The History of Final Fantasy XI/2007

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Pre-Release & Beta

2000 - 2001

Release & The First Year

2002

 
The Rise of the Zilart Era

2003

The Chains of Promathia Era

2004

 
Conclusion of Chains of Promathia

2005

The Treasures of Aht Urhgan Era

2006

 
Conclusion of Treasures of Aht Urhgan

2007

The Age of Mythical Weapons

2008

 
The Add-on Scenarios

2009

The End of the Level 75 Cap

2010

 
The Beginning of Post-Abyssea

2011

The Level 99 Era

2012

 
The Seekers of Adoulin Release

2013

Seekers of Adoulin Conclusion

2014

The Rhapsodies of Vana'diel

2015 coming in the future!


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Header Key
    Historynews.gif News Entry
    Historyversionup.png Version Update
    Historybeta.png Beta Information
    Excalibur icon.png FFXI In-Game Event
    Counterfeit Gil icon.png Merchandise Released
    JPFlag.png Real Life Event in Japan
    USFlag.png Real Life Event in North America
    EUFlag.png Real Life Event in Europe

2007 - Conclusion of Treasures of Aht Urhgan

During the 2007 Square Enix Party held in May, it was announced that Wings of the Goddess was under development. The expansion ended up being released in November.

In March, German and French service began. Final Fantasy XI saw an increase in European players at this time. Also this year, many Fan events were held throughout the world.


Jan. 1st, 2007
    Excalibur icon.png Bugards appear!
This year, bugards (Beasts) appeared in various places from January 1st thru January 15th. Their names were Wood Bugard, Fire Bugard, Earth Bugard, Gold Bugard, and Water Bugard.

By trading the lead bugard random gifts, players had a chance to obtain the New Year's Gift. Using the gift gave Fishing Synthesis Support.

Trading the gift back to starter NPCs would award players with the Battledore. If players rode the airship between the starter nation and Jeuno, special NPCs would also be riding during the event. Equipping the club and speaking to this NPC would give players the option to trade two Black Ink and a Bast Parchment. They would be awarded with the Hoary Spire furnishing.

New Year 2007.jpg
Jan. 15th, 2007
    Historyversionup.png Chocobo Raising Fixes
  • Game would not proceed properly by selecting the "Let it play with others" option during Kamp Kweh.
  • An issue where a chocobo raising related option would be displayed during the The Amazin' Scorpio quest.
  • An issue wherein the game would freeze while typing during an area change.
  • Items which are obtainable from the "Chocobo Hot and Cold Game" have been adjusted.
Jan. 17th, 2007
    Historyversionup.png Anti RMT Update
Requirements to receive the quest An Explorer's Footsteps have been changed to the following:
  • Requires a certain amount of Fame to receive the quest.
  • Players are now asked to wait for 1 earth day in order to receive another quest.
RMT were abusing this quest by constantly spamming it to earn gil. These adjustments were made to combat this situation.
Feb. 2nd, 2007
    Excalibur icon.png Valentione's Day
Valentione's Day made its usual return from February 2nd thru February 15th.

The event itself was unchanged, but the new items introduced this year were the Miracle Wand and Miracle Wand +1.

ValentionesDay2007.jpg
Feb. 3rd, 2007
    Historyversionup.png Additional RMT prevention Update
Another RMT exploit was removed. Fishing up rusty items and restoring them with a Light Crystal would create items that would NPC for a large profit. Light crystals were extremely rare, and shot up in price. Light Elementals in sky were a good farming spot for real players while this was going on. Players had flashbacks of the Rusty Cap nightmare. To combat this, the recipes were removed entirely from the game. Later, the NPC price of the items were drastically reduced.

Rusty item fish botters in action can be seen in the following video.

The following changes were made to combat RMT Fishing:

Special Tiger Team

RMT Fish Bots increased sharply in Batallia Downs around Mid January 2007. Players who were tired of seeing the Special Task Force not doing their job ended up taking this predicament into their own hands.

Players would spawn the Notorious Monster Badshah and use the Goblin Digger to purposly MPK the fish botters. These players were referred to as the STT (Special Tiger Team). Many players praised this daring act, and it usually worked splendidly.

The Goblin Bounty Hunter was introduced in the March 2007 version update to countermeasure low level fishbotters/RMT, which basically was the same idea as the STT.

Many players supported these activities, but MPK was also against the Terms of Service. Many legitimate players got involved and were accidently targeted as a casualty of the act, who in turn called GMs into the fray. Some STT members received account suspensions.

These players who were legitimate considered the STT to be participating in "the same sin" as the fish botters/RMT.

Feb. 23rd, 2007
    Excalibur icon.png The Doll Festival 2007
The Doll Festival was run from February 23rd thru March 4th. Players were sent Sweet Rice Cakes to their delivery box.

Held in conjunction to this event was a Fan Art Contest. Click here to see the winning entries. Be sure to click the Next button on the bottom of the page to see additional entries.

DollFestival2007.jpg
Mar. 2nd, 2007
    USFlag.png Premier Site Summit 2007
Square Enix reached out privately to their then-Premier Sites in mid February of 2007, saying they wished to invite them to Los Angeles (specifically El Segundo) to visit their offices. On March 2nd they held and all day event where they discussed the state of the community, strengthening their communications, and to participate in some in-game events.

At this time there were no official forums yet, so the premier websites were their "voice to community". The Square Enix community team, including Matt Hilton, North American Producer Yasu Kurosawa and Global Online Producer Sage Sundi. The attendees were told a special guest would be joining them for lunch, who turned out to be the then-President and COO of Square Enix, Daishiro Okada.

This summit was called to establish a more connected and personal relationship between the company and the community.

The websites that were part of the summit, as well as the staff members were as follows:

Allakhazam: Pikko and Exodus

FFXIclopedia: Ganiman and Rickshaw

Dreams in Vana'diel: Akosygin and ???

FFXI Vault (IGN): Sparky and ???

FFXI Stratics: Warzod and ???

FFXI Warcry: Razor and Sokaku

PSS2007-GroupLabelled.jpg

All of the attendees had to agree to non-disclosure agreements, until they were given the go-ahead by SE saying it was ok to post their write ups. The whole event seemed to have been a last minute happening, with only a two week notice to the premier site teams.

The event consisted of a tour of their compound. This included, the Quality Assurance floor, the Customer Service area, Community Relations area, and GM offices.

The company then treated the community teams to lunch at Marie Callender's Grill. Many interesting discussions went on during lunch, including that at that time they had no intention of removing PS2 support.

Back at the offices, the premier site teams played a few in-game events. Specifically, the ones featured at TGS 2006 (Blitzkrieg, The Gathering Storm, and Heroines Combat).

After the in-game events, a presentation was shown to the premier site teams discussing the aspects of each of the SE teams, and their tasks. Windowed mode was the biggest confirmation at this event. Many players had high hopes for this feature.

PSS2007-Limo.jpg PSS2007-Offices.jpg

PSS2007-QA.jpg PSS2007-Dinner.jpg

PSS2007-TeamBattle.jpg

Mar. 8th, 2007
    Historynews.gif French and German language support
Coinciding with the March version update, French and German languages became usable in Final Fantasy XI. Players must have had a European version of the game, however, to have used these languages.
FrenchGermanFFXIBanner.jpg
Mar. 8th, 2007
    Historyversionup.png Nyzul Isle Assault Introduced
New Features & Content


