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User:Favre/Sandbox/ThiefGuide
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"Well, I'm not going to sit here and pretend that I haven't been a rogue most of my life." - Jack Nicholson
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Forum Discussion
Feel free to ask questions about Thief or the guide in the Forum Discussion.
Why THF?
Pros:
- Frequent movement is engaging.
- Usefulness in multiple Ultimate Weapons.
- Empyrean, Mythic, Aeonic, and Ambuscade weapons all have clear uses.
- Enmity control.
- Powerful skillchain closer and partner.
- Excellent evasion, and a tendency towards being given very good accuracy equipment.
- PiErCiNg DaMaGe.
- TrEaSuRe HuNtEr.
- If you do more than just apply TH directly to the forehead. THF can be the keystone of a small farming group for Divergence, etc.
- Multiple damage types of piercing, slashing ( Naegling), and even in the extreme niche the use of H2H ( Karambit) or Archery ( Ullr) make it more flexible than a job like MNK.
- Larceny is potentially very useful and key to certain zerging strategies.
Cons:
- Frequent movement is enraging.
- People always run away from Trick Attack.
- Empyrean, Mythic, Aeonic, and Ambuscade weapons all have clear uses.
- Most other jobs are more applicable with less total investment.
- Not a "Heavy DD".
- Lack of interested from the community at inclusion.
- The average player gives a negative perception of a THF. I know this applies to any job, but for some reason stands out for THF.
- Also, once again, not a "Heavy DD."
- Lacking oomph in its toolkit.
- While tools like Feint, Conspirator, Aura Steal, and a Job Point boosted Mug and Despoil are nice. They are still underwhelming.
- "Mandau"? More like "Badnow".
- What the fuck, SE?
- Requirement of a deep investment if you wish to be all the Thief you can be.
- Most other jobs are more applicable with less total investment.
- Funky looking Job Specific Armor?
- Why not just be a DNC at this point? Did I mention DNC? Yeah...
Traits and Abilities
Job Traits | |
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Lvl. | Name |
5 | Gilfinder |
10 | Evasion Bonus I |
15 | Treasure Hunter I |
20 | Resist Gravity I |
30 | Evasion Bonus II |
40 | Resist Gravity II |
45 | Treasure Hunter II |
50 | Evasion Bonus III |
50 | Damage Limit+ I |
55 | Triple Attack I |
60 | Assassin |
66 | Resist Gravity III |
70 | Evasion Bonus IV |
75 | Resist Gravity IV |
75 | Ambush |
75 | Aura Steal |
76 | Evasion Bonus V |
78 | Crit. Atk. Bonus I |
81 | Resist Gravity V |
83 | Dual Wield I |
84 | Crit. Atk. Bonus II |
88 | Evasion Bonus VI |
90 | Treasure Hunter III |
90 | Dual Wield II |
91 | Crit. Atk. Bonus III |
95 | Triple Attack II |
97 | Crit. Atk. Bonus IV |
98 | Dual Wield III |
Job Ability | ||
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Lvl. | Name | Equipment of Note |
1 | Perfect Dodge | |
5 | Steal | Various Items |
15 | Sneak Attack | Nothing Worthwhile |
25 | Flee | |
30 | Trick Attack | Nothing Worthwhile |
35 | Mug | |
45 | Hide | |
65 | Accomplice | |
65 | Collaborator | |
75 | Assassin's Charge | Yes, but don't merit this. |
75 | Feint | |
77 | Despoil | |
87 | Conspirator | |
93 | Bully | |
96 | Larceny |
Merits
Merit Points | |||
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Name | Description | Level | Notes |
Group 1 | |||
Flee Recast | Shorten recast time by 10 seconds. | 0/5 | Not needed, and the points are better spent elsewhere. |
Hide Recast | Shorten recast time by 10 seconds. | 0/5 | Not needed, and the points are better spent elsewhere. |
Sneak Attack Recast | Shorten recast time by 2 seconds. | 0/5~5/5 | I went 3/5 just to balance out with TA, but 5/5 is MAXIMUM DPS POWAR!!!!! |
Trick Attack Recast | Shorten recast time by 2 seconds. | 0/5~5/5 | It is sometimes easier or more useful to connect TA than SA. |
