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Category:Abyssea
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Getting Started
To begin the Abyssea storyline, you must zone into Port Jeuno on a level 30+ job. A cutscene will play, and the quest A Journey Begins will be flagged in your log. This is the first quest in the Abyssea storyline.
See the Abyssea Storyline Quests page to see the entire quest progression for Abyssea. Alternatively, there is an Abyssea Guide on the wiki that may prove useful instead.
How to Enter
Entrance to Abyssea is gained via teleporting through a Cavernous Maw. Each of the nine Abyssea zones has its own entrance. In order to enter, players must possess one or more Traverser stones. Traverser stones can be acquired from the Abyssea Service NPCs listed below. Joachim in Port Jeuno (H-8) is the main Abyssea Service NPC, and you can only progress through the Abyssea Storyline Quests through him. After completing the quest The Truth Beckons, which is "Quest 2" in the Abyssea storyline, players begin accumulating Traverser stones.
Abyssea Service NPCs
The following NPCs will dispense Traverser stones to you, and explain Abyssea.
Only Joachim can progress the Abyssea Storyline Quests.
Name | Area | Coordinates |
---|---|---|
Joachim | Port Jeuno | (H-8) |
Erich | Port Bastok | (K-11) |
Fabricius | Port Windurst | (L-6) |
Gilburt | Port San d'Oria | (I-8) |
Fabien | Ru'Lude Gardens | (H-10) |
Adrian | Chocobo Circuit | (H-8) |
Jerrett | Heavens Tower | (?-?) |
Teleportation NPCs
The following NPCs will teleport you to Abyssean Cavernous Maws only if you have initiated that Abyssea zone's quest, They will also allow you to check your Cruor balance.
Name | Area | Coordinates | Cost |
---|---|---|---|
Horst | Port Jeuno | (H-8) | 200 Cruor |
Ernst | Port Bastok | (K-11) | 200 Cruor |
Willis | Port Windurst | (K-6) | 200 Cruor |
Ivan | Port San d'Oria | (I-8) | 200 Cruor |
Vincent | Ru'Lude Gardens | (H-10) | 200 Cruor |
Cyril | Chocobo Circuit | (H-8) | 200 Cruor |
Kierron | Heavens Tower | (?-?) | 200 Cruor |
Maw Locations / Abyssea Entrance Locations
Vision of Abyssea | Scars of Abyssea | Heroes of Abyssea | |||
---|---|---|---|---|---|
Zone | Entrance | Zone | Entrance | Zone | Entrance |
Abyssea - Konschtat | Konschtat Highlands (I-12) | Abyssea - Attohwa | Buburimu Peninsula (F-7) | Abyssea - Altepa | South Gustaberg (J-10) |
Abyssea - La Theine | La Theine Plateau (E-4) | Abyssea - Misareaux | Valkurm Dunes (I-9) | Abyssea - Uleguerand | Xarcabard (H-8) |
Abyssea - Tahrongi | Tahrongi Canyon (H-12) | Abyssea - Vunkerl | Jugner Forest (J-8) | Abyssea - Grauberg | North Gustaberg (G-7) (North-east corner) |
Abyssea - Empyreal Paradox | Qufim Island (F-7) |
Initially players will be able to hold 3 traverser stones, each Abyssite of Avarice that you obtain will allow you to hold one extra stone for a total of 6 stones.
Initially each stone will grant a player 30 minutes in Abyssea, each Abyssite of Sojourn that you obtain will increase that duration by 3 minutes up to 18 extra minutes.
- Emerald abyssite of sojourn
- Indigo abyssite of sojourn
- Ivory abyssite of sojourn
- Jade abyssite of sojourn
- Sapphire abyssite of sojourn
- Scarlet abyssite of sojourn
Initially traverser stones will replenish every 20 hours, each Abyssite of Celerity that you obtain will reduce that time by 4 hours down to an 8 hour recharge per stone.
Time in Abyssea can be extended by high-level Blue Sturdy Pyxides which will provide 10 minutes per box unlocked.
