Ig. Sollerets +3 icon.png](/images/6/6a/Ig._Sollerets_%2B3_icon.png)
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Relic Armor
Fallen's Armor Set
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Item
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Upgrade?
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Notes
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![Fall. Burgeonet +3 icon.png](/images/e/eb/Fall._Burgeonet_%2B3_icon.png)
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![Fall. Cuirass +3 icon.png](/images/d/dc/Fall._Cuirass_%2B3_icon.png)
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![Fall. Fin. Gaunt. +3 icon.png](/images/1/15/Fall._Fin._Gaunt._%2B3_icon.png)
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![Fall. Flanchard +3 icon.png](/images/b/bd/Fall._Flanchard_%2B3_icon.png)
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![Fall. Sollerets +3 icon.png](/images/6/63/Fall._Sollerets_%2B3_icon.png)
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Divergence Weapon
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Item
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Upgrade?
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Notes
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![Father Time icon.png](/images/8/81/Father_Time_icon.png)
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Divergence Neck Accessory
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Item
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Upgrade?
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Notes
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![Abyssal Beads +2 icon.png](/images/8/8d/Abyssal_Beads_%2B2_icon.png)
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Empyrean Armor
Heathen's Armor Set
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Item
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Upgrade?
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Notes
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![Heath. Bur. +3 icon.png](/images/5/53/Heath._Bur._%2B3_icon.png)
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![Heath. Cuirass +3 icon.png](/images/5/54/Heath._Cuirass_%2B3_icon.png)
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![Heath. Gauntlets +3 icon.png](/images/e/e7/Heath._Gauntlets_%2B3_icon.png)
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![Heath. Flanchard +3 icon.png](/images/7/7a/Heath._Flanchard_%2B3_icon.png)
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![Heath. Sollerets +3 icon.png](/images/e/ee/Heath._Sollerets_%2B3_icon.png)
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Support Jobs
Warrior
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- Blood Knight
- A fairly uncommon subjob that has fallen by the way side. Still has uses while soloing and/or low-manning content, as well as for Scarlet Delirium hilarity if used correctly.
- Abilities: Berserk, Aggressor, Warcry.
- Traits: Defense Bonus II, Double Attack, Max HP Bonus I, Fencer I, Double Attack II & Max HP Bonus II (ML5).
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Samurai
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- The most commonly used subjob for a Dark Knight in a standard party or alliance setting. Mainly due in part to the offensive benefit of Hasso, as well as the defensive benefits of Seigan & Third Eye.
- Abilities: Warding Circle, Third Eye, Hasso, Meditate, Seigan, Sekkanoki.
- Traits: Zanshin II, Store TP II, Store TP III & Zanshin III (ML5).
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Thief
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- 2004 Called...
- Long defunct subjob for Dark Knight. Just Don't.
- Abilities: Sneak Attack, Trick Attack.
- Traits: Treasure Hunter II, Triple Attack I (ML30).
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Dragoon
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- Recent changes such as the addition of WS Damage Boost trait and Mastery Level increases has made Dragoon a more interesting subjob with some niche utility. Still won't be used much by Dark Knight, but an honorable mention nonetheless.
- Abilities: Jump, High Jump, Super Jump (ML5).
- Traits: Dragon Killer, Accuracy Bonus I, Conserve TP, WS Damage Boost, WS Damage Boost II (ML30).
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Ninja
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- Adds a host of spells, abilities, and traits to add to your soloing and/or low-man tool kit. Won't see as much use, but still worth having for situations where it will be needed.
- Traits: Dual Wield III, Subtle Blow III, Max HP Boost II.
- Buffing Ninjutsu: Tonko: Ichi/Ni, Utsusemi: Ichi/Ni.
- Enfeebling Ninjutsu: Kurayami: Ichi/Ni, Hojo: Ichi/Ni, Dokumori: Ichi, Jubaku: Ichi.
- Elemental Ninjutsu: Katon: Ichi/Ni, Suiton: Ichi/Ni, Raiton: Ichi/Ni, Doton: Ichi/Ni, Huton: Ichi/Ni, Hyoton: Ichi/Ni.
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Dancer
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- "Dancing Mad"
- A high-utility subjob which provides Dual Wield and Job Ability Haste in the form of Haste Samba; survivability via Curing Waltz and Healing Waltz; debuffs such as Quickstep and Box Step; Sneak and Invisible via Spectral Jig, and self-Skillchains with Reverse Flourish. More ideal for soloing content which doesn't allow Trusts or subjects you to frequent debuffs.
- Traits: Dual Wield II, Subtle Blow II, Evasion Bonus II, Accuracy Bonus.
- Abilities: Sub-menus (see below)--
- Sambas: Drain Samba I ~ II, Aspir Samba, Haste Samba.
- Waltzs: Curing Waltz I ~ III, Divine Waltz, Healing Waltz.
- Steps: Quickstep, Box Step, Stutter Step.
- Flourishs: Animated Flourish, Desperate Flourish, Violent Flourish, Reverse Flourish, Building Flourish (ML5).
- Jigs: Chocobo Jig (ML30).
