A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Category:Transportation
There are a variety of ways to get place to place in Final Fantasy XI.
Home Points
Home Point crystal teleportation is one of the fastest, most convenient and common ways to travel the world of Vana'diel. For a full list of all crystals and their locations please refer to the Home Point page.
Survival Guides
Survival Guides work a lot like Home Points and are in a lot of unique places compared to other forms of transportation. To see a full list of locations and how to unlock them please check out the Survival Guide page.
Veridical Confluxes
Veridical Confluxes are portals used to access varying sections of Walk of Echoes for an assortment of content, Provenance, and for traversing Abyssea. For a list of all Confluxes and their locations, please refer to the Veridical Conflux page.
Airships
Airships are skyfaring vessels developed by Cid, Chief Engineer of Bastok. While considered time consuming compared to newer methods of instant travel available today, Airships provide breathtaking vista views of Vana'diel and its many landmarks. Players may optionally undertake a A Discerning Eye quest prior to boarding. If the player does not leave the boarding area, return flights are free of charge. Players require a ticket purchased prior to boarding alongside an Airship pass and/or Airship pass for Kazham.
Airship | Connected Area 1 | Connected Area 2 | Cost |
---|---|---|---|
Airship, Jeuno - San d'Oria | Port San d'Oria (H-5) | Port Jeuno (G-5) | 200 gil |
Airship, Jeuno - Bastok | Port Bastok (H-8) | Port Jeuno (H-11) | 200 gil |
Airship, Jeuno - Windurst | Port Windurst (M-8) | Port Jeuno (J-11) | 200 gil |
Airship, Jeuno - Kazham | Kazham (G-6) | Port Jeuno (I-5) | 200 gil |
Ferries
Ferries are waterfaring vessels. While considered time consuming compared to newer methods of instant travel available today, ferries provide breathtaking vista views of Vana'diel and its many landmarks, including the elusive Purgonorgo Isle. Players may optionally Fish, fend off pirate attacks, or hunt down Notorious Monsters unique to their own routes. If the player does not leave the boarding area, return ferries are free of charge. Players require a ticket purchased prior to boarding and a Boarding permit to access the Empire of Aht Urhgan. Finally, there is an instant ferry between Mhuara/Selbina and Norg introduced in Rhapsodies of Vanadiel Mission 1-5.
Ferry | Connected Area 1 | Connected Area 2 | Requirements | Cost |
---|---|---|---|---|
Ferry - Mhaura/Selbina | Mhaura (H-10) | Selbina (H-10) | Ferry ticket | 100 gil |
Ferry - Mhaura/Al Zahbi | Mhaura (H-10) | Aht Urhgan Whitegate (H-12) | Ferry ticket and Boarding permit |
100 gil |
Ferry - Nashmau/Al Zahbi | Aht Urhgan Whitegate (I-5) | Nashmau (H-10) | Silver Sea ferry ticket and Boarding permit |
100 gil |
Manaclipper | Bibiki Bay (H-7) | Purgonorgo Isle (H-7) | Manaclipper Ticket or Manaclipper Multi-ticket |
80 gil or 500 gil |
Phanauet Channel | Carpenters' Landing (J-10), (H-6), (H-8) | Phanauet Channel (F-7), (I-11) | Barge ticket or Barge multi-ticket |
50 gil or 300 gil |
Mhaura/Selbina - Norg | Mhaura (H-9) Tonasav, Selbina (H-10) Pacomart |
Norg (G-7) Gottna | Gilgamesh's introductory letter | None |
Telepoints
Telepoints are enormous crystals scattered throughout Vana'diel that allow players instant travel to them. The player must first directly examine a specific Telepoint once to obtain its unique gate crystal, listed below.
Crag Telepoints, in particular, allow nearby access to Tu'Lia, Promyvion, Lumoria, and Reisenjima via Shattered Telepoints and Dimensional Portals, respectively.
Either a White Mage main or subjob may cast the respective AoE Teleport and Recall spells on themselves and their party, or by using Teleport Rings, players may teleport themselves to the respective Telepoint. Dimensional Rings, although similar, do not require a gate crystal as they don’t strictly teleport to the Telepoint but very nearby to the Crag's Dimensional Portal.
