Automaton

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Automaton
Abbreviation Auto, Puppet, Maton
Japanese オートマトン
French Automate
German Automat
Expansion Pack Treasures of Aht Urhgan
Quest No Strings Attached
Automatons!

Abilities and Traits

Job Traits
Trait Attachment Elemental Affinity
Melee Accuracy Bonus Stabilizer, II, III, IV, V Element: Thunder
Ranged Accuracy Bonus Scope, II, III, IV Element: Wind
Attack Bonus Tension Spring, II, III, IV, V Element: Fire
Auto Refresh Mana Tank, II, III, IV Element: Dark
Auto Regen Auto-Repair Kit, II, III, IV Element: Light
Conserve MP Mana Conserver Element: Dark
Counter Galvanizer Element: Thunder
Double Attack Coiler, II Element: Thunder
Double Shot Repeater Element: Wind
Evasion Bonus Accelerator, II, III, IV Element: Wind
Evasion Bonus Smoke Screen Element: Dark
Magic Accuracy Bonus Tranquilizer, II, III, IV Element: Ice
Magic Attack Bonus Loudspeaker, II, III, IV, V Element: Ice
Magic Burst Bonus Amplifier, II Element: Ice
Magic Defense Bonus Mana Jammer, II, III, IV Element: Water
Max HP Boost Auto-Repair Kit, II, III, IV Element: Light
Max MP Boost Mana Tank, II, III, IV Element: Dark
Occult Acumen Arcanic Cell, II Element: Light
Skillchain Bonus Speedloader, II Element: Light
Store TP Inhibitor, II Element: Fire
Tenacity Resister, II Element: Water
Weapon Damage Magniplug, II Element: Fire
Magic Damage Arcanoclutch, II Element: Ice
Ranged Damage Truesights Element: Wind
Unique Traits
Trait Attachment Elemental Affinity
Enhance Other Attachments Optic Fiber, II Element: Light
Critical Hit Rate Bonus Dynamo, II, III Element: Thunder
Cure Potency Vivi-Valve, II Element: Light
Enmity Bonus Strobe, II Element: Fire
Enmity Reduction Stealth Screen, II Element: Water
Enthunder Volt Gun Element: Thunder
Gradual Accuracy Bonus Heat Seeker Element: Thunder
Gradual Evasion Bonus Pattern Reader Element: Wind
Haste Turbo Charger, II Element: Wind
Negate Enemy Defense Attuner Element: Fire
Negate Enemy Evasion Target Marker Element: Thunder
Physical Damage Taken Armor Plate, II, III, IV Element: Earth
Skill Gain Rate Bonus Percolator Element: Water
Spell Casting Time Reduction Mana Booster Element: Ice
Spell Cost Reduction Power Cooler Element: Ice
Successive Damage Reduction Steam Jacket Element: Water
Successive Special Damage Reduction Analyzer Element: Earth
Weaponskill fTP Bonus Flame Holder Element: Fire
Nearly all automaton traits are passive and require no maneuvers to activate.
No animations are displayed upon use.
Subsequent corresponding maneuvers enhance the potency of traits.

* Consumes one or all of the corresponding elemental maneuvers upon activation.
† Not passive, requires the corresponding maneuver to be active.
‡ Proportionately decreases accuracy.
Job Ability
Ability Attachment Elemental Affinity
Barrage Barrage Turbine Element: Wind
Blaze Spikes Reactive Shield Element: Fire
Convert Mana Converter Element: Dark
Copy Image* Replicator Element: Wind
Dispel Disruptor Element: Dark
Erase Eraser Element: Light
Flash Flashbulb Element: Light
Meditate Heat Capacitor, II Element: Fire
Provoke Strobe, II Element: Fire
Shield Bash Valoredge Frame Only None
Stoneskin Shock Absorber, II, III Element: Earth
Unique Abilities
Ability Attachment Elemental Affinity
Absorb Beneficial Status Effect Regulator Element: Dark
Survive Fatal Physical Damage* Schurzen Element: Earth
MP Restoration* Economizer Element: Dark
Prevent Overload* Condenser Element: Water
Heady Artifice
Two-Hour ability Ability Automaton Head Required Duration
Benediction Soulsoother N/A
Chainspell Stormwaker 60 seconds
Eagle Eye Shot Sharpshot N/A
Invincible Valoredge 30 seconds
Manafont Spiritreaver 60 seconds
Mighty Strikes Harlequin 45 seconds
All automaton job abilities require the corresponding elemental maneuver to activate.
A visible animation is seen around the automaton.
See the individual attachment pages for more information on each attachment.
Not all attachments are equivalent to the effects other jobs posses.

* Consumes one or all of the corresponding elemental maneuvers upon activation.
† Adds burden to the curresponding maneuver upon activation.