Triple Attack Rate | Increase triple attack rate by 1 percent. | 5/5 | Max this out. |
Group 2 | |||
Assassin's Charge | Will triple your next attack. Recast: 5min. Increase chance of fourfold attack by 5 percent. |
0/5 | This JA didn't scale well. We TP so quickly, and TA does little for WS damage, it's not worth it. |
Feint | Your next attack will greatly reduce an enemy's evasion. Recast: 2min. Increase chance of Treasure Hunter level up by 25 percent. |
5/5 | Helps with Treasurer Hunter gains, and your Relic Pants increase the effect by 10 per level. Good idea to max this. |
Aura Steal | Adds a Dispel effect to Steal. Occasionally absorbs dispelled effect. Increase absorb rate by 20 percent. |
1/5~5/5 | There is an argument to be made that you should forgo ambush and just max this, but I feel Ambush comes into play more often. |
Ambush | Grants an accuracy bonus to melee and ranged attacks from behind an enemy. Increase accuracy bonus by 3. |
0/5~4/5 | This isn't amazing, but a passive minor bonus is better than nothing. Relic Body +3 with Tauret Evisceration pairs nicely with this. |
Support Jobs
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Note: I wrote the sub /50+ sections assuming that the cap will eventually be /68.
Weapon Skills
- Dancing Edge / - Useful in multistep skillchaining to add an extra step in either a dark or light sequence. The damage is unremarkable and comparable to Exenterator.
- Shark Bite - Another skillchain weapon skill, but this one is stronger.
- Evisceration - Still mostly for skillchaining unless you are wielding the Tauret. With which the damage shoots up, and Evisceration becomes your primary WS when Sneak Attack and Trick Attack are down. Evisceration with your trusty Ambuscade dagger is a superior choice over utilizing other popular weapons when your attack is lower than the monster's defense.
- Aeolian Edge / / - Magical AoEs goes woooooosh woooosh wooooosh wooosh, dead mobs. Aeolian Edge is used for AoE burning monsters.
- Exenterator / - It is sad how bad this is for a merited/Aeonic weapon skill. The only reason to use it is for skillchaining with an Aeneas.
- Mercy Stroke - Don't use Mandau.
- Rudra's Storm / - Our weapon skill with the strongest damage potential. You need the attack to push big Rudra's though.
- Mandalic Stab / - Mandalic is ideal for closing light skillchains with Sneak or Trick Attack. The 75% attack bonus on Mandalic Stab makes it likely to be a superior choice of weapon skill for a when your attack is lower than the monster's defense.
Choosing Weapon Skills
Skillchaining should be prioritized by any job, within reason. As should a set with Skillchain Damage Bonus. Especially now that the Nyame armor and an augmented Warder's Charm +1 exists. Skillchaining is simply free damage, and when multistepped it is a lot of free damage.
THF is somewhat obviously not a WAR. Playing it like a heavy DD with Treasure Hunter, and simply spamming your most powerful weapon skill is often wasted potential, and why other jobs are preferred by the average adventurer. Dagger intentionally has lower damage and better Skillchain properties compared to something like Great Sword. Which skillchains like absolute ass. Don't play against the grain because THF already has ground to make up as a DD, so skillchain.
Otherwise, your weapon skill with the most damage potential is naturally Rudra's Storm. However, outside of factoring in skillchains, Rudra's is not always the best choice. It really suffers when your attack is starved. Which would be easiest to define as either a negative (sub 1.0) pDIF or a low pDIF around the 1.0 range. Which would be even easier to define as "NO STRONK, NEED MOAR BUFFS/DEBUFFS."
In such a case if you have a well augmented Vajra then it is your ideal choice for spamming stacked and unstacked Mandalic Stabs. Your second best and most likely choice would be to use Tauret with unstacked evisceration spam, and stacked Rudra's.
