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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
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CatsEyeXI Systems/Augments
This article is related to the CatsEyeXI Private Server and not the official version of Final Fantasy XI. Private Servers are not sanctioned by Square Enix Holdings Co., Ltd. Please see the Private Server page for further information on this subject. |
CatsEyeXI Navigation Table | |||
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Guides | NPCs • Quests | Tech Document | Referrals |
Systems | Content | ||
Synthesis • Jobs • HELM • Wings Era Warrior | Crystal Warrior • CW Rewards • Dynamis • Missions • Monsters • Ventures | ||
Augment Systems | |||
Adept Reforging • Dynamis Augments • Novice Trials • Grand Trials |
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Adept Reforging
Adept Reforging is a system of trials to upgrade certain ENM material crafted armor sets.
- See: the Adept Reforging page.
Artifact +1
Below is the table displaying the required items for each armor slot.
To roll an augment on your AF +1, trade all items together at once to Vision in Port Jeuno.
- AF+1 augments use a guaranteed tiered augment system. costing 10/20/30 ABCs per tier in addition to the organs described below.
- Players may store their organs and Limbus upgrade materials with the custom NPC Organ-Harvester near the guide stone in Port Jeuno.
Slot | Required Per Slot | Required For Each Slot | |||||
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Head | ![]() |
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Body | ![]() |
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Hand | ![]() |
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Legs | ![]() |
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Feet | ![]() |
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See the Artifact Armor +1 page for details on upgrading your AF before augmenting with Vision.
Recommend Organ Targets | ||
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Eo'aern | Grand Palace of Hu'Xzoi |
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Om'hpemde | Al'Taieu (Crag or HP) |
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Any Aern, Any Euvhi, or Om'xzomit | |
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Om'phuabo | Al'Taieu (Crag or HP) |
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Ul'phuabo | Al'Taieu (Sealion's Den) |
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Om'xzomit | Al'Taieu (Crag or HP) |
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Om'yovra | Al'Taieu (Crag or HP) |
ExpandVision Augment Tables (New) |
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ExpandVision Augment Tables |
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Synergy Augments
The Synergy crafting system itself is not implemented, but players trading equipment to the furnace in Port Jeuno are able to augment certain items with it.
How it Works
- Trade the base item + the required tatter/crafting item listed.
- This will REMOVE any previous augments on that piece of gear.
- This will REMOVE any previous augments on that piece of gear.
- The Synergy Furnace will then choose 1 to 3 of the augments listed in the "Augments" column, with one augment always being guaranteed(listed) unless it gets a "damaged" roll, up to the maximum value listed in the Base Power column.
- Rolling an HQ1, HQ2, or HQ3 allows 1 to 3 of the augments chosen, respectively, to potentially roll up to the HQ power value listed in the HQ Power column, but does not guarantee it will be up to the HQ table limit, it just unlocks the chance to roll the higher value; meaning you can roll HQ3 and still only have 1-3 values in all slots.
- Note: there is a higher value for having a base HQ armor; listed in the () section of the HQ power column.
- Note: there is a higher value for having a base HQ armor; listed in the () section of the HQ power column.
- Occasionally, you may roll a Random Augment, which will replace one of your rolls from the "Augments" table with one from the "Random Augment" table listed below.
- Rolling an HQ random augment will unlock a higher value roll on the augment; however, you will not know if it's a HQ1, HQ2, or HQ3, you'll just have to check the gear and see!
- Lastly, you cannot roll the same random augment as a guaranteed augment; (I.E. you can't roll a random STR augment and a guaranteed STR augment at the same time, so +6 will be the highest of any stat you can roll)
Synergy Weapons
Synergy Weapons or "Fomor Weapons" are created and augmented in the Port Jeuno synergy furnaces, as part of the Fomor Kings content.
- Note: Every new augment attempt removes the prior augments and requires trading the weapon and mats again.
ExpandSynergy Weapon Augments |
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Abjuration Augments
Obtaining Tatters and Scraps
Simply trade the corresponding Abjuration or Seal to the Synergy Engineer next to the Furnace to receive a random amount of scraps or tatters.
- Note: Every new augment attempt removes the prior augments and requires trading the armor along with one corresponding tatter.
ExpandAbjuration Augments |
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- In addition to the above table specific to each piece, there is also a rare chance of a random augment being added to the item from the list below, with a maximum value of 5.
