Category:Ambuscade

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Ambuscade.jpg

Ambuscade is a new type of battle content wherein the enemies within change every monthly version update, first released in the April 5th 2016 Version Update[1].

Ambuscade has a variety of difficulty levels, so everyone from seasoned veterans to those just starting out should find a challenge equal to their needs. With varying rewards to match.
Those wishing to tackle the strongest foes are advised to select “Very Difficult” and be prepared for a valiant struggle!

Latent effects from Legion Rewards denoted with "Legion:" are active in Ambuscade.[2]

Getting Started

Complete the Stepping into an Ambuscade Records of Eminence objective and speak with Gorpa-Masorpa in Mhaura at (G-9) for an explanation about Ambuscade.

  • Players must have completed the First Step Forward Records of Eminence objective in order to undertake Stepping into an Ambuscade.
    • Stepping into an Ambuscade can be set from the Tutorial section of the Records of Eminence menu under Basics:
Quests → Objective List → Tutorial → Basics → Stepping into an Ambuscade

Be in possession of either the Ambuscade Primer Volume One or Volume Two Key Items.

  • All party members must be in possession of one of these two Key Items.

Eligibility Requirements

In order to participate, players must satisfy the following:

  • Complete either the Ambuscade Primer Volume One or Volume Two objectives in order to obtain the Key Item for the corresponding volume of the primer for the type of battle players wish to complete.
    • Players may have only one of each of the Ambuscade Primer Key Items.
      • Objective targets vary by month after a version update, opponents are rotated out, and generally not repeated.
  • The Ambuscade Primer Volume One and Two objectives can be undertaken from the Ambuscade category of the Records of Eminence menu.
Quests → Objective List → Content → Ambuscade
Dynamis and Abyssea monsters do not count for kills required

Entry and Progression

Gorpa-Masorpa.jpg
  • Examine the Ambuscade Tome in Mhaura (G-9) and select the type and difficulty level you would like to attempt.
    • Only the party leader may register the group.
    • The party will be registered so long as the system detects that there are no issues with the layer area or registering party members.
      • Players will be unable to register if:
        • Any player is not in possession of an Amuscade Primer Volume One or Two Key Item.
        • The number of registrants exceeds the maximum of fifty reservations.
        • A party member already has a reservation.
          • To cancel a reservation:
            • A player may cancel their reservation via the ambuscade tome.
            • Three minutes has passed from the time the player is notified that their instance is ready.
            • The registrant boards a boat.
            • The registrant leaves Mhaura in any way.
    • Adding new party members after registration will not cancel the registration, but the party may only enter with the number of players it registered with.
  • A message will display for the party leader when entry is ready.
    • As of the July 2016 update[3], automatic entering was added.
      • The default setting is "off" and may be changed by having the party lead examine the Ambuscade Tome and selecting the Toggle auto-transport function.
      • In line with this, having the auto-transport function off has a notification sound played when it is the party's turn.
        • This may be disabled via the sound settings in the Config menu.
  • Examine the ambuscade tome within three minutes to enter.
    • The time limit for an Ambuscade is 30 minutes (Earth time).
    • Between 1~6 players may participate.
      • Trusts may be called after entering Maquette Abdhaljs-Legion.
        • The number of alter egos that may be called forth will depend on the number of players initially registered.
      • Player HP and MP will be restored to full and any status ailments they are suffering from will be removed upon entry.
    • Key Items will only be lost upon victory.
      • Meaning that should a player or group lose, they may reattempt the battlefield without having to reacquire new Key Items.

Upon victory, a special currencies known as Hallmarks and Badges of Gallantry, which may be exchanged for rewards, Experience/Limit Points, and Capacity points will be given to all players.

Notorious Monsters inside Ambuscade do not drop any treasure directly.


15165.jpg

Battle Information

A Word On Enmity

  • Enmity functions abnormally in two ways.
  1. The mobs will go to a random player once someone aggros.
  2. After aggro everyone is on the hate list by default, so you can easily get hate with AOE enmity actions like Warcry and Valiance or self target enmity actions like Foil and Pflug.