Area and Coordinates | Key Item | Spell | Level | Ring |
---|---|---|---|---|
Konschtat Highlands, (I-7) | Dem gate crystal | Teleport-Dem | 36 | Dem Ring, Dimensional Ring (Dem) |
La Theine Plateau, (K-8) | Holla gate crystal | Teleport-Holla | 36 | Holla Ring, Dimensional Ring (Holla) |
Tahrongi Canyon, (I-5) | Mea gate crystal | Teleport-Mea | 36 | Mea Ring, Dimensional Ring (Mea) |
Eastern Altepa Desert, (G-6) | Altepa gate crystal | Teleport-Altep | 38 | Altep Ring |
Yhoator Jungle, (F-9) | Yhoator gate crystal | Teleport-Yhoat | 38 | Yhoat Ring |
Xarcabard, (H-8) | Vahzl gate crystal | Teleport-Vahzl | 42 | Vahzl Ring |
Pashhow Marshlands (S), (J-9) | Pashhow gate crystal | Recall-Pashh | 53 | Pashhow Ring |
Jugner Forest (S), (H-9) | Jugner gate crystal | Recall-Jugner | 53 | Jugner Ring |
Meriphataud Mountains (S), (I-8) | Meriphataud gate crystal | Recall-Meriph | 53 | Meriphataud Ring |
Dimensional Portals
Dimensional Portals were once Telepoints that have been pulled into an unknown realm. They allow players access to the northern area of Al'Taieu, including Limbus, as well as Reisenjima.
Players must have completed Promathia Mission 7-5 to access Lumoria, and Rhapsodies of Vanadiel Mission 2-41 to access Reisenjima.
With Rhapsody in Fuchsia, players may purchase Dimensional Rings from a Curio Vendor Moogle to teleport themselves to the respective portal.
Ring | Destination |
---|---|
Dim. Ring (Holla) | La Theine Plateau (K-9) |
Dim. Ring (Dem) | Konschtat Highlands (I-7) |
Dim. Ring (Mea) | Tahrongi Canyon (I-6) |
Dimensional Portals allow two-way travel between Crags and Al'Taieu or Reisenjima. For example, the portal in Reisenjima will send the player back to the Crag portal they originally entered from. However, if the player used the Dimensional Portal in Empyreal Paradox to Reisenjima Sanctorium, then exited to Reisenjima, and finally used the Dimensional Portal there, they would default exit to the Crag of Mea.
Crag | Al'Taieu | Reisenjima |
---|---|---|
La Theine Plateau (K-9) | Al'Taieu (D-7) | Reisenjima (F-12) |
Konschtat Highlands (I-7) | Al'Taieu (H-5) | Reisenjima (F-12) |
Tahrongi Canyon (I-6) | Al'Taieu (L-8) | Reisenjima (F-12) |
The Dimensional Portal in Empyreal Paradox requires Rhapsody in Ochre to use and is one-way only. It is reached by descending the elevator in The Garden of Ru'Hmet. A Home Point is available next to the elevator. One descended, the portal can be found at the end of the hallway to the player's right.
Origin | Destination |
---|---|
Empyreal Paradox | La Theine Plateau (K-9) |
Empyreal Paradox | Konschtat Highlands (I-7) |
Empyreal Paradox | Tahrongi Canyon (I-6) |
Empyreal Paradox | Reisenjima Sanctorium |
Runic Portals
Runic Portals are a form of teleportation found in the Aradjiah Continent. They connect Aht Urhgan Whitegate to six remote outposts, known as Staging Points, for quick traversal and Assaults.
Upon first docking in Aht Urhgan Whitegate, players are advised to explore the surrounding wilderness and make their way to all six Staging Points, which host their own unique Runic Portal outlined below. Interacting with the respective Runic Portal will allow players instant return to the Chamber of Passage in Whitegate and future travel between the two portals. Visit the respective page of each Staging Point for detailed directions.
Area | Runic Portal |
---|---|
Caedarva Mire (K-9) | Azouph Isle Staging Point |
Bhaflau Thickets (H-11) | Mamool Ja Staging Point |
Mount Zhayolm (K-6) | Halvung Staging Point |
Caedarva Mire (I-9) | Dvucca Isle Staging Point |
Arrapago Reef (G-5) | Ilrusi Atoll Staging Point |
Alzadaal Undersea Ruins (J-8) | Nyzul Isle Staging Point |
- A fee of 200 Imperial Standing is charged to use a Runic Portal.