Job Adjustments
  • Changes to Besieged:
    • Level 7 Besieged was added
    • More Temporary Items distributed at the beginning of a Besieged.
    • Serpent Generals all received unique combat abilities.
  • Changes to the Chocobo Hot and Cold Game:
    • New chocographs implemented
    • When digging with a tired chocobo where treasure is buried, there is a chance to "Hit the jackpot". Treasure is guaranteed next dig attempt.
    • Chocobo's digging skill will now improve when discovering treasure.
  • The NPC that extended Mog Locker leases now accept more than one Imperial Bronze Piece at a time.
  • New Treasures of Aht Urhgan Quests added.
  • To combat RMT, the following quests had a Job Level requirement associated with them:
  • Players no longer lose Experience Points when KO'd in Chains of Promathia battlefields.
  • There is now a smaller chance for the “Large Apparatus” to malfunction when traveling to Tu'Lia via the Hall of Transference.
  • The Wivre monster family was introduced, and monster placement in Bhaflau Thickets was changed.
  • Bonuses were added to Signet:
    • Increased Healing HP while resting.
      • The initial value for Healing HP (based on the character’s level), as well as the incremental jumps in Healing HP (based on the character’s maximum HP), will be increased.
    • No TP loss while resting.
      • While Signet is in effect, TP will not be lost while resting.
    • Bonus experience in small groups
      • The amount of experience earned while in smaller parties will be increased. The bonus is in effect in a party of 2-5 players, but not when solo or in a full party of 6. The amount varies from 5%~15% based on number of players in the party.
    • Increased defense and evasion against attacks from your auto-attack target
      • If an auto-attack target is an “even match” or weaker, players will gain a bonus to their defense and evasion against the monster. This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. No bonus will be obtained when attacking in a manner other than auto-attack, or when being attacked by monsters that unexpectedly join the fray.
  • A visual graphic now displays on a player when a Merit Point is earned.
  • It is now possible to switch back and forth freely on the field between earning either Limit Points or Experience Points. Previously, this could only be done within a Mog House.
  • Changes to Ballista/Brenner:
    • Seigan's probability to keep Third Eye was reduced.
    • Player resistance built up towards the continued use of spells and abilities with the Bind effect has been enhanced.
  • The recipes for Rusty Cap, Rusty Greatsword, and Rusty Pick now create different items.
  • The Armor Storage NPCs now accepts Relic Armor.
  • Card Cases and Virtue Stone Pouches were introduced, alleviating inventory needs.
  • Many Notorious Monsters who drop high value items were changed in the following ways to combat RMT/player monopolization:
  • The World Pass was removed from the game, and players now were able to choose the world to start on. The Gold World Pass system still remained.
  • The following regions were added to the title screen background:
  • Players now appeared in slightly different locations when exiting their Mog House in Aht Urhgan Whitegate.
    • Before, players were all right on top of each other. This caused major difficulty in getting "off the pile" and able to freely move.
  • French and German language support added to the European version of FFXI.

Nyzul Isle

Nyzul Isle was a hit, and many players enjoyed the random challenges for a change from the norm. The requirements for advancing were very strict, however. The Runic Disk for the person who took the party up would progress, but nobody else's. The progress was also erased after completing the 100th floor. It became common for the person who's disk was used to warp out to keep progress.

Many players were deceived though. The teaser pictures on the official website showed Fafnir in them, and many players assumed that Fafnir drops (Ridill, specifically) would be obtainable within the new event. Of course, this was false. Many players continued to live in Dragon's Aery.

Notorious Monster Changes

The changes to the Notorious Monster pop system for these NMs had huge effects, especially for two in particular. There was no warning that this change, or anything like it, would happen.

"Ullikummi's Aery" was no more. Autumnstones went from the rarest sky pop to the most common overnight. Instead of "U" being the most difficult NM to get, it became the most common. Linkshells were now cranking out Kirin and Byakko left and right, causing a huge increase in flow of Crimson Cuisses and Byakko's Haidate.

Suddenly, Thief's Knife and TH4 became a staple instead of a luxury. The day before this update, they could be found for max gil (99 million) in bazaars. They would sometimes be found for 70-80 million, and would sell quickly at that price. For weeks after the update, many Thieves could be found in the Temple of Uggalepih getting their knives.

The price of Thief's Knife, Speed Belt, and Strider Boots plummeted. Many career Thieves who went 1/200+ on their drop ended up quitting the game over seeing this huge change. They really cannot be blamed for hours of their time turned into a force pop NM.

It took awhile for players to figure out what the Octave Club did. Many didn't think it was anything more than a Shellbuster joke. After it was figured out, many players de-levelled their Dark Knight to 72 in order to make use of the club. It was not uncommon to have at least one 72 DRK in your linkshell for NMs such as King Vinegarroon or Dynamis Lord. Drain II became a necessary spell to cast for max HP up right before Kraken zergs.

Limit Point/Experience Point switching

Previously, it was impossible to switch between the mode of earning either Limit Points or Experience Points, unless you were in your Mog House. This created a situation where if a player had only one job at level 75 and they de-levelled, they were unable to gain a buffer unless they warped back to town to switch modes after reobtaining level 75.

Chocobo Digging Skill

It was unclear how much chocobo digging was affected by the Hot and Cold game change because it was a hidden skill. This was good news for beginner diggers getting into the hobby, but veteran diggers saw it as the easy way in.


The Mazurka Festival II

The Mazurka Festival II was a time where the spells Raptor Mazurka and Chocobo Mazurka gave an extreme amount of hate, more than any other hate generating methods at the time. The more people in the party it hit, the more hate that was generated. Ninja sub Bard and even Bard sub Ninja were hate holding machines. The spell even generated hate in dungeons where it had no effect. It became common for Wyrms and other straight tank HNMs to be done with Ninjas and Bards, as long as there was a second bard for March duty.

With this nerf, Paladin came back into it's prime. Ninja sub was born, pared with Vitality builds to negate the maximum amount of damage.

BRD-NIN-1.jpg BRD-NIN-2.jpg

BRD-NIN-3.jpg BRD-NIN-4.jpg

Mar. 28th, 2007
    Counterfeit Gil icon.png FFXI OST Premium Box Released
In addition to the four OSTs released so far, unreleased tracks as well as piano arrangements were included. The box itself featured beautiful Final Fantasy XI art for each expansion.

A total of 143 songs were in the set, and the price was 11,000 Yen (Tax Included).

Later on in the year, this set was available on PlayOnline.com and at Fan Events in North America. MSRP was $80.

FFXI OST Premium Box.jpg
Mar. 29th, 2007
    Historyversionup.png Chocobo Racing Introduced
New Features & Content

Goblin Bounty Hunters

The Goblin Bounty Hunters were a double edged sword. On one hand, the fish bots finally were annihilated. On the other, many popular camp spots were destroyed such as the lake in Qufim Island and the beaches in Valkurm Dunes. In those areas, they were far too high level for a party to deal with.

There were some noooks and crannys the goblin bounty hunters did not reach, and a few bots remained. Eventually, those were fixed.

Mar. 30th, 2007
    Historynews.gif New Player Guide Released
The New Player Guide was released on the Official Website. This was the first time Square Enix attempted to assist new players just starting out.

Even after it's release, new players found themselves lost in the world of Vana'diel. As video games became more casual and user friendly, Final Fantasy XI did not. That is, however, one of the many reasons players continued to be drawn in. The challenge that the game presented could not be matched.

Mar. 30th, 2007
    Counterfeit Gil icon.png FFXI All-in-One Pack released in Europe
To coincide with the release of the French and German language support, a new All-in-One version was released in Europe for both Windows and Xbox 360 versions. MSRP was 29.99 Euros (or the local equivalent).

Again, there was no PS2 support in PAL format due to the HDD never being released in Europe.

FFXI PAL 2007 PC Front.jpg FFXI PAL 2007 360.jpg
Mar. 30th, 2007
    EUFlag.png FFXI at eSports Convention 2007
Final Fantasy XI had a booth set up at the convention, and the European Community & Service team attended the event in Berlin. It took place in the Cinestar IMAX multiplex in the Sony Center, Potsdamer Platz from March 30th thru April 1st.

From 10AM until Midnight, 1500 visitors had the opportunity to try out the German edition first-hand, allowing them to form parties and explore the world of Vana'diel. Also on show were demonstrations by Square Enix staff, and cutscenes from the game's storyline in German.

Naturally, congoers could take pictures with Mithra models and to win FFXI T-shirts and copies of the new 2007 All-in-One edition of the game.

Esportscon2007-1.jpg Esportscon2007-2.jpg

Esportscon2007-3.jpg Esportscon2007-4.jpg

Apr. 4th, 2007
    Excalibur icon.png The Egg Hunt 2007
The 2007 Egg Hunt was held from April 4th thru April 16th. The event was the same as the year before, except the Egg Helm (dubbed Nipple Helm or Boob Helm) and the beautiful Jeweled Egg were introduced.
EggHunt2007.jpg
Apr. 27th, 2007
    Excalibur icon.png Feast of Swords 2007
The 2007 Feast of Swords was held from April 27th thru May 11th. There were only a few changes to the event, such as NPCs were renamed. The new weapon added to the event was the Shinai.
FeastofSwords2007.jpg
May 11th, 2007
    Counterfeit Gil icon.png "First Final Fantasy XI" disk released in Japan
SourceNext, a company who released bargain priced software, released the base game of Final Fantasy XI for Windows.