Battle Type & Levels

There are two types of Ambuscades you may attempt. Entry into either is determined by which Key Item you possess.

Primer Volume One
Type Difficulty Content Level Hallmarks Earned Gallantry Earned
Intense
Ambuscade
Very Difficult 139 3600 300 / 600 / 900 / 1200 / 1500
Difficult 134 2400 240 / 480 / 720 / 960 / 1200
Normal 129 1200 180 / 360 / 540 / 720 / 900
Easy 124 600 80 / 160 / 240 / 320 / 400
Very Easy 119 200 20 / 40 / 60 / 80 / 100
Primer Volume Two
Type Difficulty Content Level Hallmarks Earned Gallantry Earned
Ambuscade Very Difficult 129 300 30 / 60 / 90 / 120 / 150
Difficult 124 250 25 / 50 / 75 / 100 / 125
Normal 119 200 20 / 40 / 60 / 80 / 100
Easy 114 150 15 / 30 / 45 / 60 / 75
Very Easy 109 100 10 / 20 / 30 / 40 / 50

An Abdhaljs Seal icon.png Abdhaljs Seal will triple the amount of hallmarks and gallantry you receive from a successful Ambuscade.

Intense Ambuscade (Vol. One)

Volume 1, November 2024, Moogle

Difficulty Foes Notes
Very Difficult Bozzetto Voyager Moogle (???)

Bozzetto Steward x2 (???)

Difficult Bozzetto Voyager Moogle (???)

Bozzetto Steward x2 (???)

Normal Bozzetto Voyager Moogle (???)

Bozzetto Steward x2 (???)

Easy Bozzetto Voyager Moogle (???)

Bozzetto Steward x2 (???)

Very Easy Bozzetto Voyager Moogle (???)

Bozzetto Steward x2 (???)

Notes:
Bozzetto Voyager Moogle:
Uses the following TP Moves:

  • Invite Over: Summons Bozzetto Steward, which has a short-ranged aura consisting of extremely potent Dia and elemental(?) DoTs
  • Washtub: AoE damage and stun
  • Mogsplosion: AoE damage with knockback
  • Contaminated Concoction: Disease
  • Somnic Shell: short-timed AoE sleep
  • Crystaline Flare: AoE light-based damage with flash and stun effects
  • Bill Toss: conal gaze terror
  • Can use any of the SP moves available to the starter jobs (e.g. Chainspell, Perfect Dodge, Mighty Strikes, Benediction, Manafont);
    This code and information has been copied verbatim from the BlueGartr Wiki.
    usage seems to be dependent on HP; number of uses available varies according to difficulty; will have a visible white aura

Bozzetto Steward:

  • has extremely potent Dia and elemental(?) DoT
  • Does not move
  • Will despawn over time (approx 1 minute)

Moogle:

  • Does not move on Normal and lower difficulty; will roam on Difficult and Very Difficult
  • Provides an aura that will counter-act the Voyager Moogle's aura but also gives amnesia; aura only activated when boss uses SP

Setups and Strategies:

Very Difficult:

  • Setup: SMN x3, GEO, THF/PLD, RDM

Strategy:

  • RDM gives Protect & Shell to the THF.
  • GEO uses Bolster and Entrusts Indi-Languor on THF, Indi-Frailty on themselves and will use Geo-Torpor once the boss moogle is in position.
  • SMN's have Ramuh's out and ready.
  • THF will run in, Perfect Dodge, Flash & Sentinel. Moogles will move, if they remain close to the boss moogle in the center, then the THF will need to bring the boss moogle away from the helpers.
  • RDM will Stymie Silence & Dia 3 then cast cures as needed.
  • SMN will Astral Flow/Astral Conduit right out the gate at 100% HP once the RDM has debuffed. This is the only real way you can kill him if he uses Benediction as his first 1-hour, and even then it's not guaranteed.
  • At 85% HP, THF will Larceny once the 1-hour animation goes off on the boss moogle unless it's Benediction. If it's Benediction, THF will need to Larceny if he uses Perfect Dodge, but you will most likely wipe unless your SMN's are stacked and can kill it before the aura becomes active and tick's twice. If the second 1-hour is Benediction, it's a wipe.