- Players who've achieved the Mercenary Rank of Captain may travel free of charge.
- Players bearing Assault Orders may travel free of charge, however they are restricted to the designated Staging Point and may not exit into the wider area. For example, Periqia Assault orders may only be used to travel to Dvucca Isle Staging Point. The Assault Order will remain active until the player speaks to Rytaal to either cancel or complete the mission.
- If the Astral Candescence in Al Zahbi is lost during Besieged, Sharin-Garin will not permit the purchase of a new Runic Portal Use Permit, however those purchased prior will remain valid.
Outpost Teleportation
Players are able to teleport to any region's Outpost from their home nation if they have previously completed a Supply Run. Furthermore, the region must be under any nation's control, as opposed to Beastmen, in order to teleport back to the player's nation from the Outpost.
Either gil or 10% of the gil cost in Conquest Points are charged when using this service. The nominal fee is slightly higher if the region is not currently under the player's home nation control. If the Super Kupower Thrifty Transit is active, teleportation is free of charge.
Below is a list of NPCs offing this service and Outpost locations.
Name | Nation | Area | Coordinates |
---|---|---|---|
Conrad | Bastok | Bastok Mines | (K-8) |
Jeanvirgaud | San d'Oria | Northern San d'Oria | (L-10) |
Rottata | Windurst | Port Windurst | (L-4) |
Waypoint
Waypoints are devices developed by Adoulinian researchers which allow instant teleportation from one location to another by expending Kinetic Units obtained from the energy within crystals. Waypoints allow for teleportation to other attuned Waypoints as well as any attuned Geomagnetic Founts (founts serve as destinations only and cannot be teleported from).
There are two types of Waypoints: Waypoints, for transportation across Adoulin areas, and Proto-Waypoints, for transportation across Vana'diel's Middle Lands and Outlands.
Waypoints
Waypoint Locations
Waypoints allow the user to travel between Lower Jeuno and various Adoulinian locations. In order to access the first waypoint in Lower Jeuno, the player must first complete The Geomagnetron to obtain the Adoulinian charter permit. The cost of using a waypoint varies depending on the user's current location, and waypoint destinations must be activated by first attuning the geomagnetron to that destination by simply visiting it once on foot and clicking the Waypoint. Note that Frontier Station and Bivouac waypoints are only accessible once a server has successfully constructed that Station or Bivouac. Additionally, if a Frontier Bivouac runs out of supplies and requires reconstruction, its Waypoint will disappear until the Bivouac is reconstructed (the waypoint does not need to be reattuned when the Bivouac is reconstructed).
Area | Coordinates | Cost (To/From/Same Zone) |
---|---|---|
Lower Jeuno | ||
Lower Jeuno | (H-7) | 30 Units |
Western Adoulin | ||
Platea Triumphus (COU Co.) | (H-8) | 30/100/1 Units |
Pioneers' Coalition | (E-8) | 30/100/1 Units |
Mummers' Coalition | (G-10) | 30/100/1 Units |
Inventors' Coalition | (J-9) | 30/100/1 Units |
The Auction House | (F-10) | 30/100/1 Units |
Big Bridge | (L-9) | 30/100/1 Units |
Airship Docks | (H-4) | 30/100/1 Units |
Adoulin Waterfront | (I-5) | 30/100/1 Units |
Eastern Adoulin | ||
Peacekeepers' Coalition | (F-8) | 30/100/1 Units |
Scouts' Coalition | (G-9) | 30/100/1 Units |
Statue of the Goddess | (H-8) | 30/100/1 Units |
The Wharf to Yahse | (G-6) | 30/100/1 Units |