Magic

Magic
Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.
Level Name Head Icon
1 Dia Harlequin Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Spiritreaver Head icon.png Light-WHM-Icon.gif
12 Cure Harlequin Head icon.png Valoredge Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
15 Stone Stormwaker Head icon.png Spiritreaver Head icon.png Earth-BLM-Icon.gif
18 Poison Harlequin Head icon.png Stormwaker Head icon.png Sharpshot Soulsoother Head icon.png Spiritreaver Head icon.png Water-BLM-Icon.gif
21 Paralyze Harlequin Head icon.png Stormwaker Head icon.png Sharpshot Soulsoother Head icon.png Spiritreaver Head icon.png Ice-WHM-Icon.gif
24 Protect Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
27 Blind Harlequin Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Spiritreaver Head icon.png Dark-BLM-Icon.gif
27 Poisona Soulsoother Head icon.png Light-WHM-Icon.gif
30 Water Stormwaker Head icon.png Spiritreaver Head icon.png Water-BLM-Icon.gif
33 Bio Harlequin Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Spiritreaver Head icon.png Dark-BLM-Icon.gif
36 Paralyna Soulsoother Head icon.png Light-WHM-Icon.gif
42 Slow Harlequin Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Spiritreaver Head icon.png Earth-WHM-Icon.gif
45 Aero Stormwaker Head icon.png Spiritreaver Head icon.png Wind-BLM-Icon.gif
45 Blindna Soulsoother Head icon.png Light-WHM-Icon.gif
45 Cure II Harlequin Head icon.png Valoredge Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
45 Drain Spiritreaver Head icon.png Dark-BLM-Icon.gif
54 Shell Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
57 Silence Harlequin Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Spiritreaver Head icon.png Wind-WHM-Icon.gif
60 Fire Stormwaker Head icon.png Spiritreaver Head icon.png Fire-BLM-Icon.gif
60 Silena Soulsoother Head icon.png Light-WHM-Icon.gif
66 Regen Soulsoother Head icon.png Light-WHM-Icon.gif
75 Blizzard Stormwaker Head icon.png Spiritreaver Head icon.png Ice-BLM-Icon.gif
78 Aspir Spiritreaver Head icon.png Dark-BLM-Icon.gif
81 Cure III Harlequin Head icon.png Valoredge Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
84 Protect II Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
90 Cursna Soulsoother Head icon.png Light-WHM-Icon.gif
90 Thunder Stormwaker Head icon.png Spiritreaver Head icon.png Lightning-BLM-Icon.gif
96 Dia II Harlequin Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Spiritreaver Head icon.png Light-WHM-Icon.gif
99 Erase Soulsoother Head icon.png Light-WHM-Icon.gif
Level Name Head Icon
99 Phalanx Stormwaker Head icon.png Light-WHM-Icon.gif
105 Dispel Stormwaker Head icon.png Dark-BLM-Icon.gif
105 Stoneskin Stormwaker Head icon.png Earth-WHM-Icon.gif
105 Viruna Soulsoother Head icon.png Light-WHM-Icon.gif
107 Bio II Harlequin Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Spiritreaver Head icon.png Dark-BLM-Icon.gif
108 Stone II Stormwaker Head icon.png Spiritreaver Head icon.png Earth-BLM-Icon.gif
109 Distract Stormwaker Head icon.png Ice-BLM-Icon.gif
114 Shell II Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
120 Absorb-INT Spiritreaver Head icon.png Dark-BLM-Icon.gif
120 Stona Soulsoother Head icon.png Light-WHM-Icon.gif
123 Water II Stormwaker Head icon.png Spiritreaver Head icon.png Water-BLM-Icon.gif
129 Frazzle Stormwaker Head icon.png Dark-BLM-Icon.gif