Basics
Lights
When a monster is defeated or a Red Sturdy Pyxis is opened, a player may receive a message about his or her body is aglow with a certain light. Each light has a different effect as listed below. Certain monsters cannot yield certain color lights, and certain monsters ("Ephemeral" monsters) can randomly yield significantly higher values of a specific color of light (2x, 4x, 8x, or 16x). NMs yield lights in higher quantities than normal monsters, typically double. Note that if a monster can yield ruby, azure, or amber light, and the proper final blow is dealt, the light is guaranteed. However, even if a monster can yield pearlescent light and is killed with a melee attack or one of the other pearlescent final blows, pearlescent light is NOT guaranteed unless the monster was a notorious monster.
Light Type | Effect | Cap | How to Acquire |
---|---|---|---|
Pearlescent Light | Increases the frequency of all chests. | 230 | Red Sturdy Pyxis effect or defeat a mob with a melee hit, job ability, a Summoner's Avatar, or a DoT effect. |
Azure Light | Increases the frequency and potency of of Blue Sturdy Pyxides. | 255 | Red Sturdy Pyxis effect or defeat a mob with magic. |
Ruby Light | Increases the frequency and potency of of Red Sturdy Pyxides. | 255 | Red Sturdy Pyxis effect or defeat a mob with a melee weapon skill. |
Amber Light | Increases the frequency and potency of of Gold Sturdy Pyxides. | 255 | Red Sturdy Pyxis effect or defeat a mob with a magical weapon skill. |
Golden Light | Increases the amount of Experience Points that you receive from defeated mobs. | 200 | Higher potency Red Sturdy Pyxis effect. |
Silvery Light | Increases the amount of Cruor that you receive from defeated mobs. | 200 | Higher potency Red Sturdy Pyxis effect. |
Ebon Light | According to official channels, Ebon Lights increase the potency of all lights, but the exact effect is still unknown. | 200 | Higher potency Red Sturdy Pyxis effect, and defeating Notorious Monsters. |
Not every mob will give every light. For more details, see the Abyssea Lights page.
Sturdy Pyxides
- See Sturdy Pyxis for more details.
Blue Sturdy Pyxis | Red Sturdy Pyxis | Gold Sturdy Pyxis |
---|---|---|
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- It is possible to destroy a Sturdy Pyxis for Cruor proportional to the chest level. You receive from 10 Cruor for the lowest strength chest to 50 Cruor for the highest strength chests.
Quests
Main Storyline "Missions"
Main Storyline "Missions" | |||
---|---|---|---|
Expansion | Number of clears | Mission (Quest) | Reward |
Vision | No Zone Quests | A Journey Begins | Traverser stone |
The Truth Beckons | |||
Dawn of Death | Joachim will begin storing Traverser stones Ability to teleport to the maws for a Cruor fee | ||
Any 3 Zone Quests | First Contact | Lunar abyssite Ivory abyssite of fortune Ivory abyssite of acumen | |
An Officer and a Pirate | |||
Heart of Madness | |||
Scars | Any 5 Zone Quests | Tenuous Existence | Ivory abyssite of the reaper Ivory abyssite of perspicacity |
Champions of Abyssea | |||
Heroes | Any 7 Zone Quests | A Sea Dog's Summons | Ivory abyssite of guerdon Lunar abyssite |
Death and Rebirth | |||
All 9 Zone Quests | Emissaries of God | Ivory abyssite of prosperity Ivory abyssite of destiny | |
Beneath a Blood-red Sky | Abyssite of discernment | ||
The Wyrm God | Ability to produce Crimson traverser stones | ||
Meanwhile, Back on Abyssea | |||
A Moonlight Requite | Abyssite of the cosmos |
Storyline Zone Quests
The following quests are "Intertwined" in the main storyline "missions" above. They are separated down here because their order varies based on the order the player wishes to complete them.
The table above refer to "Number of Clears". That means the number of these quests below that have been completed.