Alternate Strategy (not luck-based):

  • PLD, BRD/WHM, COR X2, RNG (or COR), WHM
  • Rolls: Hunter's and Monk's (for Subtle Blow), Samurai's and Chaos
  • Barsilencera and Auspice (along with Subtle Blow will help reduce the chances of Invite Over)
  • If the boss uses Invite Over, PLD should move a few steps away to avoid the spawn's aura.
  • Boss uses SP at 85%, 65%, 45%, 25%, and 10% HP. Reduce boss HP down to 88%, 68%, etc. and stop all damage. Then look for a nearby moogle. Wait until that moogle starts moving and then drop the boss HP down to the trigger level. The idea is to make it to the safety moogles right as they are about to stop. (If the boss has an SP aura up and the moogle starts moving, there is a good chance death). No damage during this waiting phase so as to avoid AoE damage and Invite Over. Spam Curaga IV and Curaga V (WHM needs Eber's Pantaloons +1) to ensure that no one dies if the boss happens to use an AoE spell or ability that everyone can still survive. Using any type of bind effect on the moogle can be helpful.
  • Save Rampart and Sacrosanctity for Chainspell; spam Finale to prevent the boss from self-curing.
  • If anyone dies, stop damage just before the next SP trigger level and wait out the weakness before forcing the SP move on the boss. Do NOT get up near a steward or when an aura is out -- wait until nearby stewards despawn and/or SP auras to drop.
  • This method is a sure way to win (unlike the SMN burn method) and does not require the use of SPs. Moreover, it is very easy on support jobs since only the PLD is ever in range of more dangerous moves such as Crys. Flare (high damage to non-tanks even with Shell V), Washtub and Atra. Lib. (stun/terrorize) followed by SP aura.

Difficult:

  • Tips:
  • For D+ the regen moogles will roam around and not stay stationary.
  • Boss will 2-hour at 85%, 65%, 45%, 25%, and 10% hp.
  • It helps to DPS during the periods the boss has not used 2-hour and you do not have amnesia.
  • When boss uses 2-hour everyone should run to either regen moogle and stay close during the whole time amnesia is on.
  • It helps to slow down damage before a trigger point and pull boss close to a regen moogle, just depends how alert everyone in your party is.
  • Keep using dispel to remove pro/shell on boss, this keeps boss from curing himself.
  • The stewards will randomly spawn around the boss while you are DPSing.
  • Just move a bit away from them when that happens.
  • Silence during 2-hour phase helps. D and VD can easily be melee burned.

Normal:

  • Solo-able on BLU/WAR using healer trusts that do not spread out (e.g. Koru-Moru, King of Hearts, Ferrous Coffin, etc).
  • Cherukiki and Apururu are usable as well, but they will require some additional management (by way of disengaging and re-engaging). Cherukiki can cast Silence
  • Required BLU spells include Silent Storm, Subduction, Blank Gaze (or Geist Wall), Magic Fruit, Occultation
  • Pull with Silent Storm and dispel with Blank Gaze (Geist Wall); keep Silence on to avoid Cure VI during Chainspell (can heal around 68k)
  • The gimmick is simple: when the boss uses Invite Over, move your party away from the Steward to avoid the potent DoT aura. When it uses its SP move (any one among those from the starter jobs), the boss itself will have the same aura (visible on the boss itself). At this point, move toward one of the two Moogles who themselves have a beneficial aura that will counteract the aura from the boss. Additionally, the Moogles will have an amnesia aura during this time. Avoid engaging the boss if possible so that it does not gain TP and use Invite Over during its SP (because you will be forced to run to the other Moogle and may possibly die, or your NPCs might die). Use Occultation and Magic Fruit to stay alive. If you need healing from your NPCs, engage to get healed, and then disengage until the boss' aura is down (otherwise they will waste MP trying to Erase and use healing spells to remove aura effects). Try to fight away from the Moogles so you will always have a safe spot during the boss' aura. On Normal, there should only be 4 (?) uses of SP.
  • Re-apply silence when necessary even at the cost of possibly losing one of the Moogles (but do not kill both of them). Best to fight along the outer walls and move in a circle when Stewards are spawned.
  • When/if you are out of MP (including NPCs), use Subduction and run to the opposite side of the arena to rest (or to simply stand still) to allow the NPCs to recover MP/HP.
  • Other NPCs that might work well: Selh'teus and Arciela as they both provide AoE healing; Selh'teus also replenishes MP