STR | DEX | VIT | AGI | INT | MND |
CHA | Mag. Atk. Bns. | Mag. Acc. | Att. | Acc. | Rang. Att. |
Rang. Acc. | Eva. | Mag. Eva. | Resist Sleep | Resist Poison | Resist Paralyze |
Resist Blind | Resist Silence | Resist Virus | Resist Petrify | Resist Bind | Resist Curse |
Resist Gravity | Resist Slow | Resist Stun | Resist Charm | Resist Fire | Resist Ice |
Resist Wind | Resist Earth | Resist Thunder | Resist Water | Resist Light | Resist Dark |
Novice Trials
Novice Trials are an augment system which allows players to enhance various pieces of equipment up to around level 50. There are all sorts of trials of varying difficulty for players to improve existing or old equipment and make it shine.
Grand Trials
Grand Trials is a continuation of the Novice Trials system encompassing high-end gear intended for level 50+. These trials are more intense and require a lot more dedication!
Relic +1
See the CatsEyeXI Content/Dynamis Augments page.
Salvage Augments
Irvina ((K-11) Aht Urghan Whitegate) upgrades completed Salvage Armor pieces.
Upgrades require:
- A completed Salvage Armor piece
Artisan Seals matching the item slot (ex.
Artisan Seal: Body for body pieces)
Crests matching the set (ex.
Forest Crest for Skadi pieces)
Seals and Crests are obtained from Venture Bosses.
Required Upgrade Materials | |||||||
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Tier | ![]() |
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Tier 1 | 5 | 3 | |||||
Tier 2 | 10 | 5 | |||||
Tier 3 | 15 | 8 |
Salvage Armor Upgrades | |||||||
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Armor piece | Tier 1 | Tier 2 | Tier 3 | ||||
Ares' Armor Set (![]() | |||||||
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Haste +1% Store TP +1 | Haste +2% Store TP +2 | Haste +3% Store TP +3 | ||||
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Dual Wield +2 MDT -3% | Dual Wield +3 MDT -4% | Dual Wield +4 MDT -5% | ||||
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STR +2 Double Attack +1% | STR +3 Double Attack +2% | STR +4 Double Attack +3% | ||||
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Acc +3 Atk +3 | Acc +5 Atk +5 | Acc +8 Atk +8 | ||||
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STR +2 Store TP +1 | STR +3 Store TP +2 | STR +4 Store TP +3 | ||||
Skadi's Attire Set (![]() | |||||||
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Acc +2 Ranged Acc +2 | Acc +3 Ranged Acc +3 | Acc +4 Ranged Acc +4 | ||||
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Haste +1% Store TP +2 | Haste +2% Store TP +3 | Haste +3% Store TP +4 | ||||
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Haste +1% Crit. Rate +1% | Haste +2% Crit. Rate +2% | Haste +3% Crit. Rate +3% | ||||
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STR +1 Store TP +1 | STR +2 Store TP +2 | STR +3 Store TP +3 | ||||
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AGI +1 Haste +1% | AGI +2 Haste +2% | AGI +3 Haste +3% | ||||
Usukane Armor Set (Desert Crests) | |||||||
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Counter +2 DT -2% | Counter +3 DT -3% | Counter +4 DT -4% | ||||
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MDB +1 Double Attack +1% | MDB +2 Double Attack +2% | MDB +3 Double Attack +3% | ||||
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STR +2 Counter +1 | STR +3 Counter +2 | STR +4 Counter +3 | ||||
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Acc +3 Kick Attack +1 | Acc +4 Kick Attack +2 | Acc +5 Kick Attack +3 | ||||
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DEX+1 AGI+1 | DEX+2 AGI+2 | DEX+3 AGI+3 | ||||
Marduk's Attire Set (![]() | |||||||
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Acc +5 Magic Acc +1 | Acc +6 Magic Acc +2 | Acc +7 Magic Acc +3 | ||||
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Acc +5 Magic Acc +1 | Acc +8 Magic Acc +2 | Acc +10 Magic Acc +3 | ||||
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Atk +5 Haste +1% | Atk +8 Haste +2% | Atk +10 Haste +3% | ||||
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? | ? | ? | ||||
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CHR +3 Pet DT -2% | CHR +4 Pet DT -3% | CHR +5 Pet DT -4% | ||||
Morrigan's Attire Set (![]() | |||||||
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Haste +2% Sword Skill +6 | Haste +3% Sword Skill +7 | Haste +4% Sword Skill +8 | ||||
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Acc +3 M.Acc +3 | Acc +4 M.Acc +4 | Acc +5 M.Acc +5 | ||||
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INT +1 MND +1 | INT +2 MND +2 | INT +3 MND +3 | ||||
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Atk +5 MDT -1% | Atk +8 MDT -2% | Atk +10 MDT -3% | ||||
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Acc +3 M.Acc +1 | Acc +4 M.Acc +2 | Acc +5 M.Acc +3 |