Storyline Zone Quests | |||
---|---|---|---|
Expansion | Add-on Quest | Zone | Zone Quest |
Vision | The Forbidden Frontier | Abyssea - Konschtat | To Paste a Peiste |
Abyssea - La Theine | A Goldstruck Gigas | ||
Abyssea - Tahrongi | Megadrile Menace | ||
Scars | Scars of Abyssea | Abyssea - Attohwa | A Fluttery Fiend |
Abyssea - Misareaux | A Delectable Demon | ||
Abyssea - Vunkerl | The Beast of Bastore | ||
Heroes | Heroes of Abyssea | Abyssea - Altepa | A Beaked Blusterer |
Abyssea - Uleguerand | A Man-eating Mite | ||
Abyssea - Grauberg | An Ulcerous Uragnite |
Zone Quests
The following Zone quests are additional quests that can be completed that add to the lore of Abyssea. The bolded quests below are also known as the "Storyline Zone Quests" which are listed above.
Bolded quests are the Abyssea zone quests that are also mission objectives.
"*" denotes that the quest is considered a Quick Fame Quest for that zone.
- If a quest is unavailable, it could be because you must complete a pre-requisite quest or you need to attain a certain amount of fame in that specific zone.
- You can use the below link to find the appropriate npc that tells you your fame level:
Bolded quests are the Abyssea zone quests that are also mission objectives.
"*" denotes that the quest is considered the Quick Fame Quest for that zone.
Notorious Monsters
One of the important features of Notorious Monsters in Abyssea is the ability to stagger them with certain types of attacks. When you stagger a monster, it prevents it from performing certain actions or doing anything at all for a short period of time.
When a monster is staggered, there will be a message displayed in the chat log, along with two large exclamation points that will appear over the mob. The color of the exclamation points will represent the type of effect that was triggered, and have benefits beyond stopping the mob from performing certain actions.
Staggering a monster more than once with the same type of weakness is not recommended- the method will become less effective with each successive use (stagger duration will decrease and influence on drops will be reduced) and can eventually cause the monster to go into Raged mode.
Please note that NM weaknesses cannot be triggered while they are casting a spell, stunned or readying/using a TP ability (this also applies to "normal attacks" that are considered TP moves).
Yellow
A pair of yellow exclamation points means that a spell has staggered the monster. The immediate effect on the monster is that the it will be unable to cast spells for a short period of time. The elements of the spell that can cause this effect are determined by the day of the week that the monster was either claimed (for free roaming NMs) or was spawned (for forced popped NMs); specific spells representing the element of the day of the week, the day before, and the day after can cause the effect (at any given time there are 21 potential spells). The spells on the following list are the only spells that will trigger the yellow effect, and are ordered by the days of the Vana'diel week.
Day | Spell | |||||||
---|---|---|---|---|---|---|---|---|
Firesday | Fire III | Fire IV | Firaga III | Flare | Katon: Ni | Ice Threnody | Heat Breath | |
Earthsday | Stone III | Stone IV | Stonega III | Quake | Doton: Ni | Lightning Threnody | Magnetite Cloud | |
Watersday | Water III | Water IV | Waterga III | Flood | Suiton: Ni | Fire Threnody | Maelstrom | |
Windsday | Aero III | Aero IV | Aeroga III | Tornado | Huton: Ni | Earth Threnody | Mysterious Light | |
Iceday | Blizzard III | Blizzard IV | Blizzaga III | Freeze | Hyoton: Ni | Wind Threnody | Ice Break | |
Lightningday | Thunder III | Thunder IV | Thundaga III | Burst | Raiton: Ni | Water Threnody | Mind Blast | |
Lightsday | Banish II | Banish III | Banishga II | Holy | Flash | Dark Threnody | Radiant Breath | |
Darksday | Drain | Aspir | Dispel | Bio II | Kurayami: Ni | Light Threnody | Eyes On Me |
The additional effect of triggering the Yellow !! is that monsters will drop more upgrade items for Empyrean Armor as well as more potential crafting materials or spell scrolls from monsters which do not drop Empyrean Armor upgrade items.