135 Regen II Soulsoother Head icon.png Light-WHM-Icon.gif
138 Aero II Stormwaker Head icon.png Spiritreaver Head icon.png Wind-BLM-Icon.gif
141 Poison II Harlequin Head icon.png Stormwaker Head icon.png Soulsoother Head icon.png Spiritreaver Head icon.png Water-BLM-Icon.gif
144 Protect III Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
147 Cure IV Harlequin Head icon.png Valoredge Head icon.png Sharpshot Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
147 Haste Stormwaker Head icon.png Soulsoother Head icon.png Wind-WHM-Icon.gif
153 Fire II Stormwaker Head icon.png Spiritreaver Head icon.png Fire-BLM-Icon.gif
178 Blizzard II Stormwaker Head icon.png Spiritreaver Head icon.png Ice-BLM-Icon.gif
188 Shell III Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
203 Thunder II Stormwaker Head icon.png Spiritreaver Head icon.png Lightning-BLM-Icon.gif
207 Cure V Soulsoother Head icon.png Light-WHM-Icon.gif
217 Protect IV Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
227 Stone III Stormwaker Head icon.png Spiritreaver Head icon.png Earth-BLM-Icon.gif
232 Regen III Soulsoother Head icon.png Light-WHM-Icon.gif
236 Water III Stormwaker Head icon.png Spiritreaver Head icon.png Water-BLM-Icon.gif
241 Shell IV Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
246 Aero III Stormwaker Head icon.png Spiritreaver Head icon.png Wind-BLM-Icon.gif
Level Name Head Icon
251 Fire III Stormwaker Head icon.png Spiritreaver Head icon.png Fire-BLM-Icon.gif
256 Blizzard III Stormwaker Head icon.png Spiritreaver Head icon.png Ice-BLM-Icon.gif
256 Dread Spikes Spiritreaver Head icon.png Dark-BLM-Icon.gif
261 Thunder III Stormwaker Head icon.png Spiritreaver Head icon.png Lightning-BLM-Icon.gif
266 Stone IV Stormwaker Head icon.png Spiritreaver Head icon.png Earth-BLM-Icon.gif
271 Water IV Stormwaker Head icon.png Spiritreaver Head icon.png Water-BLM-Icon.gif
276 Aero IV Stormwaker Head icon.png Spiritreaver Head icon.png Wind-BLM-Icon.gif
281 Fire IV Stormwaker Head icon.png Spiritreaver Head icon.png Fire-BLM-Icon.gif
281 Protect V Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
286 Blizzard IV Stormwaker Head icon.png Spiritreaver Head icon.png Ice-BLM-Icon.gif
291 Thunder IV Stormwaker Head icon.png Spiritreaver Head icon.png Lightning-BLM-Icon.gif
296 Stone V Spiritreaver Head icon.png Earth-BLM-Icon.gif
313 Cure VI Soulsoother Head icon.png Light-WHM-Icon.gif
313 Water V Spiritreaver Head icon.png Water-BLM-Icon.gif
322 Protectra V Soulsoother Head icon.png Light-WHM-Icon.gif
328 Distract II Stormwaker Head icon.png Ice-BLM-Icon.gif
331 Aero V Spiritreaver Head icon.png Wind-BLM-Icon.gif
331 Aspir II Spiritreaver Head icon.png Dark-BLM-Icon.gif
337 Addle Harlequin Head icon.png Stormwaker Head icon.png Sharpshot Soulsoother Head icon.png Spiritreaver Head icon.png Fire-WHM-Icon.gif
337 Regen IV Soulsoother Head icon.png Light-WHM-Icon.gif
337 Shell V Stormwaker Head icon.png Soulsoother Head icon.png Light-WHM-Icon.gif
337 Shellra V Soulsoother Head icon.png Light-WHM-Icon.gif
349 Fire V Spiritreaver Head icon.png Fire-BLM-Icon.gif
368 Absorb-Attri Spiritreaver Head icon.png Dark-BLM-Icon.gif
368 Blizzard V Spiritreaver Head icon.png Ice-BLM-Icon.gif
371 Frazzle II Stormwaker Head icon.png Dark-BLM-Icon.gif
389 Thunder V Spiritreaver Head icon.png Lightning-BLM-Icon.gif
393 Haste II Stormwaker Head icon.png Wind-WHM-Icon.gif