Only the base game content was included. Square Enix began selling individual registration codes for the expansions via PlayOnline.

SourceNextFFXI.jpg
May 11th, 2007
    Excalibur icon.png 5th Anniversary Adventurer Appreciation Campaign
The campaign ran from May 11th thru May 31st. Talking to the moogle in town again gave adventurer stats, and everyone receive an Anniversary Ring. Returning to the moogle every Earth Day would result in new fireworks such as the Angelwing. The stats on the ring were less at the time than today. Nevertheless, it was an amazing ring at the time.

Experience Point Bonux: +100%, Maximum Duration: 720 min, Maximum bonus: 3000

May 12th, 2007
    JPFlag.png Square Enix Party 2007
The 2007 Square Enix party was held at Makuhari Messe on May 12th & 13th, 2007. FFXI's booth was titled "Final Fantasy XI 5th Anniversary!"

At the event, various events were available for play. Chocobo races, special Assault editions (Boss Battle Bash, etc.), the first Japanese FFXI Costume contest, and a miniature concert by Kano Myano on the piano.

A second fan art contest was held, and visitors voted on their favorite entries. Voters received a special clear file bag and logo neck strap. The art entries can be found here.

The "Live Quest" event was also held, challenging fans to make a real life "party" at the event and complete challenging trivia and tasks.

Finally, when participating in the events at the venue players would receive "Treasure Coins", which you deposited into a vending machine where capsules containing various prizes were distributed to winners. The machine was known as the "Random Deal".

During the Developer Talk Session, the fifth expansion Wings of the Goddess was announced.

Q&A session
  • The Pit
    • The Pit is a battle arena located in Al Zahbi where players will be able to select monsters to fight against other NPC/players' monsters for fame, glory, and prizes. Here are some of the details outlined on the 13th:
      • Players will not be able to control the monsters but will be able to give certain commands.
      • Players will be able to collect "DNA-like" information from monsters across Vana'diel. That data can be then used to create a monster usable in the Pit.
      • The monsters you create will (probably) be customizable in some form.
      • The Pit will be open for business sometime later this summer.
      • There may also be a type of betting system available.
  • Einherjar
    • Einherjar is an ever-changing multi-player dungeon battle based in the Hazhalm Training Grounds. Here is some of the information revealed at the party:
      • The monsters appearing in the dungeon change each time, so a balanced party is required to complete the mission objectives.
      • From 6 to 36 people can enter the area at once.
      • An item similar to the hourglass used for Dynamis will allow parties to reserve one of the multiple areas and will be required for entry.
      • The multiple areas consist of rooms filled with several weaker monsters, and one boss monster.
      • After a party chooses a room, they will have 30 minutes to wipe out all the enemies before being teleported back out of the area.
      • The monsters may drop items that cannot be obtained anywhere else.
      • An Assault-like point system will be implemented, and points earned can be used to purchase various items.
  • Job Adjustments
    • While many minute adjustments will be made to several of the jobs, the majority of changes in the coming version update will focus on the three new Aht Urhgan jobs. A new merit point category for each of the three jobs will be added, each consisting of two new ability commands and two new job traits.
      • Blue Mage
      • Ability:
        • Increases the power of your next magical blue magic spell. Limits area of effect to single target.
        • Grants the effect of your next support blue magic spell to party members within range.
      • Trait:
        • Grants a TP bonus to Chain Affinity.
        • Increases maximum blue magic points.
      • Corsair
      • Ability:
        • Your next roll will automatically be a 1.
        • Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration.
      • Trait:
        • Extends the duration of Phantom Roll effects.
        • Focuses effect of Random Deal on abilities waiting on recast.
      • Puppetmaster
      • Ability:
        • Swaps HP of master and automaton.
        • Swaps the enmity of master and automaton for target.
      • Trait:
        • Grants a bonus to your automaton's accuracy, ranged accuracy, evasion, and magic defense.
        • Grants a bonus to your automaton's attack, defense, and magic attack.

As for the other 15 jobs, nothing major is planned. However, the development team is planning on raising weapon and magic skill limits, in addition to several other adjustments.

  • World Emigration Service
    • For the past few years, many players have requested a feature that would allow them to change their World server at will. Now, starting in early summer (June or July), players will be able to move full accounts (up to 16 characters) to the World server of their choice for 3000 yen. This price is lower than the amount charged by many other popular MMOs.
    • There are no restrictions on an account's first move. However, to prevent RMT-related problems, players must wait 90 days before emigrating to another World.
  • Questions from the Adventurers
    • Q:Are there any plans to adjust beastmasters?
    • A:Various adjustments are planned for the near future.
    • Q:Are there any plans for new red mage magic?
    • A:We are currently considering adding new magic for all existing jobs around the release of the new expansion disc.
    • Q:The Promathia missions are still too difficult. Are there plans to make them easier?
    • A:Yes. Several adjustments are planned for the June version update:
      • Lowering battlefield difficulty
      • Removing EX/RARE status from certain "helpful" items
      • Rewarding experience for completing certain battlefields (to give extra incentive to players who have already completed the missions to help those who have not)
      • Making it easier to get to/through Promyvion
    • Q:Salvage and Nyzul Isle battles are too difficult. Are there any plans to adjust the difficulty of these areas?
    • A:The following adjustments to Salvage are planned for the June version update:
      • The drop rate for imbued items will be raised
      • Players will now receive several items upon entry to the area.
    • A:The following adjustments are planned for Nyzul Isle:
      • Difficulty level will be adjusted in five-floor increments
      • Temporary item vendor will be available (tokens can be used to purchase items)
      • Record will no longer be erased when reaching the boss, but only after defeating him.
    • The secret of what type of weapons can be obtained from Nyzul Isle will come to light soon...
    • Q:Will we ever get tuxedos to wear?
    • A:If enough players want tuxedos, then we'll have to consider making them.
    • Q:Will players ever be able to re-obtain earrings earned by completing the Zilart mission, Divine Might?
    • A:Yes. This will feature will be ready for the June version update along with many other adjustments.
    • Q:Two-handed weapons are not that useful. Are you planning any changes in this area?
    • A:While we still cannot say anything specific, we are definitely planning something for the near future.
    • Q:Are any adjustments planned for puppetmasters?
    • A:There are many adjustments planned for all 3 new jobs. As for puppetmaster, here's a sample of some of the changes being considered:
      • Adding new black and white magic "heads" to go along with the existing ed one
      • Making it easier to obtain attachments through the Pulling the Strings quest.
    • Q:When will the "AF2" for the three new jobs be introduced?
    • A:The date of implement still hasn't been decided. However, we don't feel Dynamis will part of the picture.
    • Q:New content is always important, but are there any plans on improving the interface?
    • A:We are currently working on new methods of categorizing key items, as well as changing the quest menu interface so that repeatable quests will be displayed in the "Current Quests" menu each time they are accepted.
    • Q:Sometimes, my friends and I hold events within Vana'diel. Does SQUARE ENIX offer any support for these user events?
    • A:We'd like to hear from the users on what type of support they require. If you have any ideas, please contact us. We would love to help.
    • Q:Will there be any more Serpent General quests?
    • A:Yes. A new quest will be released shortly.
    • Q:I'd love to participate in a Hero's Combat starring the five Serpent Generals.
    • A:That's a great idea! We should try it.
    • Q:When will new methods for obtaining abjurations be implemented? What new methods are in the works?
    • A:The next version update will feature a new method for obtaining the items in questions. We cannot comment on that method yet.

SEParty2007-coins.jpg

Coins used during the events and for the Random Deal machine.

SEParty2007-clearbag.jpg

Mr. Fumio Minagawa designed the artwork for this clear file. Intended to store event papers.

The Wings of the Goddess Announced!

Much of the community was shocked that the fifth expansion pack, Wings of the Goddess, was announced when Treasures of Aht Urhgan was not yet finished. On top of that, with a 2007 release date.

The reveal trailer was part of a 45-minute-long Square Enix presentation showing all SE video games they were releasing that fiscal year.

See the first teaser trailer below.

SEParty2007-LiveQuest1.jpgSEParty2007-LiveQuest2.jpg

SEParty2007-dev.jpg

SEParty2007-cost.jpg

SEParty2007-mithra.jpg

SEParty2007-badges.jpg

May 26th, 2007
    EUFlag.png FFXI at London MCM Expo
The event was held on May 26th & 27th at the ExCeL Convention Centre, Royal Victoria Dock, London, United Kingdom.