TL;DR:
- Skillchain within reason. Otherwise:
Are your metaphorical nuts buffed?:
- Then Rudra's the night away.
Are your metaphorical nuts not being buffed?:
- Then Tauret Evisceration spam unstacked, and stack RS.
- Unless you have an augmented Vajra, and then you can Mandalic Stab the night away.
Skillchains
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Darkness
- Rudra's Storm → Rudra's Storm = Dark
- Evisceration ↔ Rudra's Storm = Dark → Rudra's Storm = Dark
- Evisceration → Dancing Edge = Distortion → Evisceration = Dark → Rudra's Storm = Dark
- Mandalic Stab → Evisceration = Gravitation → Rudra's Storm = Dark → Rudra's Storm = Dark
- Exenterator → Rudra's Storm = Distortion → Evisceration = Dark → Rudra's Storm = Dark/Umbra
- Evisceration → Shark Bite = Fragmentation → Rudra's Storm = Distortion → Evisceration = Dark → Rudra's Storm = Dark
- Rudra's Storm → Mandalic Stab = Fusion → Evisceration = Gravitation → Rudra's Storm = Dark → Rudra's Storm = Dark
Light
- Shark Bite → Mandalic Stab = Light
- Evisceration → Shark Bite = Fragmentation → Mandalic Stab = Light
- Evisceration → Exenterator = Fragmentation → Mandalic Stab = Light → Exenterator = Radiance
- Rudra's Storm → Mandalic Stab = Fusion → Exenterator = Light → Exenterator = Radiance
- Mandalic Stab → Evisceration = Gravitation → Shark Bite = Fragmentation → Mandalic Stab = Light
Treasure Hunter
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Look, we all seem to act like Treasure Hunter is some mystery, but it is not.
- A THF also must be on the hate list for TH to be active. It can't just stand there and give the effect.
- TH is actually a type of debuff. So it is safe to say that the Thief must act offensively against the target to apply the effect, and not simply gain hate with a non-offensive ability or spell on a party member with enmity.
- This means you don't have to melee, but you must use something like Bully or Provoke. Collaborator, Warcry, etc will get you on the list, but not apply TH.
- This can be seen in Voidwatch where TH grants a bonus to uncapped lights. The bonus only occurs if the Thief acts offensively against the target, and not for being in party or idly using something on a party member with hate.
- You may remove TH equipment and retain the current effect.
- If the monster goes idle then TH is lost.
- TH caps at +8 on equipment. This includes your trait of +3.
- Procs increase TH further to 12, and upwards of 14 with Job Point Gifts.
- TH makes things drop more frequently, stop nitpicking how much it matters.
- Here is a the official SE post on TH. It won't mean anything to most players. All you need to know is what was just said prior.
- If an item shares the same drop slot then Treasure Hunter will not increase drop rate.
- This is rare, but examples include Defending Ring and Omen bodies.
- Stop being weird and making up rumors:
- A THF doesn't need to land the last hit.
- No special item helps with TH or drop rates other than TH+ items.
- Moon phases are for boobs in tinfoil hats.
- Dying on THF doesn't reset TH value
Procing TH
- Multiple Thieves may work in tandem to each proc and raise the same TH level of a foe.
- No matter how much TH+ equipment you wear, you may not proc higher than TH 8 → 9 for the first proc.
- Wearing a total Treasure Hunter level equal to or lower than the current TH level on an opponent decreases the chance of procing TH.
- You must have at least a level higher than the current level applied to increase the rate of TH procs.
- Proc occurences caps at a set rate.[1] Wearing more TH+ than the next level will not increase the rate it increases.
- This fixed proc rate of TH increase is not static for all levels. TH proc rates are capped at a fixed rate, but that set rate decreases with each level increase on TH. [2]
- Those two official posts are a perfect example of why players are confused. SE's messaging has lead to confusion, but now that we know, it is simple.
- There is an increased chance to proc TH while using Sneak Attack or Trick Attack as well as stacking them with Feint.
- Nonetheless, you need to be above the current level to avoid a decrease in proc rate.
- TH may proc on a WS, but you wont receive a message.