Your Rent-a-Room | (G-11) | 30/100/1 Units |
The Auction House | (H-10) | 30/100/1 Units |
Sverhried Hillock | (I-7) | 30/100/1 Units |
The Coronal Esplanade | (I-9) | 30/100/1 Units |
Castle Adoulin Gates | (K-9) | 30/100/1 Units |
Frontier Stations and Bivouacs
Aside from the Frontier Stations in Ceizak Battlegrounds and Yahse Hunting Grounds, all stations and bivouacs must be constructed by completing supplies delivery assignments to that location offered by the Couriers' Coalition. Areas deeper into the wilderness require a higher Couriers' rank in order to partake in the delivery assignments. Bivouacs are generally located past Colonization Reive obstacles. Once a station or bivouac is constructed, a Waypoint will be located at the site. Frontier Stations will never disappear once constructed, but Frontier Bivouacs will disappear if they run out of supplies, causing the associated Waypoint to also disappear
Area | Coordinates | Cost (To/From/Same Zone) |
---|---|---|
Ceizak Battlegrounds | ||
Frontier Station | (K-7) | 100/30/5 Units |
Frontier Bivouac #1 | (H-9) | 100/30/5 Units |
Frontier Bivouac #2 | (I-7) (NW Corner) | 100/30/5 Units |
Frontier Bivouac #3 | (F-10) (SW Corner) | 100/30/5 Units |
Yahse Hunting Grounds | ||
Frontier Station | (K-9) | 100/30/5 Units |
Frontier Bivouac #1 | (I-8) | 100/30/5 Units |
Frontier Bivouac #2 | (G-7) (South) | 100/30/5 Units |
Frontier Bivouac #3 | (H-9) (SW Corner) | 100/30/5 Units |
Morimar Basalt Fields | ||
Frontier Station | (K-10) | 100/30/5 Units |
Frontier Bivouac #1 | (J-8) | 100/30/5 Units |
Frontier Bivouac #2 | (I-6) | 100/30/5 Units |
Frontier Bivouac #3 | (I-10) | 100/30/5 Units |
Frontier Bivouac #4 | (F-8) | 100/30/5 Units |
Frontier Bivouac #5 | (G-6) (East, higher level past F-6 reive) | 100/30/5 Units |
Foret de Hennetiel | ||
Frontier Station | (J-6/7) | 100/30/5 Units |
Frontier Bivouac #1 | (G-6) | 100/30/5 Units |
Frontier Bivouac #2 | (J-10) | 100/30/5 Units |
Frontier Bivouac #3 | (H-9) | 100/30/5 Units |
Frontier Bivouac #4 | (F-9) (NW Corner) | 100/30/5 Units |
Marjami Ravine | ||
Frontier Station | (M-8) | 100/30/5 Units |
Frontier Bivouac #1 | (L-10) | 100/30/5 Units |
Frontier Bivouac #2 | (H-8) | 100/30/5 Units |
Frontier Bivouac #3 | (D-10) | 100/30/5 Units |
Frontier Bivouac #4 | (D-6) | 100/30/5 Units |
Yorcia Weald | ||
Frontier Station | (J-8) | 100/30/5 Units |
Frontier Bivouac #1 | (H-7) | 100/30/5 Units |
Frontier Bivouac #2 | (I-10) | 100/30/5 Units |
Frontier Bivouac #3 | (F-8) | 100/30/5 Units |
Kamihr Drifts | ||
Frontier Station | (J-10) | 100/30/5 Units |
Frontier Bivouac #1 | (H-9) | 100/30/5 Units |
Frontier Bivouac #2 | (H-10) | 100/30/5 Units |
Frontier Bivouac #3 | (H-7) | 100/30/5 Units |
Frontier Bivouac #4 | (F-6) | 100/30/5 Units |
Augural Conveyors
In certain areas, ancient Augural Conveyors may be found which can be activated as Waypoint destinations and also serve as entrances into Skirmishes. Note that Augural Conveyors may only be used as destinations, they cannot be used to teleport to other Waypoints.
Area | Coordinates | Cost |
---|---|---|
Cirdas Caverns | (H-3) | 300 Units |
Rala Waterways | (B-6) (South) | 300 Units |
Yorcia Weald | (I-10) | 300 Units |
Outer Ra'Kaznar | (M-6) | 300 Units |
Warp Runes
Once the Couriers' Coalition's Coalition Flag edification has been completed for a server, Jausephiane will appear, offering Warp Rune Key Items for 100 Bayld each. These key items are permanent and allow one-way teleportation from any Waypoint in the city of Adoulin to the additional destinations below.