- Note: A popular alternative to farming individual Empyrean Armor upgrade seals is to instead wait for "Additional Seal Battlefield Spoils Campaign" to appear during the monthly rotating Adventurer Campaigns. This event allows players to obtain Kupon I-Seals en masse. These seals are tradable for an entire set of the required amount of Abyssea seals to fully upgrade one piece of gear. This saves a massive amount of time, so it is recommended to stockpile these seals when this campaign is active.
- Note: The trigger will always be a single specific Spell. Receiving a hint from the Abyssite of discernment merely narrows down the list of possible triggers and does not suggest that any Spell matching the element has a chance to trigger.
Blue
A pair of blue exclamation points means that a physical weapon skill has staggered the monster. The immediate effect on the monster is that the it will be unable to use TP moves for a short period of time. The time of day that a monster was claimed or force-spawned will determine which types of weapon skill can stagger the monster- from 6:00 to 14:00 for piercing weapons, from 14:00 to 22:00 for slashing, and from 22:00 to 6:00 for blunt. The following weapon skills are the only weapon skills that will trigger the blue effect.
The additional effect of triggering Blue !! is that monsters have a greater chance of dropping their rare loot.
- Note: The trigger will always be a single specific WS. Receiving a hint from the Abyssite of discernment merely narrows down the list of possible triggers and does not suggest that any Weaponskill matching the time period has a chance to trigger.
Red
A pair of red exclamation points means that an elemental weapon skill has staggered the monster. The immediate effect on the monster is that it will be will be completely stopped and unable to perform any actions for a short period of time. The elemental weapon skill that triggers the Red !! is random. The following weapon skills are the only weapon skills that can trigger the red effect:
Weapon | Weapon skill | |
---|---|---|
Dagger | Cyclone (125) | Energy Drain (175) |
Sword | Red Lotus Blade (50) | Seraph Blade (125) |
Great Sword | Freezebite (100) | |
Scythe | Shadow of Death (70) | |
Polearm | Raiden Thrust (70) | |
Katana | Blade: Ei (175) | |
Great Katana | Tachi: Jinpu (150) | Tachi: Koki (175) |
Club | Seraph Strike (40) | |
Staff | Earth Crusher (70) | Sunburst (150) |
The additional effect of triggering Red !! is that monsters are guaranteed to bestow their Atma, if they have one, to all of the members in the alliance provided that the person who triggered the effect is still in the alliance and in the zone. In addition, this proc will guarantee the receipt of a key item used to pop further Notorious Monsters, if the monster can drop one, only to the person who claimed or force-popped the monster.
- Note: The trigger will always be a single specific WS. Receiving a hint from the Abyssite of discernment merely narrows down the list of possible triggers and does not suggest that any Weaponskill matching the element has a chance to trigger.
Abyssite of discernment
When a player is in possession of Abyssite of discernment, he/she will receive messages to help to find out what will trigger the various stagger effects after performing similar actions. The player may receive a message depending on the action: casting magic on the mob may give a message about the element of the yellow stagger, using an elemental weapon skill may give a message about the element of the red stagger, and using a physical weapon skill may give a message about the type of weapon for the blue stagger.
Colored Abyssite and Atma
See Abyssea Abyssite category for more details.
See Abyssea Atma category for more details.
Goal Tracking
You have freedom over your actions within Abyssea. There is no specific objective to accomplish once inside. However, the game suggests three primary objectives, as follows:
- Complete all quests in the area. (Reward: 8,000 Cruor)
- Obtain every Ancient Abyssite in this area. (Reward: 10,000 Cruor)
- Obtain every Atma available in this area. (Reward: 12,000 Cruor)
Goal Tracker NPC exist in each zone that provide a register of your progress with the above goals and rewards on completion of goal requirements. The completion of all three requirements for a given zone will also award the following Titles:
Zones Completed | Title |
---|---|
1 | Visitor of Abyssea |
2 | Friend of Abyssea |
3 | Warrior of Abyssea |
4 | Stormer of Abyssea |
5 | Devastator of Abyssea |
6 | Hero of Abyssea |
7 | Champion of Abyssea |
8 | Conqueror of Abyssea |
9 | Savior of Abyssea |
Abyssea NPCs
See Abyssea NPCs and Abyssea Service NPC categories for more details.