- TH Only procs on the first hit of an attack round.
Weapons
Eminent Dagger | More than likely your first ilevel weapon.
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Homestead Dagger | This is the most easily obtained ilvl 119 dagger. It will provide you a solid accuracy boost for early levels.
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Atoyac Acc +30 Occ. Atk. Twice Acc +15 |
This is from the Wildskeeper Reive NM Tchakka in Foret de Hennetiel so it shouldn't be terribly difficult for a new player to acquire. It can be augmented with occasionally attacks twice. This will be your best offhand early in your Thieving. Keep in mind the lower skill comes with lower accuracy, but the augments should compensate for that a bit. Fight Hurkan in Marjami Ravine for the augment.
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Izhiikoh | Take a few moments to acquire this in Delve. This dagger will serve you well until you obtain something better like a Shijo, Kaja Knife, or even a Taming Sari.
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Sabebus Path B ACC+ |
This dagger is able to serve you as a stop gap if you take a moment to get it. You may offhand it over Atoyac if you need the accuracy, but then again you can just use the Homestead Dagger for that purpose. At least until you move on to a better dagger like the Ternion Dagger +1, Jugo Kukri +1, or Shijo.
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Sandung Acc +50 Crit +5% TA +3% |
A good choice for the Treasure Hunter +1 or accuracy, but is poor on DPS despite the bonus to Weapon Skill Damage. If you finished Rhapsodies of Vana'diel you may augment it, but by that point you shouldn't bother. Once augmented this is still only good dagger to help reach necessary levels of accuracy if you fall short, and even then that is an very poor excuse to use this.
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Ipetam DMG+ Acc/Atk+ Crit Dmg. + DEX + |
You get this for free from Intermediate RoE objectives, but this isn't worthwhile to augment. Just get the Izhiikoh and save yourself time and money.
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Jugo Kukri +1 DMG +13 Acc +40 Eva +20 |
This dagger is fairly easy to acquire from the UNM Vedrfolnir if you have some friends and Baraera, but the initial problem is the lack of accuracy. Upon augmenting this becomes a nice offhand, especially for the evasion. However, augmenting Ternion +1 would be the better choice.
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Ternion Dagger +1 DMG +17 Acc +40 WSD +5% |
Roughly equal in its unaugmented form to offhanding a Jugo +1, but with an accuracy boost that becomes the determining factor. This is an incredibly solid offhand when augmented though. Barring any accuracy needs, it is not the best offhand for the leading combinations such as Tauret/Gletis or Shijo, Aeneas/Twash, TwashR15/Gletis, or TwashR15/Cento, but it has some real value still. The evasion is slightly better than other offhand options as well. Furthermore, the dagger has Subtle Blow on it, and can also be used as an offhand by other jobs such as BST or NIN if you are a fan of niche situations.
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Shijo D) TA +2 DW +5% DEX +15 |
With the introduction of this dagger as a reward from Domain Invasion, any Thief can obtain this with almost no effort in 2-3 real days. Path D will serve as an offhand until you obtain Taming Sari or an augmented Skinflayer. While working on Kaja Knife, pair this offhand with your Izhiikoh unless you feel like obtaining two. In which case create a Path C for your mainhand with Path D in your offhand. You should just have a Kaja Knife mainhand though instead of a second Shijo.
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Taming Sari DMG +15 STR/DEX +10 TH +1 |
For newer THFs this is the best mainhand dagger you can get before Kaja/Tauret, Ultimate Weapon, or a very well augmented Skinflayer. The base stats are solid, but the potential augments are icing on the cake. If you can put up with doing enough Sinister Reign runs.
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Skinflayer DMG + Acc/Atk + Crit. Dmg + |
This is a pretty decent dagger if you play the augment game with Oseem, and competes with or all things depending may even surpass a Taming Sari if you get great augments. Aim for DEX+ and Crit Dmg+ or TA+, if it is a mainhand then DMG+ as well. Even with the inclusion of this to Domain Invasion, it is hard to justify even aiming for this dagger anymore given the introduction of the superior Tauret. Even the Kaja Knife is a superior choice and saves you the time and effort. Besides, you have Herculean to spend time augmenting anyway instead, and the DI poits are better spent on an Odr Earring. If this was just handed to you though rather than bought with DI points, then given the aforementioned it may still be a good choice for your THF.