Area | Coordinates | Cost | Requires |
---|---|---|---|
Northern San d'Oria | (L-10) | 200 Units | San d'Oria warp rune |
Bastok Markets | (I-7) | 200 Units | Bastok warp rune |
Windurst Woods | (F-8) | 200 Units | Windurst warp rune |
Selbina | (H-7) | 200 Units | Selbina warp rune |
Mhaura | (-) | 200 Units | Mhaura warp rune |
Kazham | (F-9) | 200 Units | Kazham warp rune |
Rabao | (G-11) | 200 Units | Rabao warp rune |
Norg | (H-9) | 200 Units | Norg warp rune |
Once edification of the Couriers' Coalition has advanced and the Adoulinian Flag is added, the following additional warp runes will become available for 500 Bayld each. Note that players must also have the corresponding set of story missions completed for a warp rune to be available for purchase (Promathia Missions for Tavnazia, Aht Urhgan Missions for Whitegate and Nashmau).
Area | Coordinates | Cost | Requires |
---|---|---|---|
Tavnazian Safehold | (I-8) | 200 Units | Tavnazia warp rune |
Caedarva Mire | (H-9) (Nashmau Entrance) | 200 Units | Nashmau warp rune |
Wajaom Woodlands | (M-7) (Whitegate Entrance) | 200 Units | Whitegate warp rune |
Proto-Waypoints
Proto-Waypoints allow the user to travel from five town areas to a large number of sites located in field and dungeon areas throughout the Middle Lands and operate independently from Waypoints, aside from the common usage of Kinetic Units for payment.
Proto-Waypoint Locations
There are five Proto-Waypoints, attuned during the quest Researchers from the West. Transportation from one Proto-Waypoint to another costs 30 Kinetic Units.
Area | Coordinates | Cost |
---|---|---|
Ru'Lude Gardens | (G-9) | 30 Units |
Selbina | (G-10) | 30 Units |
Mhaura | (I-8) | 30 Units |
Norg | (G-7) | 30 Units |
Rabao | (G-8) | 30 Units |
Geomagnetic Fount Locations
Proto-Waypoints can also be used for one-way teleportation to Geomagnetic Founts. There is no return teleportation from a Geomagnetic Fount to a Proto-Waypoint as they are destinations only.
Area | Coordinates | Cost |
---|---|---|
West Ronfaure | (E-8) (through Bostaunieux Oubliette) | 100 Units |
North Gustaberg | (D-8) (through Dangruf Wadi) | 100 Units |
West Sarutabaruta | (F-4) | 100 Units |
La Theine Plateau | (H-10) (through Ordelle's Caves) | 100 Units |
Konschtat Highlands | (L-5) | 100 Units |
Tahrongi Canyon | (I-9) | 100 Units |
Jugner Forest | (G-5) (through King Ranperre's Tomb) | 100 Units |
Pashhow Marshlands | (I-7) | 100 Units |
Meriphataud Mountains | (G-8) | 100 Units |
Attohwa Chasm | (J-8) (Parradamo Tor) | 100 Units |
Uleguerand Range | (H-7) (Behind the ice wall) | 100 Units |
Davoi | (I-8) | 300 Units |
Beadeaux | (G-7) (lower level) | 300 Units |
Castle Oztroja | (G-8) (Map 1) | 300 Units |
Quicksand Caves | (F-7) (Map 5) | 300 Units |
Sea Serpent Grotto | (J-5) (Map 3, behind the Mythril Door) | 300 Units |
Temple of Uggalepih | (H-8) (Map 3) | 300 Units |
The Boyahda Tree | (D-4) (Map 1) | 300 Units |
Oldton Movalpolos | (K-11) | 300 Units |
Riverne - Site B01 | (C-10) | 300 Units |
Castle Zvahl Keep | (H-8) (Map 1) | 300 Units |
NPCs
There are a variety of NPCs who offer services to transport you to a number of different locations. See the sections below for more information.
Abyssea Teleportation
The following NPCs will teleport you to Abyssean Cavernous Maws, after a particular maw is interacted with once.
Name | Area | Coordinates | Cost |
---|---|---|---|
Horst | Port Jeuno | (H-8) | 200 Cruor |
Ernst | Port Bastok | (K-11) | 200 Cruor |
Willis | Port Windurst | (K-6) | 200 Cruor |
Ivan | Port San d'Oria | (I-8) | 200 Cruor |
Vincent | Ru'Lude Gardens | (H-10) | 200 Cruor |
Cyril | Chocobo Circuit | (H-8) | 200 Cruor |
Kierron | Heavens Tower | (?-?) | 200 Cruor |
Unity Teleportation
The following NPCs will teleport you to a Unity Wanted battle staging area.