Attachments

Attachments
Automatons may be equipped with attachments which boost and augment their capabilities. Initially received as items, they must be traded to equip in the automaton equipment menu. Once traded they can not be turned back into items.

While your main job is Puppetmaster (Any job will work now) speak with Tateeya in the Automaton Workshop iat (I-7) in Aht Urhgan Whitegate then trade her the attachments. Don't worry as she won't take an attachment that you have already traded before.

  • After the initial dialogue you may trade attachments on any job.
Fire Element: Fire
Name Description Capacity
Attuner Enhances attack against powerful enemies
Element: Fire Element: Fire
Flame Holder Converts the energy of a Fire Maneuver into attack power during weapon skills
However, this adds burden to Fire Maneuvers
Element: Fire
Heat Capacitor Adds Fire Maneuver burden to restore TP Element: Fire
Heat Capacitor II Adds Fire Maneuver burden to restore TP Element: Fire Element: Fire
Inhibitor Store TP
Improves TP usage efficiency
Element: Fire
Inhibitor II Store TP
Improves TP usage efficiency
Element: Fire Element: Fire
Reactive Shield Use "Blaze Spikes" Element: Fire
Speedloader Focuses on taking advantage of skillchains and grants a skillchain bonus Element: Fire
Speedloader II Focuses on taking advantage of skillchains and grants a skillchain bonus Element: Fire Element: Fire
Strobe Increases enmity
Occasionally use "Provoke"
Element: Fire
Strobe II Increases enmity
Occasionally use "Provoke"
Element: Fire Element: Fire
Tension Spring Enhances attack Element: Fire
Tension Spring II Enhances attack Element: Fire Element: Fire
Tension Spring III Enhances attack Element: Fire Element: Fire Element: Fire
Tension Spring IV Enhances attack Element: Fire Element: Fire Element: Fire Element: Fire
Tension Spring V Enhances attack Element: Fire Element: Fire Element: Fire Element: Fire Element: Fire
Magniplug Enhances weapon damage Element: Fire
Magniplug II Enhances weapon damage Element: Fire Element: Fire
Ice Element: Ice
Name Description Capacity
Amplifier Increass magic burst damage
Attempts to use magic bursts more
Element: Ice Element: Ice
Amplifier II Increass magic burst damage
Attempts to use magic bursts more
Element: Ice Element: Ice Element: Ice
Ice Maker Converts the energy of an Ice Maneuver into magic attack when casting magic spells Element: Ice
Loudspeaker Enhances magic attack Element: Ice
Loudspeaker II Enhances magic attack Element: Ice Element: Ice
Loudspeaker III Enhances magic attack Element: Ice Element: Ice Element: Ice
Loudspeaker IV Enhances magic attack Element: Ice Element: Ice Element: Ice Element: Ice
Loudspeaker V Enhances magic attack Element: Ice Element: Ice Element: Ice Element: Ice Element: Ice
Mana Booster Shortens spellcasting time Element: Ice Element: Ice
Power Cooler Reduces MP cost Element: Ice Element: Ice
Scanner Occasionally scans target's magic resistances Element: Ice
Tactical Processor Decreases decision-making time Element: Ice
Tranquilizer Enhances magic accuracy Element: Ice
Tranquilizer II Enhances magic accuracy Element: Ice Element: Ice
Tranquilizer III Enhances magic accuracy Element: Ice Element: Ice Element: Ice
Tranquilizer IV Enhances magic accuracy Element: Ice Element: Ice Element: Ice Element: Ice
Arcanoclutch Enhances magic Damage Element: Ice
Arcanoclutch II Enhances magic Damage Element: Ice Element: Ice
Wind Element: Wind
Name Description Capacity
Accelerator Enhances evasion Element: Wind Element: Wind
Accelerator II Enhances evasion Element: Wind Element: Wind Element: Wind
Accelerator III Enhances evasion Element: Wind Element: Wind Element: Wind Element: Wind
Accelerator IV Enhances evasion Element: Wind Element: Wind Element: Wind Element: Wind Element: Wind
Barrage Turbine Adds Wind Maneuver burden to occasionally grant a Barrage effect Element: Wind Element: Wind
Drum Magazine Increases speed in ranged attacks Element: Wind Element: Wind
Pattern Reader Analyzes enemy attack patterns and gradually enhances evasion Element: Wind
Repeater Occasionally executes multiple ranged attacks Element: Wind Element: Wind
Replicator When HP is low, converts all Wind Maneuvers into shadow images. Element: Wind
Scope Enhances ranged accuracy Element: Wind
Scope II Enhances ranged accuracy Element: Wind Element: Wind
Scope III Enhances ranged accuracy Element: Wind Element: Wind Element: Wind
Scope IV Enhances ranged accuracy Element: Wind Element: Wind Element: Wind Element: Wind
Turbo Charger Adds "Haste" effect Element: Wind Element: Wind
Turbo Charger II Adds "Haste" effect Element: Wind Element: Wind Element: Wind
Truesights Enhances automaton Ranged Damage Element: Wind
Earth Element: Earth
Name Description Capacity
Analyzer Increases chance of mitigating the effects of special attacks previously used by the enemy Element: Earth
Armor Plate Reduces Physical Damage Taken Element: Earth Element: Earth
Armor Plate II Reduces Physical Damage Taken Element: Earth Element: Earth Element: Earth
Armor Plate III Reduces Physical Damage Taken Element: Earth Element: Earth Element: Earth Element: Earth
Armor Plate IV Reduces Physical Damage Taken Element: Earth Element: Earth Element: Earth Element: Earth Element: Earth
Barrier Module Increases chance of blocking with shield.