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Centovente TP Bonus +1k |
Ah yes, the offhand for THFs trying to win Daddy's Love™ on the parse in the hopes that he return from a 20 year trip to get some cigarettes. All while they just try to prove that "THF IS THE BEST JOB GUIZ!" When augmented with 1,000 TP bonus this dagger can serve as the best offhand for Rudra's Storm and Mandalic Stab thanks to their fTP scaling. The caveat being that you will be sitting with about ~225 accuracy less in your offhand than your main. As long as that doesn't impair your hitrate too much then this offhand can excel for Twashtar R15 or Vajra R15. This is not an offhand for Aeneas or Tauret. When it comes to Twashtar/Centovente, you must be well buffed, and the mob debuffed so that you aren't being cockblocked by your PDIF. Otherwise, Tauret/Gleti's Knife would be a superior combo, and that is a more frequent occurrence than people seem to realize or give credit to.
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Gleti's Knife DMG +10 Atk +40 Acc +10 |
This is generally the best offhand for situations which don't involve Centovente. Especially so for Tauret, as this dagger makes the perfect offhand companion for it as well as a Twashtar or Vajra in need of accuracy. Which likely also means being in need of the sweet attack boost a fully augmented Gleti's Knife provides. Rank this up to R25 if you can, but it is also good at R0, and replaces Ternion R15 outside of niche stuff.
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Crepuscular Knife | This occupies an odd spot in world of daggers. It is not an easy drop to obtain due to the bullshit droprate. You wouldn't use it over Gleti's while being uncapped on attack. If you have a Twashtar then you wouldn't use it over Centovente when capping attack unless you can't hit the target. A Twashtar would also be a better offhand for Aeneas while capping attack. Otherwise, this dagger is right there for the top spot as an offhand when capping attack, but not capping accuracy. It isn't that different from using Gleti's Knife though, and the additional effect is the same as the Twilight Knife. Which is so lame now that it shouldn't have even been added.
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Tauret | An Ultimate Weapon in all but definition. The final two stages of the Ambuscade dagger are the best you can get short of Aeneas or Twashtar, and even then it is not far away. In attack starved situations a Tauret is also the best you can get sans an R15 Vajra, and should be what you use if under-buffed. Evisceration +50% turns what is already a good weapon skill into the best option when Sneak Attack and Trick Attack aren't ready. The weapon also nice for Aeolean Edge given its nice magical stats. All around, Tauret is quite a bone to be thrown.
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Ultimate Weapons
Augment Rank 0 |
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Mandau (Level 119 III) | Oh how times change. Mandau was once a mighty weapon, but nowadays it is nothing except an ornamental time sink. Rudras and even Mandalic dance all over Mercy Stroke so the pittance of an aftermath from this weapon isn't even worth activating. Normally a Relic weapon is still at least better than other ordinary options, but even a decently augmented Taming Sari is a much better weapon than this. So why bother? That is right, Mandau is worse than just using a crappy Taming Sari , and the attack+ doesn't even work in the offhand. Wow. Certainly, not all that glitters is gold.
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Vajra (Level 119 III) | It is okay to love the Vag, but not the Vajra as this weapon seems to have somewhat of a cult status. Where certain players will swear by it as the best dagger. Certainly it can be as well, but ultimately it is not the best dagger at R0. A Thief already runs a high rate of multi attack, and the order of effects occuring is Quad → Triple → Double → Occ. Attacks twice or thrice. This means the gain in swings from activating AM3 on this weapon is greatly diminished which eats away at its performance. Roughly, you will only be swinging about +10% more depending on your gear and buffs.
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Twashtar (Level 119 III) | This is the Empyrean dagger, and will be set to one of your two hands if you acquire it. It generally beats out any competition from ordinary weapons, and best sits in your offhand if you acquire it and either the mythic Vajra (Level 119 III) or ideally an Aeneas. I say generally because newer daggers post R15, such as Gleti's Knife. Are power creeping their way into taking the place of R0 options.