Name | Area | Coordinates | Cost |
---|---|---|---|
Urbiolaine | Southern San d'Oria | (G-10) | 100 Accolades |
Igsli | Bastok Markets | (E-11) | 100 Accolades |
Teldro-Kesdrodo | Windurst Woods | (J-10) | 100 Accolades |
Yonolala | Windurst Woods | (J-10) | 100 Accolades |
Nunaarl Bthtrogg | Western Adoulin | (H-11) | 100 Accolades |
Wanted Battle Destinations
Voidwatch Teleportation
Perhaps one of the most useful teleportation services, Atmacite Refiners can teleport players for 1000 cruor. Available areas include where the player is eligible to initiate a Voidwatch battle depending on Voidwatch Quest progress.
Below is a list of where these teleport NPCs can be found, followed by all possible destinations. Note that you cannot teleport through time to Shadowreign areas from present day areas and vice-versa.
Area | Coordinates |
---|---|
Southern San d'Oria (S) | (L-9) |
Bastok Markets (S) | (G-5) |
Windurst Waters (S) | (G-5) |
Southern San d'Oria | (F-9) |
Bastok Markets | (D-11) |
Windurst Waters | (G-5) |
Norg | (I-8) |
Rabao | (G-8) |
Kazham | (F-9) |
Qufim Island | (I-11) |
Sauromugue Champaign | (E-6) |
Rolanberry Fields | (J-5) |
Batallia Downs | (K-8) |
Sauromugue Champaign (S) | (E-6) |
Rolanberry Fields (S) | (J-5) |
Batallia Downs (S) | (K-8) |
Tavnazian Safehold | (H-6) |
Wajaom Woodlands | (M-7) |
These are the areas that players can teleport to, along with the required Key Item needed to use that teleport.
Bastok
Area | Coordinates | Key Item/Rank |
---|---|---|
North Gustaberg North Gustaberg (S) |
(L-8) | Indigo stratum abyssite |
Gusgen Mines (entrance, Konschtat Highlands L-7) | (H-10) | Indigo stratum abyssite II |
Pashhow Marshlands Pashhow Marshlands (S) |
(E-12) | Indigo stratum abyssite III |
Dangruf Wadi (entrance, South Gustaberg D-9) | (K-10) | Indigo stratum abyssite IV |
San d'Oria
Area | Coordinates | Key Item/Rank |
---|---|---|
East Ronfaure East Ronfaure (S) |
(G-6) | Crimson stratum abyssite |
Ordelle's Caves (entrance, La Theine Plateau F-7) | (H-2) (Map 2) | Crimson stratum abyssite II |
Jugner Forest Jugner Forest (S) |
(E-11) | Crimson stratum abyssite III |
King Ranperre's Tomb (entrance, East Ronfaure H-11) | (G-5) | Crimson stratum abyssite IV |
Windurst
Area | Coordinates | Key Item/Rank |
---|---|---|
West Sarutabaruta West Sarutabaruta (S) |
(J-8) | Jade stratum abyssite |
Maze of Shakhrami (entrance, Tahrongi Canyon K-5) | (C-9) | Jade stratum abyssite II |
Meriphataud Mountains Meriphataud Mountains (S) |
(F-12) | Jade stratum abyssite III |
Outer Horutoto Ruins (entrance, West Sarutabaruta G-4) | (H-5) | Jade stratum abyssite IV |
Jeuno
Area | Coordinates | Key Item/Rank |
---|---|---|
Rolanberry Fields Sauromugue Champaign Batallia Downs Rolanberry Fields (S) Sauromugue Champaign (S) Batallia Downs (S) |
(J-5) (F-6) (K-8) (J-5) (F-6) (K-8) |
White stratum abyssite |
Crawlers' Nest (entrance, Rolanberry Fields D-11) Garlaige Citadel (entrance, Sauromugue Champaign J-10) The Eldieme Necropolis (entrance, Batalia Downs I-10) Crawlers' Nest (S) (entrance Rolanberry Fields (S) D-11) Garlaige Citadel (S) (entrance, Sauromugue Champaign (S) J-10) The Eldieme Necropolis (S) (entrance, Batalia Downs (S) I-10) |