Earth Maneuver: Adds Shield Mastery and shortens Shield Bash recast time
Element: Earth
Barrier Module II Increases chance of blocking with shield.
Earth Maneuver: Adds Shield Mastery and shortens Shield Bash recast time
Element: Earth Element: Earth
Equalizer Reduces damage received according to damage taken Element: Earth Element: Earth
Hammermill Increases the damage inflicted by Shield Bash
May also induce "Slow" effect
Element: Earth
Schurzen May erase an Earth Maneuver effect to reduce severe physical damage Element: Earth
Shock Absorber Use "Stoneskin" Element: Earth
Shock Absorber II Use "Stoneskin" Element: Earth Element: Earth
Shock Absorber III Use "Stoneskin" Element: Earth Element: Earth Element: Earth
Thunder Element: Thunder
Name Description Capacity
Coiler Occasionally grants the automaton bonus
melee attacks
Element: Thunder Element: Thunder
Coiler II Occasionally grants the automaton bonus
melee attacks
Element: Thunder Element: Thunder Element: Thunder
Dynamo Increases critical hit rate Element: Thunder Element: Thunder
Dynamo II Increases critical hit rate Element: Thunder Element: Thunder Element: Thunder
Dynamo III Increases critical hit rate Element: Thunder Element: Thunder Element: Thunder Element: Thunder
Galvanizer Increases chance of countering Element: Thunder Element: Thunder
Heat Seeker Analyzes enemy evasion patterns and gradually enhances accuracy Element: Thunder
Stabilizer Enhances accuracy Element: Thunder
Stabilizer II Enhances accuracy Element: Thunder Element: Thunder
Stabilizer III Enhances accuracy Element: Thunder Element: Thunder Element: Thunder
Stabilizer IV Enhances accuracy Element: Thunder Element: Thunder Element: Thunder Element: Thunder
Stabilizer V Enhances accuracy Element: Thunder Element: Thunder Element: Thunder Element: Thunder Element: Thunder
Target Marker Enhances accuracy against powerful enemies Element: Thunder Element: Thunder
Volt Gun Adds lightning damage to attacks Element: Thunder
Water Element: Water
Name Description Capacity
Condenser May erase a Water Maneuver effect to prevent an overload Element: Water
Heatsink Reduces overload rate Element: Water
Mana Channeler Increases magic recast time in exchange for increased magic attack Element: Water Element: Water
Mana Channeler II Increases magic recast time in exchange for increased magic attack Element: Water Element: Water Element: Water
Mana Jammer Enhances magic defense Element: Water Element: Water
Mana Jammer II Enhances magic defense Element: Water Element: Water Element: Water
Mana Jammer III Enhances magic defense Element: Water Element: Water Element: Water Element: Water
Mana Jammer IV Enhances magic defense Element: Water Element: Water Element: Water Element: Water Element: Water
Percolator Increases skill gain rate Element: Water Element: Water
Resister Increases status ailment resistance Element: Water
Resister II Increases status ailment resistance Element: Water Element: Water
Stealth Screen Reduces enmity Element: Water
Stealth Screen II Reduces enmity Element: Water Element: Water
Steam Jacket Reduces damage taken from successive attacks of the same type Element: Water
Light Element: Light
Name Description Capacity
Arcanic Cell Enhances Occult Acumen Element: Light
Arcanic Cell II Enhances Occult Acumen Element: Light Element: Light
Auto-Repair Kit Increases HP
Adds "Regen" effect to Light Maneuver
Element: Light Element: Light
Auto-Repair Kit II Increases HP
Adds "Regen" effect to Light Maneuver
Element: Light Element: Light Element: Light
Auto-Repair Kit III Increases HP
Adds "Regen" effect to Light Maneuver
Element: Light Element: Light Element: Light Element: Light
Auto-Repair Kit IV Increases HP
Adds "Regen" effect to Light Maneuver
Element: Light Element: Light Element: Light Element: Light Element: Light
Damage Gauge Prioritizes curing Element: Light
Damage Gauge II Prioritizes curing Element: Light Element: Light
Eraser Erase enfeebling and all maneuver effects Element: Light Element: Light
Flashbulb Use "Flash" Element: Light Element: Light
Optic Fiber Increases the performance of other attachments Element: Light
Optic Fiber II Increases the performance of other attachments Element: Light Element: Light
Vivi-Valve Increases "Cure" potency Element: Light Element: Light
Vivi-Valve II Increases "Cure" potency Element: Light Element: Light Element: Light
Dark Element: Dark
Name Description Capacity
Disruptor Use "Dispel" Element: Dark Element: Dark
Economizer When MP is low, may erase all Dark Maneuver effects to restore MP. Element: Dark
Mana Conserver Conserve MP Element: Dark
Mana Converter Consumes HP to gradually restore MP Element: Dark Element: Dark
Mana Tank Increases MP
Adds "Refresh" effect to Dark Maneuver
Element: Dark Element: Dark
Mana Tank II Increases MP
Adds "Refresh" effect to Dark Maneuver
Element: Dark Element: Dark Element: Dark
Mana Tank III Increases MP
Adds "Refresh" effect to Dark Maneuver
Element: Dark Element: Dark Element: Dark Element: Dark
Mana Tank IV Increases MP
Adds "Refresh" effect to Dark Maneuver
Element: Dark Element: Dark Element: Dark Element: Dark Element: Dark
Regulator Enables automaton to absorb a foe's beneficial status effect Element: Dark Element: Dark Element: Dark
Smoke Screen Decreases accuracy, increases evasion Element: Dark Element: Dark