Monthly Adventurer Campaigns
There is one type of campaign that may run any given month. It offers multiple bonuses as detailed below.
Abyssea Battle Content Campaign
Multiple campaigns are included in the Abyssea campaign when it is active.
- During the first campaign, all six bonuses below were available.
- For Abyssea campaigns after the initial, we only saw Gifts 2, 3, 4 and 6.
- Furthermore, those who have received these rewards previously are unable to do so again. The only benefit to future campaign repeats is Gift 6 below, which is still significant.
- A blue treasure chest will appear near Horst in Port Jeuno at (H-8). Opening it for the first time will confer the benefits of Gift 2, 4, and 5 below.
- For Abyssea campaigns after the initial, we only saw Gifts 2, 3, 4 and 6.
[Gift 1] All Three Abyssea Add-ons
- When this Monthly Adventurer Campaign was active, all adventurers could register the three Abyssea battle addons free of charge.
- See the official website for further details.
- Note: This portion of the Abyssea campaign was only available during the 11th Vana'versary Celebration from August 8th, 2013 until October 11th, 2013.
[Gift 2] Eleven Different Atma
- Open the above mentioned chest to obtain the eleven Atmas below:
- Atma of the Stout Arm - STR+: Major / Attack+: Superior / Ranged Attack+: Major
- Atma of Allure - MP+: Superior / MND+: Major / Enmity-: Major
- Atma of the Voracious Violet - STR+: Superior / "Double Attack"+: Major / "Regain": Major
- Atma of the Stormbird - Wind Accuracy+: Major / Lightning Accuracy+: Major / "Refresh": Minor
- Atma of the Gnarled Horn - AGI+: Superior / Critical Hit Rate: Minor / Counter+: Minor
- Atma of the Razed Ruins - DEX+: Superior / Critical Hit Rate: Major / Critical Hit Damage: Major
- Atma of the Sanguine Scythe - HP+: Major / Critical Hit Damage: Major / Enmity+: Minor
- Atma of the Minikin Monstrosity - INT+: Superior / "Refresh": Major / Enmity-: Minor
- Atma of the Omnipotent - DEX+: Superior / Haste+: Superior / Enmity+: Minor
- Atma of the Stronghold - Attack+: Major / Defense+: Major / "Regen": Major
- Atma of the Merciless Matriarch - Magic Accuracy+: Superior / "Fast Cast"+: Superior (Same elemental magic as the weather) Enmity-: Superior
[Gift 3] One Lunar abyssite
- Open the above mentioned chest to obtain a Lunar abyssite.
[Gift 4] 100,000 Cruor
- Open the above mentioned chest to obtain 100,000 Cruor.
[Gift 5] Ability to hold six Traverser stones
- All characters can hold six Traverser stones at once during the campaign.
[Gift 6] Default light increase
- When entering an Abyssea area during the campaign, the default values for pearlescent, azure, golden, and silvery lights are set to their respective maximum values.
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Abyssea"
The following 200 pages are in this category, out of 268 total.