The only information that can be found is that FFXI was party of Square-Enix's booth, and playable Xbox 360 versions were on the show floor.

No more information can be found on this event. If you have anything to contribute, please do.
Jun. 6th, 2007
    Historyversionup.png Einherjar makes it's debut!
New Features & Content


Job Adjustments
  • Summoner
    • The following blood pacts available from the summoner' Group 2 merit point category will receive larger TP bonuses based on attribute increases, as well as a boost in damage from TP:
      • Meteor Strike/Heavenly Strike/Wind Blade/Geocrush/Thunderstorm/Grand Fall
  • Blue Mage / Corsair:
    • Group 2 merit abilities and traits added
  • Dragoon
    • Wyverns heal faster when resting
  • Puppetmaster
    • Group 2 merit abilities and traits added
    • New Attachments added
    • Issue fixed where an automaton's Provoke command would not work during Conflict
  • Chocobo Raising and Chocobo Racing changes:
    • Players can now request three different versions of their chocobos' daily updates.
    • Players can now feed their chocobos up to 4 items (food, medicine, etc.) at once. An update on how full the chocobo is will be given by the VCS trainer once, after the bird has eaten all the items.
    • An issue where the order in which chocobos crossed the finish line differed from the standings displayed after a race has been addressed.
  • Mog Locker capacity is now expandable to 80 slots.
  • Several new Treasures of Aht Urhgan Quests added.
  • Players will no longer lose Experience Points for being KO'd in battlefields for the following: San d'Oria Missions, Bastok Missions, Windurst Missions, Rise of the Zilart Missions, and Treasures of Aht Urhgan Missions.
  • Chains of Promathia Missions changes:
  • Items used in conjunction with Chains of Promathia missions have been altered. Many can be sent/auctioned/no longer rare (so multiples can be held), etc.
  • Chocogals are now in the following areas, allowing players to rent chocobos:
  • The three NPCs involved in the Lure of the Wildcat Quests now offer to teleport players to Aht Urhgan Whitegate if their related quest has been completed.
  • Outpost Teleportation has been altered, and Monster Placement, Required Level, and required Fees were lowered for easier transportation to gain Experience Points in all areas.
  • Cosmo-Cleanse price lowered from 50,000 Gil to 30,000 Gil.
  • The following Mission rewards can now be reobtained/changed if discarded:
  • Requests to enhance Relic Armor can now be cancelled.
  • A level restriction was added to the quest The Goblin Tailor.
  • Level 8 Besieged has been released.
  • The Dvergr and Vampyr monster families have been introduced.
  • Salvage changes:
  • Nyzul Isle Investigation changes:
    • Vending Box placed on the first floor to buy temporary items
    • Monster placement adjusted to lower the difficulty of clearing a set of five floors.
    • Data obtained when reaching the 99th floor will no longer be erased when entering the 100th floor. Now, the data will only be cleared after defeating the 100th floor boss.
    • The reward for re-completing the 100th floor after first completion was adjusted.
    • Drop rate for unapprised items have been raised.
  • The level of the Goblin Bounty Hunter that appears at H-7 on Qufim Island was adjusted.
  • Players no longer lose Experience Points if defeated when they are Charmed.
  • The drop rate of rewards from the ENM Pulling the Strings was adjusted.
  • Merit Point system changes:
    • Combat Skills category increased from 12 to 20.
    • Magic Skills category increased from 8 to 16.
  • The monsters that drop the item Diorite was changed. (This was typo'd at first and was called "Iorite". Mass confusion ensued until they fixed it.)
    • Specifically, Enkidu statues no longer drop the item. This was so players could not camp Zipacna and farm U at the same time.
  • Players will no longer be able to attack monsters on the outside of the heavy iron gates in the Bhaflau Thickets, Mount Zhayolm, Caedarva Mire, and Arrapago Reef staging points while standing on the inside of the gates.
  • The following throwing items can no longer be used for ranged attacks:
    • Hedgehog Bomb/Morion Tathlum/Holy Ampulla/Bailathorn/Bomb Core/Phantom Tathlum/Fenrir's Stone/Happy Egg/Fortune Egg/Mantra Coin/Optical Needle/Nazar Bonjuk/Kakanpu/Goblin Grenade/Healing Feather/Spirit Lantern/Refresh Musk/Wyvern Feed/Astral Pot/Balm Sachet/Millefleurs Sachet/Olibanum Sachet/Attar Sachet/Sweet Sachet/Civet Sachet/Musk Sachet/Tiphia Sting/Orphic Egg/Bibiki Seashell/Volunteer's Dart/Mercenary's Dart/Imperial Dart/Fire Bomblet
  • The following changes were made to the three Signet staves:
    • The Signet effect gained from the staves will now overwrite Sanction effects.
    • The caster can now only grant Signet in Conquest areas.
    • The caster can only grant Signet to players whose nationality is the same as that indicated on the staff.
    • The caster can only grant Signet to players in his/her party.
  • Abjuration icons have been changed to what they are today.
  • Items obtained via Chocobo Digging were adjusted in the following areas:
  • The following areas were added to the title screen background:
  • Key Items are now sorted into four categories:
  • An issue was fixed where players with full inventories could continue to fish and not be fatigued, while skilling up was fixed.
  • An error message will now appear when players attempt to use magic or abilities via text commands without specifying a target using <t>, etc.
  • <stpc> will no longer target NPCs (this does not include fellows or pets).

Einjerhar

The Einherjar content added new Abjurations to the game, as well as a home for Odin. The nine chambers were the same across whole servers, like Dynamis was. Linkshells would often fight over zones, and there were instances where players would "zone snipe" the areas to lock another group out who were already gathered. This resulted in linkshells often not doing their intended zones on the nights they planned and improvised with another instead.

The content at first was difficult without on-par Sleepers. Entire groups of monsters would aggro when only one was pulled, resulting in huge waves at a time. Wipes were very common, and with blood aggro it was hard to recover.

Unthrowable Ammunition

"Inadvertent Throwing", as the JP community called it, plagued FFXI players until this update. Ammunition with the purpose of stat boosting could unintentionally be thrown at monsters. All it took was a quick button press in the engaged menu for a player to toss their extremely expensive ammunition piece.

Although it was possible to cancel the throwing process by moving your character, there were cases where players could not respond fast enough to cancel a throw. This includes laggy situations, or even times where a player might have been "Cure Locked" and couldn't move in time to cancel their action.

Many requests were made to Square-Enix to fix this situation, and they were not answered until now. Many players used their "One-Time Item Restoral" on retrieving their thrown items, which was a waste by modern standards.

This fix completely removed the ability to throw a stat-intended ammunition item, and the game no longer treated them as ammunition regardless that they are in the ammo slot.

Salvage/Nyzul Adjustments

Before the changes to Salvage, it was extremely difficult for less experienced players to enjoy the content. Even though these changes helped ease entry requirements and allow for quick gear unlocks, it was still very hard for the average joe to participate.

As far as Nyzul Isle, data was still erased on your runic disk. Even though your guaranteed to win before it was erased, the time limit still proved difficult for some players. Getting kicked out while treasure was still in the pool was rather common. Because Nyzul Tokens could not be used to enter Salvage, many players had to choose between Salvage or Nyzul Isle to play with their limited Assault Tags.

Super Strong Besieged

After the implementation of Level 8 Besieged, numerous servers were defeated by the violent barbarian forces and their all-star NMs (Cerberus, Khimaira, and Hydra). Other worlds reported that their fights were taking two hours.

Defeat was almost guaranteed with a level 8 Besieged. Due to the length of time these fights took, back-to-back enemy forces were almost certain. Some players criticized the uneasiness of development coordination skill. It seemed that developers continued to repeat their mistakes, and always had to ease the difficulty of content after rapidly increasing it.

Mission Changes

The largest change made to the missions was removing Experience Points loss in Mission BCNMs, and the rewarding of Experience Points for assisting other players. Many players now had a reason to help their linkshell members through these missions. The other item changes were welcome and helped players by easily obtaining items to use in the BCNMs.

Limbus

The price reduction for Cosmo-Cleanse was pretty huge. The event was part of many end-game linkshell's schedules, and not everyone could obtain 100k weekly for two runs per week. The price was still steep at 60k/week, but it was much more manageable.