Combat Skills and Stats

Automaton Base Stats
Changing heads will not affect the automaton's HP, MP or base stats like Strength, but it might raise one of its combat skills to the next "tier."
For instance, equipping Valoredge frame, with a base melee skill of 404, or B+, with the Valoredge head raises it from B+ to A, 417 at level 99.
Head Melee Ranged Magic
Skill Boosts from Automaton Head
Harlequin -- -- --
Valoredge +1 -- --
Sharpshot -- +1 --
Stormwaker +1 -- +2
Soulsoother -- -- +2
Spiritreaver -- -- +2
Skill Harlequin Valoredge Sharpshot Stormwaker
Frame Skills and Base Stats at Level 99
Melee 388 404 378 373
Ranged 388 -- 404 --
Magic 388 -- -- 404
HP 1621 1963 1239 1040
MP 344 0 0 1189
STR 98 102 92 90
DEX 93 92 96 89
VIT 95 101 95 90
AGI 92 86 103 92
INT 89 81 90 94
MND 92 93 89 99
CHR 96 95 87 96
Frame Melee Ranged Magic
Base Frame Rank (+ Head)
Harlequin B- B- B-
Valoredge B+ (A) -- --
Sharpshot C+ (B-) B+ (A) --
Stormwaker C (C+) -- B+ (A+)
Head and Frame Combination Accuracy Ranged Accuracy Attack Ranged Attack Evasion Defense
Frame Derived Stats at 99 ilvl 119 (w/Divinator)
Harlequin -- -- 720 681
Valoredge -- -- 692 858
Sharpshot 815 860 760 810 743 625
Stormwaker 791 -- 732 -- 624 552
Soulsoother/Stormwaker 785 -- 726 -- 624 552
Frame Accuracy, Attack, Evasion Ranged Accuracy, Ranged Attack Defense HP MP
Frame Stat Bonuses/Penalties
Harlequin +10% -- +30% +0% +0%
Valoredge +10% -- +60% +20% --
Sharpshot +10% +10% +20% -10% --
Stormwaker +10% -- +10% -20% +20%



Automaton Combat Skills
These are the combat values after factoring in the head boost for the matching head and frame automaton sets.
Harlequin Head and Frame
Skill Rank 49 99
Melee B- 144 388
Ranged B- 144 388
Magic B- 144 388
Valoredge Head and Frame
Skill Rank 49 99
Melee A 150 417
Sharpshot Head and Frame
Skill Rank 49 99
Melee C+ 139 378
Ranged A 150 417
Stormwaker Head and Frame
Skill Rank 49 99
Melee C+ 139 378
Magic A+ 150 424
Soulsoother Head and Stormwaker Frame
Skill Rank 49 99
Melee C 139 373
Magic A+ 150 424
Spiritreaver Head and Stormwaker Frame
Skill Rank 49 99
Melee C 139 373
Magic A+ 150 424

Frames

Frame Elemental Capacity
Every automaton frame and head has a different elemental capacity. This allows for attachments to be used with an automaton up until the elemental cost of the attachments has met or would surpass the capacity of the head and frame chosen.
Elemental capacity of automatons may be expanded by up to four of each element from Puppetmaster Gifts.

Information on how to acquire these frames is available at Puppet Frame Creation.
Harlequin Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Harlequin Head icon.png 2 2 2 0 2 2 2 0
Harlequin Frame icon.png 3 3 3 3 3 3 3 3
Valoredge Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Valoredge Head icon.png 3 2 2 2 0 3 0 0
Valoredge Frame icon.png 4 3 3 3 2 4 3 2
Sharpshot Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Sharpshot Head icon.png 3 3 2 2 0 0 2 0
Sharpshot Frame icon.png 3 4 4 3 2 3 3 2
Stormwaker Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Stormwaker Head icon.png 0 2 0 0 3 2 3 2
Stormwaker Frame icon.png 2 2 3 3 4 3 3 4
Soulsoother Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Soulsoother Head icon.png 0 2 0 3 3 2 3 0
Stormwaker Frame icon.png 2 2 3 3 4 3 3 4
Spiritreaver Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Spiritreaver Head icon.png 0 2 0 0 3 2 3 3
Stormwaker Frame icon.png 2 2 3 3 4 3 3 4

Combat Parameters

Combat Parameters
An automaton's AI resides in each of its heads. Changing frames around with heads not only potentially changes combat skills, but the behavior of the puppet itself.
In contrast, the damage types and weapon skills of an automaton reside within the frame.


The casting of all spells have their own timer. Each head has its own individual recast for categories of magic such as healing or nuking. As of the December 2011 update there is no longer a universal casting delay that needs to pass before a spell may be cast.

The casting priority also changes based on the type of maneuver that is up and the foes HP as well as the HP of the master and then the automaton.
For example using a light maneuver alters the casting priority of an automaton by forcing cure over casting to remove status ailments. Furthermore, equipping an attachment such as the Damage Gauge also raises the threshold of when cure will trigger on the casting priority. Automatons prioritize the casting of certain spells like cure or regen based off of who has hate.