(previous page) (next page)A
- Abyssea - Altepa
- Abyssea - Attohwa
- Abyssea - Empyreal Paradox
- Abyssea - Grauberg
- Abyssea - Konschtat
- Abyssea - La Theine
- Abyssea - Misareaux
- Abyssea - Tahrongi
- Abyssea - Uleguerand
- Abyssea - Vunkerl
- Abyssea Lights
- Abyssite of discernment
- Abyssite of the cosmos
- Cruor Prospector
- Atma of Allure
- Atma of Eternity
- Atma of the Heavens
- Atma of the Lion
- Atma of the Savage Tiger
- Atma of the Stout Arm
- Atma of the Twin Claw
- Atma of the Voracious Violet
- Atma of Tremors
- Azure abyssite of celerity
- Azure abyssite of lenity
- Azure abyssite of merit
- Azure abyssite of prosperity
- Azure abyssite of the reaper
- Azure demilune abyssite
B
- Battle trophy: 1st echelon
- Battle trophy: 2nd echelon
- Battle trophy: 3rd echelon
- Battle trophy: 4th echelon
- Battle trophy: 5th echelon
- Begrimed dragon hide
- Black-labeled vial
- Blazing cluster soul
- Blood-smeared Gigas helm
- Bloodied arrow
- Bloodied bat fur
- Bloodied dragon ear
- Bloodied saber tooth
- Bloodstained bugard fang
- Blotched doomed tongue
- Bottle of military ink
- Broken iron giant spike
- Bronze-labeled vial
- Bucket of compound compost
- Bulbous crawler cocoon
C
- Captain Argus's linkpearl
- Captain Helga's linkpearl
- Captain Rashid's linkpearl
- Chipped imp's olifant
- Chipped linkshell
- Chipped sandworm tooth
- Chipped wind cluster
- Clear demilune abyssite
- Clipped bird wing
- Clone ward reinforcement pack
- Colorful demilune abyssite
- Cracked fuel reservoir
- Cracked linkshell
- Cracked skeleton clavicle
- Cracked wivre horn
- Crimson abyssite of acumen
- Crimson abyssite of celerity
- Crimson abyssite of confluence
- Crimson abyssite of destiny
- Crimson abyssite of lenity
- Crimson bloodstone
- Crimson traverser stone
- Cruor
- Cup of Tahrongi cactus water
D
E
- Elegant gemstone
- Emerald abyssite of acumen
- Emerald abyssite of expertise
- Emerald abyssite of fortune
- Emerald abyssite of lenity
- Emerald abyssite of sojourn
- Emerald demilune abyssite
- Empty fuel vat
- Espionage pearlsack
- EX-01 martello core
- EX-02 martello core
- EX-03 martello core
- EX-04 martello core
- EX-05 martello core
- EX-06 martello core
- EX-07 martello core
- Experiment cheat sheet
F
G
I
- Imbrued vampyr fang
- Imperial pearl
- Indigo abyssite of confluence
- Indigo abyssite of lenity
- Indigo abyssite of merit
- Indigo abyssite of sojourn
- Indigo abyssite of the reaper
- Indigo demilune abyssite
- Ingrown taurus nail
- Ivory abyssite of acumen
- Ivory abyssite of avarice
- Ivory abyssite of celerity
- Ivory abyssite of confluence
- Ivory abyssite of destiny
- Ivory abyssite of expertise
- Ivory abyssite of fortune
- Ivory abyssite of furtherance
- Ivory abyssite of guerdon
- Ivory abyssite of kismet
- Ivory abyssite of merit
- Ivory abyssite of perspicacity
- Ivory abyssite of prosperity
- Ivory abyssite of sojourn
- Ivory abyssite of the reaper
J
M
P
- Pack of molten slag
- Pack of outpost repair tools
- Paralysis trap fluid
- Paralysis trap fluid bottle
- Parradamo supply pack
- Pellucid fly eye
- Piece of dried ebony lumber
- Piece of sodden oak lumber
- Pinch of moist Dangruf sulfur
- Pinch of pixie dust
- Pocket supply pack
- Pulsating soulflayer beard
- Pulse martello repair pack
R
S
- Sapphire abyssite of fortune
- Sapphire abyssite of furtherance
- Sapphire abyssite of lenity
- Sapphire abyssite of merit
- Sapphire abyssite of sojourn
- Sapphire demilune abyssite
- Scalding ironclad spike
- Scarlet abyssite of furtherance
- Scarlet abyssite of kismet
- Scarlet abyssite of lenity
- Scarlet abyssite of perspicacity