Very Easy:

  • Solo-able on almost any job. Do not kill the Moogles that appear at the start. Summon NPCs and fight on top of the Moogle on the right (as viewed when zoning in).

Key Item Locations:
Can be obtained from any experience yielding monster.

Regular Ambuscade (Vol. Two)

Volume 2, November 2024, Mantid

Difficulty Foes Notes
Very Difficult Thillloab (Information Needed)
Difficult Thillloab (Information Needed)
Normal Thillloab (Information Needed)
Easy Thillloab (Information Needed)
Very Easy Thillloab (Information Needed)

Notes:
Thillloab:
will use the following TP moves:

  • Phlegm Expulsion: Deals damage and applies Virus. Circular AOE
  • Mantodean Reprisal: Deals damage and fully dispels target. Conal.

Seems to get a defense reduction as its HP is reduced Verification Needed




Setups and Strategies:





Key Item Locations:
Ceizak Battlegrounds Home Point #1

Previous Battles

Old battlefield information is stored on the Ambuscade Archive page.

Rewards

See Ambuscade Rewards for specific item and equipment rewards.

Hallmarks

Hallmarks are the primary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa.
There are two types of rewards available. Those received in exchange for Hallmarks and those received for total amount of hallmarks accumulated.

  • Hallmarks are not expended upon receiving items from the list of rewards for total amount of hallmarks accumulated.
  • The types of items available vary with the content of that month’s Ambuscade.
  • Your total number of hallmarks will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[4]

Gallantry

Badges of Gallantry are the secondary currency of Ambuscade. They can be used to purchase items from Gorpa-Masorpa, and are only given to those who participate in Ambuscade with other players.

  • Like Hallmarks, your Badges of Gallantry will reset back to 0 after each month's version update.
Hallmarks and Badges of Gallantry are reset upon the next month's version update being implemented (usually set to happen from around the 3rd to the 10th of a month).[5]

Monthly Adventurer Campaigns

There is one type of campaign that may run any given month.

Ambuscade Point Bonus Campaign

  • When this Monthly Adventurer Campaign is active, hallmarks and badges of gallantry will yield double the normal amount once per day when participating in each Ambuscade difficulty level.
    • This bonus will reset at Japanese Midnight Earth time and stacks with the effects of Abdhaljs Seals to yield a total of four times the normal amount.
      • Unclear on whether a mistranslation. Currently observed value with Campaign active and Seal used is 5 times the normal amount.
        • As of July 2024, using a Seal during the Campaign stacks multiplicatively, resulting in 6 times the usual Gallantry.

Ambuscade Gallantry Campaign


JSE Cape Augmentation

Job-specific Back equipment obtained with a A. Voucher- Back icon.png Ambuscade Voucher: Back can be augmented by trading them along with certain items to Gorpa-Masorpa.

  • See the AmbuscadeCapesW.gif JSE capes page for augment information for the Job Specific Capes.