Harlequin Harlequin
Weaponskills
Frame Maneuver Damage Type Effect Skillchain Property Skill Level
Slapstick Element: Thunder Blunt Delivers a threefold attack. Accuracy varies with TP. Reverberation
Impaction
0
Knockout Element: Wind Blunt Delivers a single hit attack. Damage varies with TP. Additional Effect: Evasion down. Scission
Detonation
145
Magic Mortar Element: Light None Damage varies with Automaton HP. Fusion 225
Notes
  • This frame has no special features and no notable qualities
Casting Delays Verification Needed
Head Frame Casting Delay
With Harlequin Head
  • 15 second healing
  • 10 second enfeebling
With Valoredge Head
  • 20 second healing
With Sharpshot Head
  • Question second healing
  • 12 second enfeebling
With Stormwaker Head
  • Question second healing
  • 12 second enfeebling
  • 22 second enhancing
With Soulsoother Head
  • Information Needed
With Spiritreaver Head
  • Information Needed
Frame Behavior
Harlequin Frame Detail
Damage Type Blunt
Delay 320
Deploy
With Valoredge Head
Stays in melee range
Deploy
(All other heads)
<15': Stays out of range
>15': Runs into melee range
Damage Taken -6.25%
Harlequin Maneuver Priority
Maneuver Spells
Fire Addle
Earth Slow
Water Poison
Wind Silence
Ice Paralyze
Thunder None
Light Dia, Cure
Dark Bio, Blind
Harlequin Casting Priority Verification Needed
Magic Type Spell(s)
Enfeebling Bio → Light Maneuver.png Dia → Poison → Silence → Slow → Blind → Paralyze → Addle
Healing Low HP → Cure
  • A maneuver denotes that the spell is forced and won't be cast otherwise.
  • Casting may be altered based on the maneuver used or HP/MP. See "Maneuver Priority" table and notes.
Valoredge Valoredge
Weaponskills
Frame Maneuver Damage Type Effect Skillchain Property Skill Level
Chimera Ripper Element: Fire Slashing Delivers a single hit attack. Detonation
Induration
0
String Clipper Element: Thunder Slashing Delivers a twofold attack. Accuracy varies with TP. Scission 0
Cannibal Blade Element: Dark Slashing Delivers a single hit attack. Additional Effect: Convert damage dealt to HP. Compression
Reverberation
145
Bone Crusher Element: Light Blunt Delivers a threefold attack. Additional Effect: Stun. Fragmentation 245
String Shredder Element: Thunder Slashing Delivers a twofold attack. Critical hit rate varies with TP. Distortion
Scission
324
Notes
  • Has access to Shield Bash.
    • Recast of 3 minutes and is ready upon activation.
    • Will attempt to interrupt spells and TP moves with it.
Casting Delays Verification Needed
Head Frame Casting Delay
With Valoredge Head
  • 20 second healing
  • Magic is only cast when attached to the Harlequin or Stormwaker frames.
Frame Behavior
Valoredge Frame Detail
Damage Type Slashing
Delay 360
Deploy
With Harlequin Head
Stays in melee range
Deploy
(All other heads)
<15': Stays out of range
>15': Runs into melee range
Damage Taken -12.5%
Valoredge Maneuver Priority
Maneuver Spells
Light Cure
Valoredge Casting Priority Verification Needed
Magic Type Spell(s)
Healing Low HP → Cure
Sharpshot Sharpshot
Weaponskills
Frame Maneuver Damage Type Effect Skillchain Property Skill Level
Arcuballista Element: Fire Ranged Delivers a single attack. Damage varies with TP. Liquefaction
Transfixion
0
Daze Element: Thunder Ranged Delivers a single attack. Damage varies with TP. Additional Effect: Stun. Impaction
Transfixion
150
Armor Piercer Element: Dark Ranged Delivers a single hit attack. Damage varies with TP. Ignores 50% of targets defence during weaponskill Gravitation 245
Armor Shatterer Element: Wind Ranged Delivers a fourfold attack. Additional Effect: Defense Down. Effect duration varies with TP. Fusion
Impaction
324
Notes
  • Sharpshot's ranged attacks are not subject to a distance bonus or penalty.
Casting Delays Verification Needed
Head Frame Casting Delay
With Sharpshot Head
  • Question second healing
  • 12 second enfeebling
  • Magic is only cast when attached to the Harlequin or Stormwaker frames.
Frame Behavior
Sharpshot Frame Detail
Damage Type Blunt (melee) Ranged (piercing)
Delay 400 (melee) 360 (ranged)
Deploy
With Valoredge Head
Stays in melee range
Deploy
(All other heads)
<15': Stays out of range
>15': Runs into melee range
Damage Taken -12.5%
Sharpshot Maneuver Priority
Maneuver Spells
Light Cure
Fire Addle
Earth Slow
Water Poison
Wind Silence
Ice Paralyze
Thunder None
Light Cure → Dia
Dark Blind → Bio
Sharpshot Casting Priority Verification Needed
Magic Type Spell(s)
Enfeebling Bio → Light Maneuver.png Dia → Poison → Silence → Slow → Blind → Paralyze → Addle
Healing Low HP → Cure
  • A maneuver denotes that the spell is forced and won't be cast otherwise.
  • Casting may be altered based on the maneuver used or HP/MP. See "Maneuver Priority" table and notes.
Stormwaker Stormwaker
Weaponskills
Frame Maneuver Damage Type Effect Skillchain Property Skill Level
Slapstick Element: Thunder Blunt Delivers a threefold attack. Accuracy varies with TP. Reverberation
Impaction
0
Knockout Element: Wind Blunt Delivers a single hit attack. Damage varies with TP. Additional Effect: Evasion down. Scission
Detonation
145
Magic Mortar Element: Light Question Damage varies with Automaton HP. Fusion 225
Notes
  • Phalanx and Stoneskin will only be cast upon the master and automaton.
  • Protect, Shell, and Haste will only be cast upon the master, automaton, and party members.
  • Attempts to finish off foes with low HP by casting the weakest nuke that if unresisted will defeat the monster, instead of curing.
  • Prioritizes casting Enhancing magic by default if capable.
Casting Delays Verification Needed
Head Frame Casting Delay
With Harlequin Head
  • 15 second healing
  • 10 second enfeebling
With Valoredge Head
  • 20 second healing
With Sharpshot Head
  • Question second healing
  • 12 second enfeebling
With Stormwaker Head
  • Question second healing
  • 12 second enfeebling
  • 20 second enhancing
With Soulsoother Head
  • 4 second enfeebling
  • 15 second healing
  • 15 second enhancing
  • 15 second erase and -na
With Spiritreaver Head
  • 10 second enfeebling
  • 33 second elemental
Frame Behavior
Frame Detail
Damage Type Blunt
Delay 400
Deploy
With Valoredge Head
Stays in melee range
Deploy
(All other heads)
<15': Stays out of range
>15': Runs into melee range
Breath/Magic Damage Taken -25%
Stormwaker Maneuver Priority
Maneuver Spells
Fire Addle
Earth Slow
Water Poison
Wind Silence
Ice Distract, Nuke, Paralyze
Thunder None
Light Dia, Cure
Dark Bio, Blind, Frazzle