Jun. 6th, 2007
    Historyversionup.png Assault & Einherjar Expanded
New Features & Content
  • Many minor glitches were fixed during this update:
  • Immediately following Level 8 Besieged against beastmen force with 200 enemy forces, the status of enemy stronghold was displayed as "Preparing." Now it will be displayed as "Training" with 99 enemy forces.
    • This applies to enemy strongholds that complete the Besieged battle after the version update.
  • There were instances where the character may become stuck during the Assault mission Evade and Escape, when the monster uses Draw In on the character.
  • There were instances where the Einherjar area could not be exited if disconnection occurred during participation.
  • The amount of damage inflicted by the weapon skill Catastrophe decreased, and the attack was not draining target's HP.
  • When a level restriction was applied after setting Blue Magic, Blue Magic Points and maximum number of set spells remained the same as before level restriction was applied.
  • There were instances where Corsair's ability Loaded Deck would miss even though there were two abilities waiting on recast.
  • MP drain effect of following items were not functioning properly:
  • The Provoke effect from the automaton attachment Strobe was weakened.
  • Target could not be locked on when sub-target was used.
  • If your system is set to "12 hour time", the Vana'diel time was displaying 10 minutes fast in event messages.
  • Part of the manual sort function for Magic, Abilities, Items, etc. remained as "interchange" instead of "insert."
  • An NPC named "e" appeared on the Wide Scan in Wajaom Woodlands.
  • Certain area names were abbreviated when using the auto-translate function.
Odin

At last, there was an alternate way of obtaining Abjurations. Odin's gear wasn't bad at all either.

Adventurer's did not learn about the /kneel or /heal trick to avoid Zantetsuken until much later.

Jun. 21st, 2007
    Historynews.gif The World Transfer service initiated
Up until now, it was impossible to relocate already created characters to a different world except when the world a character was on got consolidated. There was a fee for this service ($25 USD or 3150 Yen). Players could now freely transfer to a world of their choosing for each character on the account.

The transfer service could be used as many times as desired, except only once every 90 Earth Days after relocating.

Controversy

The community had mixed feelings for this service. On one hand, it provided a welcome change for players to move somewhere fresh. On the other hand, it led to RMT having an easier time re-selling characters. Many markets were disturbed with players who started transferring and bringing expensive items with them to re-sell for profit.

After implementation, it was also easier for players to "steal" gear, accounts, or linkshell banks. Every server had their "POS" players, and a forum section was setup on the BG Forums warning servers of people who they should avoid who know they transferred. The community would crowd to BG as a sort of a reputation blog, so you couldn't escape the fact that you were trouble to watch out for. On top of this, it still to this day is impossible to change your race or face style. These were always used to describe characters who should be avoided, even though names could be changed.

Jun. 27th, 2007
    Historynews.gif The 7th Vana'diel Census
In addition to the usual statistics, player Mission Progress for each of the expansion packs was revealed.

778 total completed Relic Weapons existed world-wide on this date.

Jun. 29th, 2007
    Excalibur icon.png First Annual Celestial Nights
The event Celestial Nights premiered in 2007, and was held from June 29th to July 17th. This mid-summer event was based closely to Tanabata (meaning Evening of the Seventh), also called the Star Festival, in Japan. This event tied in with the Linkshell Community. Players were required to login to the community site and submit a haiku on their community message board. After enough were submitted, the in-game event was activated on their world.

On the worlds where the event was activated, teleports between the three nations were available. You could only teleport once per Vana'diel Day. When teleporting, you will receive a special furnishing depending on the city you teleported from. Red Bamboo Grass, Blue Bamboo Grass and Green Bamboo Grass (the colors represent the city you must teleport from). If you already had a type of grass, Chocobo Ticket x3 was received instead.

Starting in 2008, the event became accessible on all worlds.

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1,750 haiku entries were required to fulfill the conditions to unlock the events in-game. On July 7th, an official update was posted on the Playonline website. There was no noticeable change on the Linkshell Community website as of July 7th. There were also reports that duplicate entries were deleted by SE, from players who tried to throw the event by multiple postings on the Linkshell Community.

There were many questions and criticism raised from various community websites that not all players of FFXI could participate unconditionally due to the following reasons:

  • The event itself was confusing. Not many foreign players understood how to write a Haiku, and many submissions did not qualify.
  • The trend of where the events did not occur seemed to be late created servers with lower population and fewer Japanese players.
    • This could be because the higher ratio of foreigners was unfamiliar with the event meaning, haikus, and bamboo strips.
  • Many PS2 users could not access the Linkshell Community website, but PC players could.
  • The latest Flash version was required to access the Linkshell Community website, and not many players updated this at the time.
  • Linkshell participation was required in order to setup a community.
  • Players who did not yet have a linkshell after transferring worlds with the new World Transfer Service were unable to participate.
  • There was trouble connecting to the linkshell community website due to the high volume of traffic after the event was announced.
    • With the malfunction of the Linkshell Community site, which was the key to the event, the impressions of players further deteriorated.

The event occurred in only 19 of the 32 worlds. This means around 40% of the population of the game could not experience the event. Angry players who could not experience the event on their server vented frustration on community message boards.

Many ridiculous haikus were written mocking this odd event.

The Island of Wut
Ask Sundi, he does not know
Red Like Ferrari 
Astral Candy gone
Will you go out and save it?
Japan saves the day
Seeking for party
Alright! I got an invite!
Their reply: mistell 
I am a Red Mage
I do not look for party
Parties look for me
Jun. 29th, 2007
    USFlag.png FFXI at AnimeExpo 2007 (AX 2007)
From June 29th thru July 2nd, Final Fantasy XI was at the AnimeExpo (AX) 2007 in Booth #1531 & #1631. The event took place at the Long Beach Convention Center, 300 East Ocean Blvd., Long Beach, CA 90802.

Merchandise was available for purchase, including the Final Fantasy XI "Starter Pack Game Disc" for $3, the newly released Final Fantasy XI OST Premium Box for $80, FFXI Nation Flag T-shirts for $20, and FFXI 5th Anniversary Keychains for $6.

A trivia contest was available for participation, with the grand prize of an Alienware PC. Runner up prizes were the Vana'diel Clock, Controllers, PC Mice, and copies of the 2007 edition of FFXI.

A Dark Rider Easel (a promotional picture that stands itself up) and FFXI 5th Anniversary Uchiwa were free giveaways to visitors who purchased the $3 starter pack game disc. These items can be seen in the picture below being held by the mithra.

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Jul. 11th, 2007
    USFlag.png FFXI at E3 2007
E3 was held from July 11th thru July 13th. This year, E3 was greatly reduced in scale. No official presentations were done at the event.

Instead, new screenshots were released showing Wings of the Goddess areas.

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Jul. 26th, 2007
    Excalibur icon.png Sunbreeze Festival 2007
The event was held from July 26th thru August 20th. The "Test of Courage" event from 2004 returned, where players were warped to high level dungeons and locked as level 1.

Rewards included M&P Cracker, M&P Doner Keb., and M&P Dumpling

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Jul. 20th, 2007
    Counterfeit Gil icon.png Starter Pack Game Disk & Registration Code Sales debut in North America
The Starter Pack went on sale at retailers across the USA for the price of $3.99. Included was a single DVD-ROM of the base game, and a 30 day play pass.

Starting three days later on the 23rd, Registration Codes went on sale through Playonline to obtain the expansion packs.

At the beginning of this service, Rise of the Zilart and Chains of Promathia were $9.99. Treasures of Aht Urhgan was $14.99.

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Jul. 24th, 2007
    Counterfeit Gil icon.png Starter Pack & Expansion Pack Registration Codes released in Europe
The Starter Pack went on sale at retailers across Europe for the price of 4.99 Pounds Sterling, or the local equivalent in other countries. Included was a single DVD-ROM of the base game, and a 30 day play pass.

Registration codes went on sale via Playonline, similar to the North American prices in local currency. It did not make sense to buy these codes unless you were missing an expansion, or for PS2 players who could not locate a physical copy of an expansion. In stores at this time, the All-in-One 2007 version was selling for $20.

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Aug. 23rd, 2007
    EUFlag.png FFXI at GC 2007
FFXI returned to Games Convention in Leipzig, Germany. This year, there was not even an official announcement made that FFXI would be at the convention.

There was an interview done by a European gaming website with the developers, but not much more talk about this convention appearance.

Staff wore a T-shirt advertising Treasures of Aht Urhgan, pictured to the right.