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Aeneas | Everyone calls this dagger "anus", and that is why you should make it. By everyone I mean me, but hey. This weapon excels both while performing skillchains and for turning your brain off to spam with, thanks to its TP Bonus and STP+. This also means you can not over hold TP with this weapon when you apply it to that coveted position of smooth brain spamming. So try not to WS over a TP Bonus total of 2k. A little less is fine, and if it would mean missing out on a SC. Then it be even better not to hold TP at all. With Aeneas equipped, THF has the ability to either create solo Umbra or Radiance, but this is more often a situational need rather than a mandated playstyle of the weapon. That being said, with buffs such as Allies Roll or SCD+ equipment, Aeneas can bring out powerful Umbra's. The Radiances's would be a matter of the skillchain damage given how weak Exenterator is, but being a later step in the chain helps a little bit at least.
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Augment Rank 15 |
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Mandau (Level 119 III) DMG +7 Mercy Stroke +20% TA dmg +10% |
Nope, Mandau still sucks. What are you, farming dragon beads or something?
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Vajra (Level 119 III) DMG: +15 Mandalic Stab +15% Acc/MAcc +30 |
Fuck yeah, augments!
Mythics in general received the largest boost and leveling of the playing field when it comes to R15s. First off, to get it out of the way. Yes, it does push out our strongest Fusion WS. Then again, it is our only Fushion WS. However will you apply such earth-shattering information?! I can't even fathom.
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Twashtar (Level 119 III) DMG: +4 Rudra's Storm +10% DEX/AGI +20 |
Everyone's favorite pie server, and in-law stabber at an American Thanksgiving. R15 really recaptured the Twatswatter in everyone's imagination. Well, that and the TP Bonus of Centovente in the offhand. In a buffed to the 9s sort of situation, Twash/Cento will represent your maximum of raw DPS output potential if you you can overcome that 225 accuracy difference from using it. Word to the wise, but unless you start the fight with 3k TP, do not aim for AM3. Instead you should have a constant stream of AM1. During SA and TP overflow, the irregular AM2. AM3 is wasted damage potential, especially with Centovente. Otherwise, this dagger is straight forward.
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Aeneas DMG: +6 Exenterator +10% Acc/MAcc +30 |
Please make sure you read the R0 description first.
Peanut Gallery: "Look at all that DEX on Twashtar! Rudra's is like 80% DEX! Twash must be much stronger!"
Peanut Gallery: "But Empyrean Aftermath!!!1"
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Gandring DMG +5 EVA +100 EVA TP +50 -or- DMG +5 Follow-up attack +50% "Subtle Blow II" +25 |
Ultimate? I think not, but it costs moneys, has lolTH+, and provides some super niche utility. So that must be worth something, ultimately.
Great for evasion or for being one of our few Subtle Blow II options. Otherwise, it isn't some DD powerhouse. Just like THF. |
TL;DR:
- Mandau still sucks.
- Aeneas is great at SkIlLcHaInInG. R15 is even better.
- R15 Twash and R15 Aeneas preforming Rudra's Storms is a competitive combo, and could be considered a DPS wash overall. Look, the dev team balanced something!
- If you are capping attack then Aeneas/Twash should out preform Twashtar/Gleti.
- If you are not capping attack then Aeneas/Gleti should preform closely to Twash/Gleti.
- I would give the edge to R15 Twash there.
- I am going to put Aeneas/Gleti in the unattack capped unstacked Rudra's set though, just to fuck with people who don't read the guide.
- If you are holding TP, and not WSing efficiently then Twash will win, obviously.
- Don't be afraid to WS at lower TP to SC with another player. That is also part of how you take advantage of Aeneas.
- R15 Twash is a superior combo to R15 Aeneas if:
- You are offhanding Centovente, spamming Rudras, and are not inhibited by that 225 accuracy loss.
- You WS ASAP to make optimal use of the offhand.