Stormwaker Casting Priority Verification Needed
Magic Type Spell(s)
Enfeebling Bio → Light Maneuver.png Dia → Poison → Silence → Slow → Blind → Paralyze → Addle
Healing Nuke low HP enemy → Cure
Elemental Low HP → Cure
Buffing Protect → Shell → Haste → Stoneskin → Phalanx
  • A maneuver denotes that the spell is forced and won't be cast otherwise.
  • Casting may be altered based on the maneuver used or HP/MP. See "Maneuver Priority" table and notes.


Soulsoother Soulsoother Spiritreaver Spiritreaver
Soulsoother Notes
  • Regen is only cast if the foe is ranked a Decent Challenge or above.
    • Cast on party member with hate.
  • Will use Cure V over Cure VI if it is enough to restore the target to 95%+ HP
Spiritreaver Notes
  • Prioritizes drain and aspir over nukes once below 75% HP or MP. An ice maneuver will prioritize nukes again.
  • Will switch between the two most powerful nukes depending on recast and maneuvers.
  • Encouraged to cast the corresponding element of the maneuvers on it.
Soulsoother Maneuver Priority
Maneuver Spells
Fire Addle
Earth Slow
Water Poison, -na spells (can cast to party)
Wind Silence
Ice Nuke, Paralyze
Thunder None
Light Dia, Cure (can cast on party)
Dark Bio, Blind


Soulsoother Casting Priority Verification Needed
Magic Type Spell(s)
Enfeebling Slow → Poison → Blind → Bio → Paralyze → Addle
Healing Low HP → Cure
Buffing Protect → Shell → Haste
  • A maneuver denotes that the spell is forced and won't be cast otherwise.
  • Casting may be altered based on the maneuver used or HP/MP. See "Maneuver Priority" table and notes.
  • Will not cast cursna to remove doom.
  • Cures the master or itself first before worrying about other party members.
Spiritreaver Maneuver Priority
Maneuver Spells
Fire Nuke, Addle
Earth Nuke, Slow
Water Nuke, Poison
Wind Nuke, Silence
Ice Nuke, Paralyze
Thunder Nuke
Light Dia
Dark Access to Enfeebles, Absorb-INT, Aspir, Bio, Blind, Drain, Dread Spikes
Dark + Ice Reprioritizes Nukes over Enfeebles
Spiritreaver Casting Priority Verification Needed
Magic Type Spell(s)
Elemental Dark Maneuver.pngDrain* → Dark Maneuver.pngAspir II* → Dark Maneuver.pngAspir* otherwise → Ice Maneuver.pngNuke
Enfeebling (Need Dark Maneuver.png) Drain* → Aspir II* → Aspir* → Blind → Bio → Light Maneuver.png Dia → Poison → Silence → Slow → Blind → Paralyze → Addle → Nuke
Buffing Dreadspikes
  • A maneuver denotes that the spell is forced and won't be cast otherwise.
  • Casting may be altered based on the maneuver used or HP/MP. See "Maneuver Priority" table and notes.

Automaton Names

The initial name you give an automaton is free. You may later wish to change the name, and you can do so by speaking with Abda-Lurabda in the automaton shop while on PUP. You need to pay him 9,800 gil, and you can pick any of the names below.