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Image from finalfantasy7110.com

Aug. 28th, 2007
    Historyversionup.png Final Chapter of the Treasures of Aht Urhgan released, and "The 2-Handed Update"
New Features & Content


Job Adjustments
  • Beastmaster
    • Pets summoned with Call Beast will now remain for a longer period of time.
    • Pets not in combat will now gradually regenerate HP. The Stay command still regenerates pet HP faster.
    • Beastmasters will no longer be subject to an Experience Points penalty when using a charmed monster.
  • Blue Mage
    • Convergence will now only affect magical blue magic spells and will no longer lose potency against high level opponents.
  • Dragoon
  • Corsair
    • The effect of Phantom Roll has been greatly increased.
    • The length of time a character remains immobile while using Phantom Roll has been reduced.
    • Fold will now always remove the Bust first.
  • Puppetmaster
    • Two new automaton heads were added, the Soulsoother C-1000 head (WHM) and Spiritreaver M-400 head (BLM).
    • Maximum limit for automaton melee skill, ranged skill, and magic skill increased.
      • In accordance with this change, the skill limit will now be calculated depending on the combination of an auomaton's frame and head.

The Fabled 2-Handed Update

Square-Enix stated that with this 2-H change, the system was "reconsidered from every aspect", and introduced the following changes to the 2-H weapon system along with Grips

Before adjustment
STR + 1 = attack power + 0.5, DEX + 1 = accuracy + 0.5
After adjustment
STR + 1 = attack power + 1, DEX + 1 = accuracy + 1
Damage calculation method and enhancement of WS

As a result, combat abilities went up greatly overnight with Warriors and their 2-Handed Weapons as their mainstay, Dark Knight, Samurai, and Dragoon. Aside from those four jobs, Paladin with Great Sword and Staff also benefited from the change.

With new found accuracy, players found that they could now change from Sushi meals for much needed accuracy to attack food. This caused attack power to increase even further, and the difference in damage between Dual Wield to 2-H was even greater. Demand for sushi fell slightly, and sales of attack food with a high attack power cap increased greatly. Chefs stated there was great profit to be made at this time.

Finally, since the effects of Strength and Dexterity were greatly increased, equipment with these stat boosts became more valuable than ever.

Jobs who received these benefits were able to be used everywhere regardless of content. From Missions and Quests, all the way to HNMs, 2-Handers could now out damage almost every other job. Zerg parties became the norm for all types of HNMs and endgame content. The significance of bringing any other type of jobs was questioned.

Automaton Dream

This little-known glitch was shadowed by the flurry of the 2-H buff. After this update, there was dramatic performance improvement in Automatons where the magic recast interval was nonexistent. It only lasted until the following version update, but it was a magical time for Puppetmasters. It was obviously abnormal behavior and was inevitable for it to be fixed.

With the implementation of the Automaton mage heads, it is possible to combine them with a frame that does not use magic. The act of doing this would reduce the magic use interval of Automatons to 0. Before the update, there was a 35 second interval between casts.

Soloing was incredibly easy with short successions of Cure spells.

Three days later, the following announcement was made as a "Known Issue":

  • Under certain combinations of Head and Frame, Automaton will try to cast spells continuously.

There were hopes that this issue would not be fixed due to different interpretations of the message, but all expectations pointed to Automatons going back to the way they were before.

Sep. 11th, 2007
    Historyversionup.png Pankration Implemented
New Features & Content
  • The previously delayed Pankration system has been implemented.
  • Following issues have been addressed:
    • The abilities of some monsters were weaker than intended.
    • If a Goblin Bounty Hunter was defeated, it would remain KO'd and not disappear.
    • Players were not able to enter Hazhalm Testing Grounds properly if the player who reserved the chamber checks the "Entry Gate" while not possessing the key item "glowing lamp."
    • All random damages were not being calculated properly.
    • Amount of damage was not being corrected properly when characters were equipped with two-handed weapons.
    • Monsters with two-handed weapons had higher attack and accuracy than intended.
    • TP of Beastmaster's pet continued to decrease while it's not engaged in battle.
    • Automaton's new attachment Stealth Screen was not working properly when it was used with Optic Fiber.
    • Automaton would cast magic on a player who is in KO'd status.
    • Automaton's status was lower than it was supposed to be.
    • Under certain combinations of Head and Frame, Automaton would try to cast spells continuously.
    • Players were sometimes able to carry more chocobucks than what was allowed when item "Chocobuck Slip" is traded with chocobucks.
    • The location of the treasure did not display during the Chocobo Hot & Cold game when cancel button is pressed at certain timing upon using clump of Tandjana Wildgrass.
    • Item icons would not appear in Delivery Box. (Xbox 360 version only)
    • Macro may not have functioned when the name of certain items are included.
    • Text command that represent another player or monster were not working properly when the command contained apostrophe.

2-Handed Adjustments

The upper damage limit of 2-Handed weapons did not calculate correctly after the previous update, and damage output was altered slightly. Furthermore, the accuracy of Guillotine and Penta Thrust was also adjusted.

Regardless of these changes, 2-H weapons remained king of damage for three months.

Automatons

Puppetmasters worst fears were realized, as the instant magic casting bug was fixed. Through the series of events, however, it became clear that the Automaton could be close to the player in terms of its ability such as its stats. It was limited by the problems of AI, unfortunately.

Pankration

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Sep. 20th, 2007
    JPFlag.png FFXI at Tokyo Game Show 2007
Tokyo Game Show (TGS) 2007 was from September 20th thru 23rd. There were two major announcements from the show regarding Final Fantasy XI.

The largest announcement to come out of the show was an additional Wings of the Goddess trailer, revealing the Dancer job and Cait Sith (Meme), Also, the release date of November 20th, 2007 was announced.

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Goods were for sale, including the following:

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1,500 Yen (Tax Included) San d'Oria, Bastok, and Windurst Keychains. Also attached is a little FFXI logo. Attendees who purchased this keychain received a Campaign Code to receive the Moogle Cap.
These keychains sold out extremely quickly, many disappointed fans did not receive one. For awhile, they could be found on auction sites like eBay or Yahoo auctions for more than 40,000 Yen ($350 USD at the time). On October 9th, keychains were able to be purchased via the official website. Purchasers also received a Campaign Code for the Moogle Cap.

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1,000 Yen (Tax Included) Originally distributed at the Square Enix Party 2007 Venue. It is decorated with a 5th Anniversary logo with a chocobo motif.

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5,800 Yen (Tax Included) T-shirt was designed in commemoration of FFXI's 5th Anniversary.

Sep. 23rd, 2007
    Historynews.gif BGWiki was born!
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Sep. 25th, 2007
    Historynews.gif Return Home to Vana'diel Campaign
The second Return Home to Vana'diel Campaign was ran from September 25th thru November 19th.

This year, returnees received an Anniversary Ring.

Oct. 1st, 2007
    Historynews.gif "Net Cafe Billing Play" option in Japan
Starting on October 1st in Japan, a new "Net Cafe Billing Play" option was introduced. This allowed players to enjoy Final Fantasy XI with only the internet cafe usage fee. You needed to keep your Nepoca membership and sign up for a POL account with a special version of Playonline at the cafes.

Players were restricted to only be able to play at the NetCafes. It was possible to migrate your information to a full-fledged Playonline account in order to play at home or other places.

Oct. 1st, 2007
    Excalibur icon.png Trick or Treat!!
Held from October 18th thru November 1st, the Dark Lilies portion of the event was new this year.

No new equipment was released, but Allakazham.com had a pumpkin carving contest. No details about this 2007 contest could be found.

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Nov. 3rd, 2007
    JPFlag.png Altana Festival at Osaka
The Altana Festival was held in the Umeda Arts Theater in Osaka, Japan. The attendance limit was 1,800 people, so tickets sold incredibly fast. Event attendees were given a Campaign Code to redeem for entry items into four BCNMs: Cordial Invite, Training Grounds Key, Martial Ball Invite, & Mercenary Camp Entry Slip.

Producer Tanaka led the development team in two talk sessions, and announced new elements from the Wings of the Goddess expansion.

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Scholar, the second and final job in the expansion, was announced.

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The Campaign system, and how to travel back and forth between the past and present zones was announced.

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As with previous events, some lucky fans got to try their hand at new in-game battlefields.