- I have witnesses far too many THFs hitting 2-3k TP with Twash/Cento before WSing.
- Just because you see that you did the most powerful WS numbers. Doesn't mean your overall DPS is reflecting your suboptimal WS frequency.
- R15 Vajra/Centovente is a superior combo to everything if:
- You are spamming Mandalic while also rather attack starved and are not inhibited by the accuracy loss.
Dagger creation order:
The order I would recommend a THF create daggers in is Kaja Knife/Shijo D → Tauret/Gleti's Knife → Aeneas/Gleti's Knife → Gleti's R25 → Vajra R15 → Twashtar R15 → Aeneas R15.
- Stop at Aeneas in that sequence if you aren't trying to come to content as a THF over other jobs.
Equipment Sets
Prioritizing Equipment
There are two main sets a THF needs. The first major one is the TP set in which you first want to cap your delay reduction. The next are your WS sets, and obviously you should have some DT sets as a third priority if you want to be valued. Woah, lets cool it on that sick elitist rhetoric, right?
Well, if you didn't care then you wouldn't be reading any advice on being better. So, dont be that guy, and make some defensive sets for physical, magical, magic evasion, evasion, etc. As long as you cap Damage Taken you can always go back later and min max out some sets, but have something worthwhile to resort to. Fortunately, there are sets below for you!
So your TP set on THF generally requires 26% equipment haste, 44% magic haste, and a certain amount of dual wield based on the buffs you have. You can go to Attack Speed for the more intricate numbers. If you're fully buffed though, you need DW+11, or DW+6 if you've acquired 550 JP.
After you've reached that (or very close) you need to stack accuracy until you are around the accuracy cap for the content you're doing. This is going to vary, but sometimes other players or pages on the wiki will explain the accuracy required. Parsing with third party tools is the best way to get this right otherwise.
Next step is to stack Triple Attack and Store TP. I'd value +2~2.5 STP similar to 1% Triple Attack. This comparison is going to change based on your gear and buffs, as the more TA you get, the more STP helps, and vice versa, so try for a general balance around that ratio.
If you can't decide between two pieces after all of that is considered, choose the one with more magic evasion or defensive stats, as you can't deal any damage while dead.
For weapon skills you largely need one type of gear, which is to stack DEX and Weapon skill damage+. Rudra's Storm and Mandalic Stab are our two strongest WS and both scale nicely with just those two main stats. Evisceration needs crit damage and then crit rate gear, as well as some more Accuracy+ to consider
For Exenterator, just stack AGI/ACC/ATT as it doesn't crit and doesn't scale well with WSD. Rudra's is your bread and butter WS, strong both stacked and unstacked, but you need attack buffs to really pump out any cool numbers. In a scenario where you have to deal without attack buffs, Mandalic, which has a native attack boost to it, can outpace Rudra's. This is true in general, but especially is with an augmented mythic.
If you are just a mule/new THF looking to be better than worthless. Toss on your Tauret/Shijo and spam Evisceration while SCing with SA or TA Rudras.