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Red Mage
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- Crimson Knight
- Another utility-based subjob for soloing and/or low-man purposes. Grants Dark Knight access to Healing Magic, key Enhancing Magic spells, and the extensive pool of low-level Enfeebling Magic spells that Red Mage normally specializes in.
- Abilities: Convert
- Traits: Fast Cast II, Magic Attack Bonus II, Magic Defense Bonus II, Fast Cast III (ML30).
- Healing Magic: Cure I ~ IV, Raise I.
- Enhancing Magic: Barspells (self), Protect III, Shell II, Haste, Regen, Refresh, Phalanx.
- Enfeebling Magic: Dia II, Diaga, Slow, Paralyze, Silence, Blind1., Dispel.
- Despite having access to most of the dark-aligned Enfeebling Magic spells, Dark Knight since its inception has not had native access to Blind...
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Scholar
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- The Tactician
- Scholar occupies a similar spot as Red Mage as a subjob for Dark Knight. However, Scholar offers further utility through various magic enhancing Job Abilities.
- Abilities: Light Arts, Dark Arts, Sublimation. Sub-menus (see below)--
- Third Strategem use (ML5).
- Light Arts Stratagems: Penury, Addendum: White, Celery, Accession
- Dark Arts Stratagems: Parsimony, Alacrity, Addendum: Black, Manifestation, Ebullience (ML30).
- Traits: Resist Silence II, Max MP Boost.
- Healing Magic: Cure I ~ III, Reraise, Status Effect -na's, Cure IV (ML30).
- Enhancing Magic: Storm Spells, Protect II, Shell II, Regen II, Protect III (ML5).
- Enfeebling Magic: Dispel.
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Rune Fencer
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- Rune of Darkness
- A utility subjob choice in the case of soloing and/or low-manning purposes, aimed specifically for survival against magic damage and status effects. Offers quite a bit in terms of enmity tools when in an off-tank or even main tank scenario.
- Abilities: Sub-menus (see below)--
- Rune Enchantment: Ignus, Gellus, Flabra, Tellus, Sulpor, Unda, Lux, Tenebrae.
- Effusions: Swordplay, Swipe & Lunge.
- Wards: Vallation, Pflug, Valiance (ML5).
- Traits: Max HP Bonus II, Tenacity III, Magic Defense Bonus II, Inquartata II, Auto-Regen, "Magic Defense Bonus III & Accuracy Bonus I (ML5).
- Enhancing Magic: Barspells (self), Protect II, Shell II, Regen II, Stoneskin (ML 5).
- Divine Magic: Flash
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White Mage
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- Gray Knight
- A niche subjob choice with similar utility to RDM or SCH, but with heightened emphasis on status curing.
- Abilities: Divine Seal
- Traits: Auto-Regen, Magic Defense Bonus II, Magic Defense Bonus III (ML5).
- Healing Magic: Cure I ~ IV, Curaga I ~ II, Reraise, Status Effect -na's, Curaga III (ML10), Reraise II (ML35).
- Enhancing Magic: Barspells (group), Protect III, Shell II, Regen II, Haste, Shell III (ML40).
- Enfeebling Magic: Dia II, Diaga, Slow, Paralyze, Silence.
- Divine Magic: Flash
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Tanking Support Jobs
Rune Fencer
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- Rune Fencer Pre-Master levels is a rather Lackluster support job. it really only bought enhanced elemental resilience, and increased parry rates as its features. With Master levels, it has gotten slightly more powerful. With Future master levels (MLv:45), this will be a VERY potent tanking Support Job for Red Mage.
- Abilities: Runes, Vallation, Swordplay, Swipe, Lunge, Pflug, Valiance (MLv: 5)
- Traits: Tenacity, Auto Regen, Inquartara, Tactical Parry, Accuracy Bonus(MLv:10)
- Divine Magic: Flash
- Future Master Levels: Things to keep in mind as master levels progress.
- MLv:45:Foil - Will allow RDM To functionally "Aoe Tank" using Diaga, and repeatedly casting foil using a SIRD + Enmity Set.
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Paladin
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- Paladin is a fairly potent Tanking support job option for Red Mage. Red Mage makes a Disturbingly adequate Main tank when subbing Paladin with the proper gear selection- Even more so when paired with proper support buffs to shore up their Defense Score.
- Future Master Levels: Master Levels will do little to improve Paladin as a support job. SE Was very adamant that Stances, like Majesty will not be available as a sub'
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Enmity Table
PLD
RUN
# With Rune Fencer's Ergon Weapon Epeolatry equipped, Liement's effect is augmented to an Area of Effect of 10 yalms. The Enmity Values are multiplied per party member hit with the effect.
DRK
Spell/Ability
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CE
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VE
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Provoke
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0
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1,800
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JA Table
Other Table Test
Skill
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Rank
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Level 99 Skill
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★Master
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★ML50
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Elemental Skill (Neutral)
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D
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334
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370
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420
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Elemental Skill (Dark Arts)
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B+
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404
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440
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490
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dINT and Magic Accuracy+
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A
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B
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C
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D
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F
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G
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H
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dINT
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<-70
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-70 ~ -31
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-30 ~ -11
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-10 ~ +10
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+11 ~ +30
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+31 ~ +70
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>+70
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MAcc+ Per INT
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0
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0.25
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0.5
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1
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0.5
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0.25
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0
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