To augment a cape:

  • Trade the item to Gorpa-Masorpa along with either an Abdhaljs Thread, Abdhaljs Dust, Abdhaljs Sap, Abdhaljs Dye or an Abdhaljs Resin.
  • Select the desired attribute, and confirm your choice. After the initial trade, you can max out that path on your next trade if you also trade enough materials.
    • Augments may be changed by repeating the above steps.
    • Changing the augment path will not return any items used up to that point.
      • However, when using an Abdhaljs Needle icon.png Abdhaljs Needle to change the augment, the current potency is maintained.
  • Further trading an augmented item with items corresponding to the attribute initially selected will increase the strength of the augmentation.
    • For maximum strength augments the following are all required per cape:
Abdhaljs Thread icon.png Abdhaljs Thread x20, Abdhaljs Dust icon.png Abdhaljs Dust x20, Abdhaljs Sap icon.png Abdhaljs Sap x10, Abdhaljs Dye icon.png Abdhaljs Dye x10, Abdhaljs Resin icon.png Abdhaljs Resin x5

Armor Upgrade

To upgrade Salvage Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Metal icon.png Abdhaljs Metals to Gorpa-Masorpa:

Base Armor Trade.pngTradeTrade.png Armor Piece +1 Trade.pngTradeTrade.png Armor Piece +2 Jobs
Sulevia's Mask icon.png Sulevia's Abdhaljs Metal x5.png Sulevia's Mask +1 icon.png Sulevia's +1 Abdhaljs Metal x10.png Sulevia's Mask +2 icon.png Sulevia's +2 WAR / PLD / DRK / DRG
Hizamaru Somen icon.png Hizamaru Hizamaru Somen +1 icon.png Hizamaru +1 Hiza. Somen +2 icon.png Hizamaru +2 MNK / NIN / SAM / PUP
Inyanga Tiara icon.png Inyanga Inyanga Tiara +1 icon.png Inyanga +1 Inyanga Tiara +2 icon.png Inyanga +2 WHM / BRD / SMN
Meghanada Visor icon.png Meghanada Meghanada Visor +1 icon.png Meghanada +1 Meghanada Visor +2 icon.png Meghanada +2 THF / RNG / BST / COR / DNC / RUN
Jhakri Coronal icon.png Jhakri Jhakri Coronal +1 icon.png Jhakri +1 Jhakri Coronal +2 icon.png Jhakri +2 BLM / RDM / BLU / SCH / GEO

To upgrade Limbus and Nyzul Armor Variant Ambuscade Armor trade either the NQ or +1 variant and the requisite Abdhaljs Fiber icon.png Abdhaljs Fibers to Gorpa-Masorpa:

Base Armor Trade.pngTradeTrade.png Armor Piece +1 Trade.pngTradeTrade.png Armor Piece +2 Jobs
Flamma Zucchetto icon.png Flamma Abdhaljs Fiber x5.png Flam. Zucchetto +1 icon.png Flamma +1 Abdhaljs Fiber x10.png Flam. Zucchetto +2 icon.png Flamma +2 WAR / PLD / DRK / SAM / DRG
Tali'ah Turban icon.png Tali'ah Tali'ah Turban +1 icon.png Tali'ah +1 Tali'ah Turban +2 icon.png Tali'ah +2 BST / PUP / SMN
Mummu Bonnet icon.png Mummu Mummu Bonnet +1 icon.png Mummu +1 Mummu Bonnet +2 icon.png Mummu +2 MNK / THF / RNG / NIN / COR / DNC
Aya. Zucchetto icon.png Ayanmo Aya. Zucchetto +1 icon.png Ayanmo +1 Aya. Zucchetto +2 icon.png Ayanmo +2 WHM / RDM / BRD / BLU / RUN
Mallquis Chapeau icon.png Mallquis Mallquis Chapeau +1 icon.png Mallquis +1 Mallquis Chapeau +2 icon.png Mallquis +2 BLM / SCH / GEO