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The Mini Concert began with the Aht Urghan city theme, then went on to include the Chocobo Raising tune, the main theme of Chains of Promathia as a piano solo, Wings of the Goddess Field Area music (piano solo), the Shadow Lord theme (piano solo), the Ark Angel theme, and an encore of the theme music for Jeuno. All in all, the concert included seven different songs.

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Free giveaways included a pumpkin hat, and Wings of the Goddess clear file.

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World Seals were distributed at the entrance to the festival. These allowed attendees to display their server and easily identify and chat with others who played in the same World. However, there was a lot of confusion and not a lot of time to fully put this plan into motion and unfortunately, both this and the player survey sort of fell by the wayside.

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In the second floor lobby, Final Fantasy XI related material was displayed, such as numerous soundtracks and recommended hardware for game play.

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Many goods were for sale at the event.

The line for the shops wrapped around outside and up three floors.

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The most popular goods were the special rings for each of the three nations. By the time the curtain went up, they were completely sold out. They were made available for sale later via PlayOnline's website, though.

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Also for sale was an evil looking red-eyed baby chocobo plush. Finally, goblin and mandragora keychains were available for pre-order.

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Nov. 8th, 2007
    Excalibur icon.png Crystal War Revisited - Special Event
To commemorate the release of Wings of the Goddess, this event began on November 8th and ran through the 15th.

Players had to capture "Crystal Fragments" (a virtual currency, not an item) from a crystal that was setup in the three beastmen strongholds. The event itself was a competition to see which nation could obtain the most of these crystals, tallied across all worlds.

An announcement was made on the 13th, saying San d'Oria was the lowest. However, on the 15th (after the event), a mistake was found that San d'Oria and Bastok were reversed. The progress was corrected. Bastok ended up being last place.

The first time a player took fragments, Dandy Spectacles were received. When it was done 20 times, Fancy Spectacles were the reward.

Redeyes were the top reward from this event. The top 1,000 characters in total ranking (with 101 or more deliveries) across all worlds received these glasses from the MHMU. A glitch happened, however, and the enchantment on the item was <0/1> and they were unusable. The following day, the item was corrected and was redelivered.

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Nov. 16th, 2007
    USFlag.png Fan Festival 2007
Fan Festival 2007 was held in Anaheim, California on November 16th & 17th. The event itself was in the Anaheim Hilton (Disneyland).

Attendees got their first look at Wings of the Goddess. The battlefield Mercenary Camp was also available to challenge, which was the same one as at the Altana Festival in Osaka.

There was a Cosplay Contest, Movie Contest, Quiz Show, and the "History of Vana'diel" contest.

An Art contest was held at the same time, and submissions opened on Playonline.com a couple weeks before the event.

Developer Panels

There were a few Developer Panels held, as expected. There was confirmation that the mysterious Nyzul Isle weapons were going to be used for Mythical Weapons. Also, there were hints about player-designed dungeons, which ended up being MMM. Developers also announced that they would release a video of them defeating the elusive Absolute Virtue. Many players mocked that, saying they will probably be using "God Mode" where they could not be hurt.

Another discussion that took place during the Developer Panels was the re-adjustment of the 2-Handed weapon system. Developers admitted that the adjustment made to 2-Handed weapons was "overkill", and minor adjustments would be made in the next version update. They said that they would like to improve the situation so that no specific attack style is always superior but want to create an atmosphere where various attack styles are better depending on enemies and circumstances.

They gave a rundown of the job adjustments they hope to implement, listed below.

Job Adjustments Discussion

Warrior

Ability that creates a benefit to WAR for claims. Something like a MNK counter that also stores TP. Used to help pulling. Instead of creating a new tank job, trying to improve existing tanks.

Monk

Concept for MNK is to reduce TP given. Possibly adding something to Kicks - either a weapon skill or a battle stance that increases kick attack speeds.

White Mage

At the time of the new expansion - new spell called Repose - a sleep spell. Also effective with scholar sub. Also want to add more teleport spells.

Black Mage

Recognize that skill chains are not happening and then no bursts. They are looking at lowering the resistance rate of skill chains. Also, additions to transportations.

Red Mage

Considering magic to allow RDM to move up to front lines.

Thief

New Job Ability: Accomplice - Steal half of a party member's current enmity.

Paladin

Considering a reflect spell to reflect damage.

Dark Knight

Design concept was attacker with magic. More DRK specific spells for use in battle.

Beastmaster

Several new things. 1. Amount of HP with wait will be Greatly increased. 2. New pet command - Snarl - jug pet only order a pet to take all master enmity. A provoke for pets. 3. New pet food to cure all status aliments and lowering recast on reward.

Bard

New songs and abilities. Command to select a single target for a song. Make bard busier by increasing number of casts.

Ranger

New ability - Velocity Chuck - ranged attacks will be faster and more powerful and melee will be less powerful.

Samurai

Concept is profession able to build TP. Recent additions made SAM too powerful. There will be some adjustments. Additions may include ability to improve skillchains - such as making them faster or reducing resistance to skill chains.

Ninja

Possible new ninjutsu with sneak effect. Possible new ability which temporarily reduces enmity and then restores it to previous amount.

Dragoon

Increase number of actions wyvern takes in battle.

Summoner

New ability. Restore MP by elemental spirits. Ability may also be tied to days of the week and weather. There will be another announcement on SMN later tonight.

Blue Mage

New monster spells (in 2008).

Corsair

New rolls for 2 new jobs (in 2008). Add effect to quick draw where they can charge it like the scholars.

Puppetmaster

Considering new attachments and adjustments to existing ones. New automaton weapon skills.

The local amateur band "Smash Brothers" played eight songs from FFXI in various arrangements. Youtube was much more popular at this time, and below is a segment of special guest Kumi Yanioka performing the Distant Worlds piano solo. She also performed Awakening and a "Wings of the Goddess" field song.

Swag Bag

A scan is pictured below of the Live Quest that was done during the event. This gives you an idea of how the Quest worked at all FFXI events. Event attendees all received a Campaign Code for the Nomad Cap and for the special battlefield entry items.

FF07 1.jpg FF07 2.jpg


Below are pictures of the costume contest, and mithra photo booth.

FF07 3.jpg FF07 4.jpg


More photos from the event, as well as SE staff

FF07 5.jpg FF07 6.jpg

FF07 7.jpg FF07 8.jpg

Nov. 20th, 2007
    Historyversionup.png Wings of the Goddess Preliminary Update
New Features & Content


Job Adjustments
  • The icon that represents beastman-controlled regions on the Conquest map has been changed.
  • It is no longer necessary to speak with an NPC to move to a Rent-a-Room.
  • Party members can now be invited into your Mog House.
  • The following changes have taken place in the quests An Understanding Overlord?, An Affable Adamantking?, A Moral Manifest?, and A Generous General?:
    • It is now possible to begin the remaining three quests even after completing one of the quests mentioned above and receiving the reward. However, the quests will not become available to characters that have the previous quest reward currently equipped.
    • It is now possible to voluntarily abandon an accepted quest by speaking with the respective guildmaster.
  • Chocobo Circuit changes:
    • By speaking with an NPC in the Chocobet Center or the grandstand, it is now possible to see a list detailing the information of chocobos that will appear in the race overseen by that NPC.
    • You can now see the results of previous races at the General Information Center.
    • You can now choose whether or not to return a chocobet ticket to a Chocobet Center NPC after a race.
    • The length of time a chocobo will be required to wait between entering races has been reduced from one week to one day (Earth time).
    • The following changes have been made to C3 Chocobo Races:
      • Signup fee reduced from 5,000 gil to 1,000 gil
      • Signup fee reduced from 30 chocobucks to 20 chocobucks
      • Winnings reduced from 50,000 gil to 10,000 gil
    • The following changes have been made to C4 Chocobo Races:
      • Signup fee reduced from 2,000 gil to 500 gil
      • Winnings reduced from 10,000 gil to 5,000gil
    • C1 and C2 Chocobo Races have been introduced.
    • Certain NPC dialogs can now be canceled partway through.
  • Gobbiebag quests Part VII and Part VIII have been added.
  • Many new monsters have been introduced along with the Wings of the Goddess areas.
  • The following changes have been made to two-handed weapons:
    • Bonuses from STR and DEX attributes have been reduced.
    • The method for calculating damage has been readjusted.
  • The effects of the following weapon skills have been adjusted:
  • A character’s 2-hour ability will now wear off when changing areas.
  • The following changes have been made to Pankration:
    • New feral skills have been added.
      • STR +50/DEX +50/VIT +50/AGI +50/INT +50/MND +50/CHR +50/Max HP +30%/Max MP +30%/Attack +30%/Defense +30%/Magic Attack +30%/Magic Defense +30%/Accuracy +30%/Magic Accuracy +30%/Evasion +30%/ Interruption Rate -50%
    • It is now possible to capture elementals on soul plates for use in creating a soul reflector.
    • It is now possible to confirm your match time by speaking with the NPC after making a match application.
    • Investigating the fence surrounding the battle cages will now allow you to choose among several camera angles from which to observe the current match.
  • The "Macros" option in the main menu has been expanded to contain 20 macro "books."
    • It is possible to register up to ten "sets" of macros within each book. Each macro book can be labeled with any name the player chooses.
  • The button and line editing options for macros have been changed to the following:
    • Button Edit: Copy, Paste, and Delete
    • Line Edit: Copy Line, Paste Line, and Delete Line
  • /macro, /campaignmap, /cmap added.
    • /macro:
      • Individual macro books or sets can be selected by combining the "/macro" command with the "book" and "set" subcommands.
      • Example: To select Book 15 = /macro book 15
      • To select Book 15 Set 3= /macro book 15 /macro set 3
    • /campaignmap, /cmap:
      • This command opens the "Campaign" map under "Region Info" in the main menu.
  • An issue with the arrival and departure animations of the airships and ferries has been addressed.
  • An issue wherein the travel time for the following ferry routes was shorter than intended has been addressed:
    • Open sea route to Mhaura
    • Silver Sea route to Nashmau