(I-6) (Map 2) (I-5) (Map 2) (J-9) (Map 1) (I-6) (Map 2) (I-5) (Map 2) (J-9) (Map 1) |
White stratum abyssite II |
Qufim Island Behemoth's Dominion Lower Delkfutt's Tower (entrance, Qufim Island F-6) |
(I-11) (M-9) (H-11) |
White stratum abyssite III |
Jeuno II
Area | Coordinates | Key Item/Rank |
---|---|---|
South Gustaberg East Sarutabaruta West Ronfaure |
(L-8) (G-11) (I-5) |
White stratum abyssite IV |
Konschtat Highlands Tahrongi Canyon La Theine Plateau |
(I-12) (H-12) (E-4) |
White stratum abyssite V |
Beaucedine Glacier Valkurm Dunes Buburimu Peninsula Grauberg (S) Fort Karugo-Narugo (S) Vunkerl Inlet (S) |
(H-11) (G-8) (I-9) (C-14) (D-13) (E-7) |
White stratum abyssite VI |
Zilart
Area | Coordinates | Key Item/Rank |
---|---|---|
Yuhtunga Jungle Ifrit's Cauldron (entrance, Yhoator Jungle I-6) Temple of Uggalepih (entrance, Yhoator Jungle J-12) Western Altepa Desert Quicksand Caves (entrance, Western Altepa Desert J-9) Kuftal Tunnel (entrance, Western Altepa Desert H-4) |
(G-5) (K-9) (I-6)(Map 1) (L-5) (J-9) (Map 3) (H-9) (Map 1) |
Ashen stratum abyssite |
The Sanctuary of Zi'Tah The Boyahda Tree (entrance, The Sanctuary of Zi'Tah J-12) Ro'Maeve |
(E-11) (L-6) (Map 1) (H-11) |
Ashen stratum abyssite II |
Hall of the Gods | (H-11) (Map 1) | Ashen stratum abyssite III |
Tavnazia
Area | Coordinates | Key Item/Rank |
---|---|---|
Lufaise Meadows Misareaux Coast Uleguerand Range Attohwa Chasm |
(G-10) (J-8) (F-12) (G-10) |
Hyacinth stratum abyssite |
Bibiki Bay - Purgonorgo Isle | (H-7) | Hyacinth stratum abyssite II |
Aht Urhgan
Area | Coordinates | Key Item/Rank |
---|---|---|
Arrapago Reef (entrance, Caedarva Mire map #1, I-6) Caedarva Mire Mamook (entrance, Wajaom Woodlands E-12) Mount Zhayolm |
(I-11) (H-10) (Map 1) (M-9) (Map 1) (L-7) |
Amber stratum abyssite |
Aydeewa Subterrane (entrance, Bhaflau Thickets I-7) | (J-7) | Amber stratum abyssite II |
Windurst Teleportation
Windurst is unique in the fact that Tarutaru mages are available throughout the city to teleport players to different areas for faster travel. This service is free of charge.
Name | Origin | Destination |
---|---|---|
Pattsu-Yabittsu | Windurst Woods (K-12) |
Windurst Waters (G-8), North |
Tonana | Windurst Waters (G-8), North |
Windurst Woods (K-12) |
Komulili | Windurst Walls (J-11) |
Port Windurst (E-7) |
Machu-Kuchu | Port Windurst (E-7) |
Windurst Walls (J-11) |
Lure of the Wildcat
Lure of the Wildcat quests were introduced in Treasures of Aht Urhgan. As a reward for each quest, NPCs will teleport players to Aht Urhgan Whitegate for 300 gil. Players must have first joined Salaheem's Sentinels.
Genkai 10 (Limit Break) Teleport
Upon completing Beyond Infinity—the final Limit Break, known as Genkai for Limit in Japanese—Domenic will teleport players to certain Battlefields for a small fee. He is located in Lower Jeuno (J-7) in the Tenshodo.
Area | Cost |
---|---|
Balga's Dais | 750 gil |
Ghelsba Outpost | 750 gil |
Horlais Peak | 750 gil |
Waughroon Shrine | 750 gil |
Qu'Bia Arena | 1,000 gil |
Explorer Moogles
Explorer Moogles can warp players to one another in different towns/cities when Super Kupower Thrifty Transit is active.