Ambuscade Weapons

Speaking with Gorpa-Masorpa and listening to the message from Abdhaljs will allow you to exchange an A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon for a weapon of your choice or the grip.
Each stage is then upgraded as follows:
Abdhaljs Nugget icon.png Abdhaljs Nugget x5 (3,750 Total Hallmarks / 12,500 Total Gallantry)
Abdhaljs Gem icon.png Abdhaljs Gem x5 (5,000 Total Hallmarks / 17,500 Total Gallantry)
Abdhaljs Anima icon.png Abdhaljs Anima x5 (7,500 Total Hallmarks / 22,500 Total Gallantry)
Abdhaljs Matter icon.png Abdhaljs Matter x5 (10,000 Total Hallmarks / 27,500 Total Gallantry) and one of any non-Ambuscade Pulse Weapon

  • For a single base Tokko to Final Form weapon, total required points: 26,250 Hallmarks or 80,000 Gallantry
    • This does not include the cost of an A. Voucher- Weapon icon.png Ambuscade Voucher: Weapon. As you may only get one per month for free from the Total Hallmarks Rewards List, additional vouchers may be purchased for an additional 5,000 Hallmarks or 10,000 Gallantry.
Weapon Type NQ Tokko Trade.pngTradeTrade.png Ajja Version Trade.pngTradeTrade.png Eletta Version Trade.pngTradeTrade.png Kaja Version Trade.pngTradeTrade.png Final Form
Hand to Hand Tokko Knuckles icon.png Tokko KnucklesTokko Knuckles description.png Abdhaljs Nugget x5.png Ajja Knuckles icon.png Ajja KnucklesAjja Knuckles description.png Abdhaljs Gem x5.png Eletta Knuckles icon.png Eletta KnucklesEletta Knuckles description.png Abdhaljs Anima x5.png Kaja Knuckles icon.png Kaja KnucklesKaja Knuckles description.png Abdhaljs Matter x5.png

1 Pulse Weapon
Karambit icon.png KarambitKarambit description.png
Dagger Tokko Knife icon.png Tokko KnifeTokko Knife description.png Ajja Knife icon.png Ajja KnifeAjja Knife description.png Eletta Knife icon.png Eletta KnifeEletta Knife description.png Kaja Knife icon.png Kaja KnifeKaja Knife description.png Tauret icon.png TauretTauret description.png
Sword Tokko Sword icon.png Tokko SwordTokko Sword description.png Ajja Sword icon.png Ajja SwordAjja Sword description.png Eletta Sword icon.png Eletta SwordEletta Sword description.png Kaja Sword icon.png Kaja SwordKaja Sword description.png Naegling icon.png NaeglingNaegling description.png
Great Sword Tokko Claymore icon.png Tokko ClaymoreTokko Claymore description.png Ajja Claymore icon.png Ajja ClaymoreAjja Claymore description.png Eletta Claymore icon.png Eletta ClaymoreEletta Claymore description.png Kaja Claymore icon.png Kaja ClaymoreKaja Claymore description.png Nandaka icon.png NandakaNandaka description.png
Axe Tokko Axe icon.png Tokko AxeTokko Axe description.png Ajja Axe icon.png Ajja AxeAjja Axe description.png Eletta Axe icon.png Eletta AxeEletta Axe description.png Kaja Axe icon.png Kaja AxeKaja Axe description.png Dolichenus icon.png DolichenusDolichenus description.png
Great Axe Tokko Chopper icon.png Tokko ChopperTokko Chopper description.png Ajja Chopper icon.png Ajja ChopperAjja Chopper description.png Eletta Chopper icon.png Eletta ChopperEletta Chopper description.png Kaja Chopper icon.png Kaja ChopperKaja Chopper description.png Lycurgos icon.png LycurgosLycurgos description.png
Scythe Tokko Scythe icon.png Tokko ScytheTokko Scythe description.png Ajja Scythe icon.png Ajja ScytheAjja Scythe description.png Eletta Scythe icon.png Eletta ScytheEletta Scythe description.png Kaja Scythe icon.png Kaja ScytheKaja Scythe description.png Drepanum icon.png DrepanumDrepanum description.png
Polearm Tokko Lance icon.png Tokko LanceTokko Lance description.png Ajja Lance icon.png Ajja LanceAjja Lance description.png Eletta Lance icon.png Eletta LanceEletta Lance description.png Kaja Lance icon.png Kaja LanceKaja Lance description.png Shining One icon.png Shining OneShining One description.png
Katana Tokko Katana icon.png Tokko KatanaTokko Katana description.png Ajja Katana icon.png Ajja KatanaAjja Katana description.png Eletta Katana icon.png Eletta KatanaEletta Katana description.png Kaja Katana icon.png Kaja KatanaKaja Katana description.png Gokotai icon.png GokotaiGokotai description.png
Great Katana Tokko Tachi icon.png Tokko TachiTokko Tachi description.png Ajja Tachi icon.png Ajja TachiAjja Tachi description.png Eletta Tachi icon.png Eletta TachiEletta Tachi description.png Kaja Tachi icon.png Kaja TachiKaja Tachi description.png Hachimonji icon.png HachimonjiHachimonji description.png
Club Tokko Rod icon.png Tokko RodTokko Rod description.png Ajja Rod icon.png Ajja RodAjja Rod description.png Eletta Rod icon.png Eletta RodEletta Rod description.png Kaja Rod icon.png Kaja RodKaja Rod description.png Maxentius icon.png MaxentiusMaxentius description.png
Staff Tokko Staff icon.png Tokko StaffTokko Staff description.png Ajja Staff icon.png Ajja StaffAjja Staff description.png Eletta Staff icon.png Eletta StaffEletta Staff description.png Kaja Staff icon.png Kaja StaffKaja Staff description.png Xoanon icon.png XoanonXoanon description.png
Bow Tokko Bow icon.png Tokko BowTokko Bow description.png Ajja Bow icon.png Ajja BowAjja Bow description.png Eletta Bow icon.png Eletta BowEletta Bow description.png Kaja Bow icon.png Kaja BowKaja Bow description.png Ullr icon.png UllrUllr description.png
Grip Tokko Grip icon.png Tokko GripTokko Grip description.png Ajja Grip icon.png Ajja GripAjja Grip description.png Eletta Grip icon.png Eletta GripEletta Grip description.png Kaja Grip icon.png Kaja GripKaja Grip description.png Khonsu icon.png KhonsuKhonsu description.png