JSE
Job Specific Equipment | ||
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Item | Upgrade? | Notes |
Pill. Bonnet +3 |
Yes | While eventually being replaced for unstacked WSs. This is the best for stacked WSs. |
Pillager's Vest +3 |
Yes | Great for TPing. |
Pill. Armlets +3 |
Maybe | The TA bonus is not worth using them for. These hands are a piece for DW sets when underbuffed. |
Pill. Culottes +3 |
Yes | Good for Evisceration, and TPing. |
Pill. Poulaines +3 |
No | Essentially only for Flee or Movement Speed. You don't need these, and know if you will make them on your own. |
Plun. Bonnet +3 Aura Steal |
Maybe | Great for unstacked WSs before Nyame R20+, but then replaced. Retains its place as a macro piece for HP Mug and Aura Steal if you merit it. |
Plunderer's Vest +3 Adds TA to Ambush |
Yes | Evisceration, Ambush TPing if merited, and Unstacked WSs before Nyame. |
Plun. Armlets +3 Perfect Dodge |
Yes | PD and TH. |
Plun. Culottes +3 Feint |
Yes | Unstacked WS, and Feint usage. |
Plun. Poulaines +3 Assassin's Charge |
Yes | TP feet. |
Skulker's Bonnet +3 |
Yes | An essential piece for Collaborator enmity gain, TP gain, and PDL. |
Skulker's Vest +3 |
Yes | Excellent for WSs starting at +2. The Conspirator STP augment is more of a bonus as it isn't worth TPing in this with it on as the game isn't alliance based anymore. |
Skulk. Armlets +3 |
No | Are you solo Sneak Attacking for damage? Well, you shouldn't be. |
Skulk. Culottes +3 |
Maybe | I am not a fan of these pants. They tend to lack gear haste in setups, and they aren't better for Evisceration over Pillagers. Their evasion is really only 6 over Malignance as they lack agility. They can be used in some niche sets, but they can just as easily be an inventory slot saved. |
Skulk. Poulaines +3 |
Yes | TH, and excellent evasion DT piece. |
TP Sets
- I wanted to make up some tiered TP sets for THF. The following tries to balance progression while avoiding pointless time sinks early on. For example, I won't be suggestiong that you augment full sets of Alluvion Skirmish equipment.
- These are not DT sets. I am not telling you to wear these into all situations.
TP Sets Criteria: - Lowest Tier: Basic/pre ilvl stuff or things purchased from the AH.
- Lower Tier: Delve, Skirmish, and WKR equipment.
- Low Tier: Alluvion Skirmish, Ambuscade NQ Armor, Reforged Armor +1, High-Tier Mission Battlefields, easier UNMs
- Mid Tier: Ambuscade +1 Armor and Capes, Sinister Reign, Incursion, harder UNMs, Vagary, Escha, 119 Abjurations (NQ), AF +2 Omen only
- High Tier: Reisenjima, WoC, Kirin, Omen +3, Odyssey Unaugmented, Sortie +2, Sortie NQ ear, Ambuscade +2, Divergence +2, Odin/Alex/Cait/Lilith HTBFs.
- Includes the 5% DW+ gift, anything lower doesn't.
- Max Tier: 119 Abjurations (HQ), Divergence +3, Odyssey, Sortie +3, Sortie +1/2 ear, Expensive HQ Synths, Odyssey Augmented, Nyame B R20/25 etc.
- No DM augments.
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TP Accuracy Sets
Based on the Max Tier TP set.
- Need to be redone after the +3 Sortie equipment was released. --Spicyryan (talk) 11:51, 16 October 2022 (EDT)
DW Sets
Random DW Delay Requirements With Cap Gear Haste Haste Spell Tier Other Buffs DW To Cap (550 JP+) Capped Magical Haste 6% No Haste Honor March (+3) and Victory March (+7) 8% No Haste Soul Voice Honor March (+4) 22% No Haste Soul Voice Honor March (+3) 24% II Haste Samba (10%) 13% II Haste Samba (5%) 20% II No Other Buffs 26% I Embrava 11% I Honor March (+4) 24% I Honor March (+3) 25% I Joachim's Victory March 25% I Haste Samba (10%) 30% I Haste Samba (5%) 34% I No Other Buffs 37% No Haste No Other Buffs 44%
- Its fine to be a percent over or under depending on your gear.
- For instance 6% is the DW required to hit a minimum delay with capped magical haste, but Reiki Yotai is 7%, and the best gain to opportunity cost.
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DT Sets
Philosophy: There is no universal best set. So, if you aren't going to make more than one DT set then stop reading this guide. If you also frequently use the term "Best in Slot" then you can also gtfo.
- At the very least, you should have a capped DT set, a hybrid set, and and a decent idle DT set.
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WS Sets
Rudra's Unstacked Sets
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Rudra's Stacked Sets
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Evisceration
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Exenterator
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Aeolian Edge
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Other WS
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Podcast
Here is my podcast episode on THF |
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Last Edit
(DD/MM/YYYY)
Not when it was last "updated", but last edited:
- Last Edited by Favre: 01/07/2024