Area | Cost | Requirement |
---|---|---|
Bastok Mines (K-8) Northern San d'Oria (L-10) Port Windurst (L-4) Selbina (H-7) Mhaura (H-8) |
300 Gil | Level 20+ |
Meeble Burrows Teleportation
Burrow Investigator in Upper Jeuno (I-8) can transport players directly to the Meeble Burrows' entrance in Sauromugue Champaign and Batallia Downs at no cost.
Meeble Burrows Entrance |
---|
Sauromugue Champaign (J-7) |
Batallia Downs (J-8) |
Mog House Exits
Mog House Exit Quests allow players to take secret back alleys from their Mog House to any section of a city or their Mog Garden. This is incredibly convenient for getting around. Adoulin by default enables these back alley exits. Additionally, completing all three starting cities unlocks Mog Safe 2 and the second floor Mog House.
Quest NPC | Quest Name | Required Item |
---|---|---|
Kuu Mohzolhi Northern San d'Oria (F-8) |
Growing Flowers | Marguerite |
Valah Molkot Port Bastok (J-12) |
A Lady's Heart | Amaryllis |
Ojha Rhawash Windurst Walls (C-13) |
Flower Child | Lilac |
Zona Shodhun Port Jeuno (E-8) |
Pretty Little Things | Yellow Rock |
Ahkk Jharcham Aht Urhgan Whitegate (I-10) |
Keeping Notes | Parchment, and Black Ink |
Ease of Access
The following key items allow one to open doors that normally require other party members or bypass mechanisms that restrict player access.
Many of these items were introduced as quality of life changes in the 2009 through 2014 version updates.
Key Item | Gate Area(s) | Function | Requirements |
---|---|---|---|
Portal Charm | Inner Horutoto Ruins | Opens the "Three Mage Gate" without the need for other players | Windurst Mission 3-2 completed |
Rhinostery Certificate | Toraimarai Canal | Allows one to access Toraimarai Canal at Windurst Walls (H-3),
and bypass the "Three Mage Gate" without needing a Portal charm. Survival Guide located at (F-5) |
Start the quest Toraimarai Turmoil |
Delkfutt Key | Lower Delkfutt's Tower |
Removes need to carry physical key | Trade physical key to related doors. |
Magicked Astrolabe | The Eldieme Necropolis | Opens the avatar gates without using nearby levers | Purchase from Churano-Shurano for 10,000 gil |
Pouch of Weighted Stones | Garlaige Citadel | Opens the "Banishing Gates" without the need for other players | Find the ??? at G-8 in Garlaige Citadel (Map 1) |
Loadstone | Quicksand Caves | Opens the weighted gates without the need for other players | Complete the quest Open Sesame |
Moongate Pass | Ro'Maeve | Allows access through the moongates without waiting for a Full Moon | Find a ??? behind one of the moongates |
Paintbrush of Souls | Temple of Uggalepih | Allows access through the stone door leading to the Den of Rancor | Complete a mini-quest |
Temple Knight Key | Sacrarium | Opens the inner Sacrarium gate without the need for other players | Complete the quest A Hard Day's Knight |
Bracelet of Verve | Halvung | Allows one to open the "Operating Lever" gates solo | Trade a vial of Moblin Oil to ??? at (J-8) Halvung (Map 1) |
Cast Metal Plate | Mount Zhayolm | Allows one to open the "Gates of Halvung" at (J-7) or (H-8) solo | Find a ??? in southeastern Mount Zhayolm after touching one of the "Gates of Halvung" |
Sliced Pole | Jugner Forest (S) | Allows access through the Wooden Gate at (H-7) | Find a platform ??? in the western half of Jugner Forest (S) after touching the Wooden Gate |
Miasmal Counteragent Recipe | Attohwa Chasm |
Allows one to craft items that temporarily bypass Dark Miasmas | Complete the quest Hazy Prospects |
Lycopodium (NPC) | Batallia Downs Garlaige Citadel North Gustaberg |
Allows players to "jump" three certain cliffs. See Lycopodium (NPC) for details. |
Unlock by talking to these NPCs in the Shadowreign areas. See Lycopodium (NPC) for details. |
Pages in category "Transportation"
The following 7 pages are in this category, out of 7 total.