Eligible
Pulse Weapons
Source Potpourri Category
Sagasinger icon.png SagasingerSagasinger description.png Arch Dynamis Lord None
Ephemeron icon.png EphemeronEphemeron description.png Aello Voidwatcher Goodness 2
Coruscanti icon.png CoruscantiCoruscanti description.png Qilin Voidwatcher Goodness 2
Murasamemaru icon.png MurasamemaruMurasamemaru description.png Uptala Voidwatcher Goodness 2
Borealis icon.png BorealisBorealis description.png Ig-Alima Voidwatcher Goodness 2
Asteria icon.png AsteriaAsteria description.png Botulus Rex Voidwatcher Goodness 2
Delphinius icon.png DelphiniusDelphinius description.png Bismarck Voidwatcher Goodness 2
Aytanri icon.png AytanriAytanri description.png Morta Voidwatcher Goodness 2
Girru icon.png GirruGirru description.png Paramount Gallu Legion Clomper Goodness 2
Ikarigiri icon.png IkarigiriIkarigiri description.png Paramount Botulus Legion Clomper Goodness 2
Tenkomaru icon.png TenkomaruTenkomaru description.png Svaha Burrower Goodness 2
Himthige icon.png HimthigeHimthige description.png Grannus Burrower Goodness 2
Adflictio icon.png AdflictioAdflictio description.png Samursk Burrower Goodness 2
Gusterion icon.png GusterionGusterion description.png Dreyruk Burrower Goodness 2
Dukkha icon.png DukkhaDukkha description.png Silagilith Burrower Goodness 2
Chastisers icon.png ChastisersChastisers description.png Urmahlullu None
Router icon.png RouterRouter description.png Fleetstalker None
Annealed Lance icon.png Annealed LanceAnnealed Lance description.png Shockmaw None