2-Hand Festival comes to an end

With this update, they toned down the Attribute bonuses to 2-Handed Weapons.

STR +1 = Attack +0.75 
DEX +1 = Accuracy +0.75
Adjustment of damage calculation formula

Although the reduction of attack power hurt, the reduction of accuracy was more serious than that. Most players who used 2-H weapons could not maintain accuracy after this adjustment, unless they had top-notch HQ equipment. Many players returned to Sushi as their food.

All jobs that used 2-H weapons were affected, but the impact on Samurai was particularly great. fTP modifications for Tachi: Kasha were changed to TP 100%: 1.75 => 1.5625, TP 200%: 2.0 => 1.875. This combined with the attack change proved particularly bad for the job.

In response to this series of adjustments, the reaction from players was there were both pros and cons. There were people who said the current situation is appropriate, and others who said that it was an unfair weakness. Regardless of approval or disagreement, the consensus was that players are in a better overall position right now than before the first 2-H adjustments.

Nevertheless, their "reexamination from every aspect" statement made regarding the first update proved completely false. It was overturned in a matter of three months. There remained voices for months that pointed out the lack of accountability on Square-Enix's part.

Macros

While the macro additions had players extremely grateful, the question remained why there were no additional lines added to each macro. Players continued to resort on Windower Macros for large amounts of gear they needed to swap in and out.

Ranger

Velocity Shot was the beginning of Ranger's comeback. Dark Ixion was added in Wings of the Goddess, and Rangers were almost a necessity for defeating it.

White Mage

Repose was finally another form of light-based sleep. It was particularly useful on HNMs since many WHMs subbed Black Mage at the time, and had Elemental Seal.

Thief

Accomplice gave Thieves an alternate role in a party. The ability to steal 50% hate from a party member was huge, especially from mages during long HNM fights when Enmity became an issue.

Nov. 22nd, 2007
    Counterfeit Gil icon.png Wings of the Goddess expansion released!
The expansion pack was released simultaneously in every country on every platform. Due to time zone differences, in North America and Europe, the release date was the 21st. MSRP was $29.99 (3980 Yen (Tax excluded)) for all versions of the expansion.

On the same day, an All-in-One version was released in Japan and North America. The Japan version was simply called "The Vana'diel Collection", and the North American version was "The Vana'diel Collection 2008". MSRP was $49.99 for the Xbox 360 version, and $39.99 for PS2. In Japan, PS2 and Xbox 360 versions were both 7800 Yen (tax excluded).

Mr. Nobuaki Komoto assumed office as Director for Wings of the Goddess's release. Service for the expansion went live November 22nd (JST)/November 21st PDT.

Reception of the Expansion

The Negative

"Salvage > WOTG as a whole"

As with TOAU, players again struggled to find a CD Key based on their PlayOnline account's region. A lot of swapping of keys happened on message boards abroad. On top of this, there was a shipping delay for PC players, and the expansion was hard to find in many stores. Players were buying the All-in-One collection at a higher price in order to obtain a key, and then download a torrent of the files in order to be ready for release time.

Many players felt like the expansion itself was "empty", and was more like a sneak preview of an expansion rather than an actual one. Players could not help but wonder what Square-Enix was talking about when they mentioned that TOAU was developing slow because most of their resources were going into this expansion. The question had to be asked: "Why was so little content available upon release?".

Many monsters were re-skinned, as well as only three brand-new zones upon release. The other zones were "re-skinned as well". There was also the question as to why Tavnazia never made an appearance. There was a lot of wasted potential on not including it, and the city would have been epic.

The Positive

Campaign proved an attractive event, as well as Campaign Ops. It was indeed a good time killer while seeking for a party. As long as you avoided Gho'Bu Softstep and his massive unblinkable ranged AOE attack, you were good.

Sprinter's Shoes were a hit, especially because they stacked with movement speed gear.

As far as the areas themselves, they were thoroughly enjoyed. The ambience of war, along with the music were incredible. Finally, the war that we heard about for so long in the game came to life.

Sandworm was discovered pretty quickly, and chalked up as useless. It's Void gimmick was not implemented until the June 2008 update. Many players killed it and only received a title, as its synthesis materials were not yet implemented (but they were in the dats). Nevertheless, it was fun to have a totally new type of monster to team up and fight.

North American Box Art
WOTG PS2 NA.jpg WOTG PC NA.jpg WOTG 360 NA.jpg
European Box Art
  WOTG PC EU.jpg WOTG 360 EU.jpg
Japan Box Art
WOTG PS2 JP.jpg WOTG PC JP.jpg WOTG 360 JP2.jpg
"Vana'diel Collection 2008" - North America
VC08 PS2 NA.jpg   VC08 360 NA.jpg
"Vana'diel Collection" - Japan
VC08 PS2 JP.jpg VC08 PC JP.jpg VC08 360 JP.png
Nov. 22nd, 2007
    Counterfeit Gil icon.png Additional merchandise added to the Square Enix online store!
New merchandise was available at the North American store. New items were the goodies available at the previous Fan events, which are listed below.

Three nation rings for $99.99 each, 5th Anniversary Key Ring for $6, Three nation Keychains (Nation Logos) for $13.99, and the evil red-eyed Chocobo plush for $10.99.

Dec. 18th, 2007
    Historynews.gif PlayOnline Membership Information section implemented
Starting on this day, users could login to the official website with their PlayOnline details and edit their Membership Information. This was the first step in phasing out PlayOnline for the Square Enix Account Management system a few years later.
Dec. 19th, 2007
    Excalibur icon.png The Starlight Celebration
The celebration returned from December 19th thru December 31st.

New to the event this year was matching player characters requested by the Moogle. It was more difficult as it required player cooperation.

The new reward was the Dream Boots & Dream Boots +1.

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12-19-2007 Update.jpg
Navigation
Pre-Release & Beta

2000 - 2001

Release & The First Year

2002

 
The Rise of the Zilart Era

2003

The Chains of Promathia Era

2004

 
Conclusion of Chains of Promathia

2005

The Treasures of Aht Urhgan Era

2006

 
Conclusion of Treasures of Aht Urhgan

2007

The Age of Mythical Weapons

2008

 
The Add-on Scenarios

2009

The End of the Level 75 Cap

2010

 
The Beginning of Post-Abyssea

2011

The Level 99 Era

2012

 
The Seekers of Adoulin Release

2013

Seekers of Adoulin Conclusion

2014

The Rhapsodies of Vana'diel

2015 coming in the future!


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Header Key
    Historynews.gif News Entry
    Historyversionup.png Version Update
    Historybeta.png Beta Information
    Excalibur icon.png FFXI In-Game Event
    Counterfeit Gil icon.png Merchandise Released
    JPFlag.png Real Life Event in Japan
    USFlag.png Real Life Event in North America
    EUFlag.png Real Life Event in Europe